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[EM4] Los Angeles Mod by Hoppah


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#41 looneyboy714

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Posted 06 May 2006 - 04:08 PM

indeed :D

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Posted 07 May 2006 - 02:44 AM

Very well done, nice and accurate as usual!!!

#43 looneyboy714

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Posted 07 May 2006 - 05:28 PM

:D :) :D :) exellent work hoppah

#44 Guest_Estevan_*

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Posted 07 May 2006 - 07:35 PM

damz, it isnt normal anymore :roll:

#45 Stan

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Posted 07 May 2006 - 08:33 PM

:D  :)  :D  :) exellent work hoppah


Looney you know most call that spam? I should make a list of posts from you i delette... like off topic questions and that and if i look 3 posts above i see 2 times 2, 2 tiems with same goal, say ncie job to hoppah, what sence does this have?
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#46 Guest_CHP_*

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Posted 07 May 2006 - 08:45 PM

Are those animations with the crouching officers standard with the game?

#47 Stan

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Posted 07 May 2006 - 09:20 PM

Are those animations with the crouching officers standard with the game?


Sniper AIM annimation ;)
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#48 Guest_CHP_*

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Posted 08 May 2006 - 01:05 AM

Its really quite good. I just noticed its in EM3 too!! Didn't notice until that screenshot. Amazing what you don't notice! Tahnks stan :D

#49 Hoppah

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Posted 09 May 2006 - 12:49 PM

This is the last update for a while. Check the announcement I've made to see why.

I've made the 'paramedic' and 'paramedics with stretcher' texture. I am also using one of my stretchers with wheels which I've given a new colour too. I've also made a EMT Bag for the paramedics.

Pictures:

The units:
Posted Image

Photo of a real stretcher: click here

Photo of a real EMT bag: click here

I hope you like it,

Hoppah

#50 Guest_Baz_*

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Posted 09 May 2006 - 01:01 PM

O MAN that EMT came out great Hoppah, you were right! And the strecher looks great too! Wait till you hear the siren sounds i'm making... I think I have certaintly out-done myself this time :)

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Posted 09 May 2006 - 02:56 PM

BRUUT!!!

#52 looneyboy714

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Posted 09 May 2006 - 03:02 PM

ye ok??? (wat does it mean?)

#53 Hoppah

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Posted 09 May 2006 - 03:49 PM

ye ok??? (wat does it mean?)


What does 'ye' mean?

#54 ronnie1223

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Posted 09 May 2006 - 05:19 PM

ye ok??? (wat does it mean?)


What does 'ye' mean?


yeah i geuss :?: ;)
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OMG! It's flashy 0_o

#55 looneyboy714

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Posted 09 May 2006 - 05:33 PM

it means yes and what does what ever that guy said mean

#56 Guest_Baz_*

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Posted 09 May 2006 - 11:18 PM

something in Dutch I bet lol

#57 Hoppah

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Posted 10 May 2006 - 06:50 AM

The NL-EN dictionary says:

brute, beast, bully, ogre, brutal

In short. He likes it :)

#58 looneyboy714

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Posted 10 May 2006 - 10:24 AM

:lol: :lol: :lol:

#59 Guest_CHP_*

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Posted 11 May 2006 - 01:04 AM

Very well done Hoppah, damn fine work. ;)

#60 Hoppah

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Posted 14 May 2006 - 06:29 PM

Some little news.

Because it's weekend I could work on my mod a bit.
I have added the SoSi scripts from Bass-Ti.
I have also added the great sirens from Baz.

The standard sirens (Emsiren01, Emsiren02, Emsiren03, Emsiren04) are replaced by empty files. So those aren't used anymore. All sirens play through the SoSi commands.

I have changed the SoSi script too:

Each vehicle has 2 siren commands.

1. Enable/Disable Siren
2. (De)activate Automatic Siren

Enable/Disable Siren is just like the normal SoSi command. It enables or disables the siren.

When a vehicle starts moving the siren will be activated automaticly (I call that 'automatic siren'). But when you use 'Deactivate automatic siren' the siren won't be activated automaticly.

The ONLY disadvantage is that you will never hear a siren when a vehicle arrives on the map.

Greetz,

Hoppah