[EM4] Los Angeles Mod by Hoppah
#4681
Geschrieben 22 August 2009 - 11:31
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#4683 Guest_facc007_*
Geschrieben 23 August 2009 - 01:36
#4684 Guest_facc007_*
Geschrieben 23 August 2009 - 01:40
#4685 Guest_Shawn Biro_*
Geschrieben 23 August 2009 - 01:48
Not Possible I Belive.an idea I had what if we lengthen the fires by adding detectives that go investigate and there can be different variables like no fault arson, homicide or whatever, then maybe go to a house and send swat in or something. Just an idea to make this game even better?
#4686
Geschrieben 23 August 2009 - 01:51
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.
#4687 Guest_facc007_*
Geschrieben 23 August 2009 - 01:54
#4688
Geschrieben 23 August 2009 - 01:57
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.
#4689 Guest_facc007_*
Geschrieben 23 August 2009 - 02:04
because you cant really investigate a fire, its harrder then it scemes you'd need to script all the events place triggers and it would be crazy. Beleve me it would be a good idea for a mission but in freeplay it would be to hard. Also if you want more police events turn the frequnecy up
Oh well that sounds simple how do I do that? Is there a way to speed or slow down each type of event? Ie ff ambulatory Domestic violence, ect
#4690
Geschrieben 23 August 2009 - 07:30
First off make sure you use the edit button. Secondly, this isnt a support topic. Third, notice the suggestions thread is locked and warnings may result for giving suggestions. Fourth, read the Technical Help FAQ and that may resolve the crashes if you follow the instructions. Fifth, check the tutorials section. Mikesphotos made a thread about altering your free play events. Sixth, last but not least, every little action requires scripting weather it be a little or alot and as Jab pointed out such a function would probably require quite a bit of scripting.
I just wanted to say love the first mod, however it is a little fast paced. How can I slow the triggers down a bit? I am new to this game and I play freeplay cause the missions crash often, I dunno why. When I play the freeplay 5 incidents happen and once and its hard to catch a criminal running while setting up my firemen, and oh the guy is on the stretch put him back on the ambulance, and oh crap the forest is still burning..... I dont need Hoppah to reply as he should be busy with 1.9 and I dont want to know when its comming out.... Anyone else?an idea I had what if we lengthen the fires by adding detectives that go investigate and there can be different variables like no fault arson, homicide or whatever, then maybe go to a house and send swat in or something. Just an idea to make this game even better?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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#4692
Geschrieben 23 August 2009 - 07:46
im scared because i get warning for the sentence: i want this! please release it!
I want it too!! Who doesen't ? But unfortunately we have to wait a bit! It can't be done overnight...
#4694
Geschrieben 23 August 2009 - 09:47
#4695
Geschrieben 23 August 2009 - 09:48
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.
#4697
Geschrieben 24 August 2009 - 04:34
in Mexico it could.... lolI want it too!! Who doesen't ? But unfortunately we have to wait a bit! It can't be done overnight...
Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."
#4698
Geschrieben 24 August 2009 - 04:56
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#4699
Geschrieben 24 August 2009 - 08:15
Hoppah, I have a question.. I know you spend a lot of time modding, and testing and fixing and such, but when you do get time to play, how do you go about it? Like do you stack up units all over, use all your commands, or like what? That just came into thought, and I wondered how you'd do it
In the beginning I send a second battalion chief unit to the other side of the map, then I send an additional ambulance, engine 1 and engine 2 to the bigger fire station. Then I park 3 patrol cars in front of the PD station and sometimes I put some of them on standby somewhere else. I don't like the patrol function, so I don't use it. But usually I play until I find something to fix.
#4700
Geschrieben 24 August 2009 - 10:44
In the beginning I send a second battalion chief unit to the other side of the map, then I send an additional ambulance, engine 1 and engine 2 to the bigger fire station. Then I park 3 patrol cars in front of the PD station and sometimes I put some of them on standby somewhere else. I don't like the patrol function, so I don't use it. But usually I play until I find something to fix.
That means that the patrol function is full of bugs? Or you just don't like to use it?