[EM4] Los Angeles Mod by Hoppah
#581
Geschrieben 15 September 2006 - 06:47
I changed the black van to a white one and added a lightbar.
Posts: 936 going for 1000
#582 Guest_Brandon_*
Geschrieben 15 September 2006 - 07:19
#583
Geschrieben 15 September 2006 - 07:50
I didn't expect it but you never knowI am not going to make the large coroner big ass truck.
I changed the black van to a white one and added a lightbar.
Posts: 936 going for 1000
if i want to get to 1000 post, phew it will take me a while lol
OMG! It's flashy 0_o
#584
Geschrieben 15 September 2006 - 09:32
Rangers, lead the way! General Cota, D-Day 1944
#585
Geschrieben 15 September 2006 - 10:04
I don't want to correct you hoppah, but the coroners in LA county only use red lights and have the county seal along with the coroner's emblem
...
And then what the fuck does it mather if its yellow red blue, pink, orange or green? It gets annoying to critic with such stupid things each time...
#586 Guest_Reeves_*
Geschrieben 15 September 2006 - 10:52
#587
Geschrieben 16 September 2006 - 01:49
...
And then what the fuck does it mather if its yellow red blue, pink, orange or green? It gets annoying to critic with such stupid things each time...
I just thought he would want it accurate
Rangers, lead the way! General Cota, D-Day 1944
#589 Guest_Robin93_*
Geschrieben 16 September 2006 - 01:23
I like this kind of blue lights more than anything else because its something new in your Mod.
Well done Hoppah
#590
Geschrieben 16 September 2006 - 03:44
I just thought he would want it accurate
It's just ... its a game
#591
Geschrieben 17 September 2006 - 12:03
I don't want to correct you hoppah, but the coroners in LA county only use red lights and have the county seal along with the coroner's emblem
The car has both emblems (LA County + Coroner's emblem).
About the lightbar:
The only picture I have used is this one:
click
That picture looks old and the small lightbar on top looks horrible.
So I created a whelen edge lightbar model using this picture (Coroner's Van from another county).
I don't think LA County Coroner is using that lightbar IRL, but it's better than nothing.
And the same lightbar is used by other counties, so it's not unrealistic.
#592 Guest_lash00t0ut_*
Geschrieben 17 September 2006 - 03:34
#593
Geschrieben 17 September 2006 - 06:13
The car has both emblems (LA County + Coroner's emblem).
About the lightbar:
The only picture I have used is this one:
click
That picture looks old and the small lightbar on top looks horrible.
So I created a whelen edge lightbar model using this picture (Coroner's Van from another county).
I don't think LA County Coroner is using that lightbar IRL, but it's better than nothing.
And the same lightbar is used by other counties, so it's not unrealistic.
the top car is a prop car for movies
Rangers, lead the way! General Cota, D-Day 1944
#594
Geschrieben 17 September 2006 - 07:02
the top car is a prop car for movies
Funny...
I saw that too. Now search for a good picture of a 'real' (LA County) Coroner's Van, so I can make a correct one. If you can't find a good one, don't act like I'm stupid.
Other news:
Brush Truck is finished:
The 'Equipment door' will open/close when you attach/detach a fire hose.
You can attach only 1 hose to this truck.
EDIT:
I know the English text sucks and that the vehicle is too cheap.
Hoppah
#595
Geschrieben 17 September 2006 - 07:04
I saw that too. Now search for a good picture of a 'real' (LA County) Coroner's Van, so I can make a correct one.
Moves are based on reallity....
#596 Guest_Reeves_*
Geschrieben 17 September 2006 - 09:02
Moves are based on reallity....
Like terminator and superman?
#597
Geschrieben 17 September 2006 - 09:49
Like terminator and superman?
Don't take me for an idot... get your brain on, were talking of the coroner van not from a person
#598
Geschrieben 18 September 2006 - 12:53
Rangers, lead the way! General Cota, D-Day 1944
#599
Geschrieben 18 September 2006 - 12:06
Example http://www.pte.state...es/firehose.JPG
Edit:
I changed something to the siren scripts:
In v1.0 the siren ALWAYS stopped when a vehicle stopped moving.
What I changed is that the siren will only stop when 'Automatic Siren' is activated.
When 'Automatic Siren' is activated ('Automatic Siren' is activated for default) this will happen automaticly:
- Siren will start when vehicle starts moving.
- Siren will stop when vehicle stops moving.
When 'Automatic Siren' is deactivated (Use 'Deactivate automatic sirens' command first) this will happen:
- Siren won't start when vehicle starts moving.
- Siren won't stop when vehicle stops moving. (this don't work in v1.0)
- This means the siren will only start or stop when you use 'Siren on/off' command.
Hoppah