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[EM4] Los Angeles Mod by Hoppah


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#4681 randomperson139

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Gepost 22 augustus 2009 - 11:31

I think he already has testers.
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#4682 nycguy555666

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Gepost 23 augustus 2009 - 12:13

no prob hoppah i'd rather have the charger and crown vic
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#4683 Guest_facc007_*

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Gepost 23 augustus 2009 - 01:36

I just wanted to say love the first mod, however it is a little fast paced. How can I slow the triggers down a bit? I am new to this game and I play freeplay cause the missions crash often, I dunno why. When I play the freeplay 5 incidents happen and once and its hard to catch a criminal running while setting up my firemen, and oh the guy is on the stretch put him back on the ambulance, and oh crap the forest is still burning..... I dont need Hoppah to reply as he should be busy with 1.9 :) and I dont want to know when its comming out.... Anyone else?

#4684 Guest_facc007_*

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Gepost 23 augustus 2009 - 01:40

an idea I had what if we lengthen the fires by adding detectives that go investigate and there can be different variables like no fault arson, homicide or whatever, then maybe go to a house and send swat in or something. Just an idea to make this game even better?

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Gepost 23 augustus 2009 - 01:48

an idea I had what if we lengthen the fires by adding detectives that go investigate and there can be different variables like no fault arson, homicide or whatever, then maybe go to a house and send swat in or something. Just an idea to make this game even better?

Not Possible I Belive.

#4686 jab16

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Gepost 23 augustus 2009 - 01:51

One it is possible but wouldn't really be too realistic, and remember edit button is your friend ;)
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#4687 Guest_facc007_*

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Gepost 23 augustus 2009 - 01:54

I dont understand what would make it not realistic I work for the State as a Police Officer, there is an investigation after everything. What I dont get is why after this fire didnt they catch the SOB that started it? On the EM 4 UK version there is a hostage lvl. What if something triggers something fun like that. More PD action then a simple guy running. I got all these Police helicopters and bomb squad all over and its always mostly fires. What makes it unrealistic?

#4688 jab16

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Gepost 23 augustus 2009 - 01:57

because you cant really investigate a fire, its harrder then it scemes you'd need to script all the events place triggers and it would be crazy. Beleve me it would be a good idea for a mission but in freeplay it would be to hard. Also if you want more police events turn the frequnecy up :D
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#4689 Guest_facc007_*

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Gepost 23 augustus 2009 - 02:04

because you cant really investigate a fire, its harrder then it scemes you'd need to script all the events place triggers and it would be crazy. Beleve me it would be a good idea for a mission but in freeplay it would be to hard. Also if you want more police events turn the frequnecy up :D




Oh well that sounds simple how do I do that? Is there a way to speed or slow down each type of event? Ie ff ambulatory Domestic violence, ect

#4690 Xplorer4x4

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Gepost 23 augustus 2009 - 07:30


I just wanted to say love the first mod, however it is a little fast paced. How can I slow the triggers down a bit? I am new to this game and I play freeplay cause the missions crash often, I dunno why. When I play the freeplay 5 incidents happen and once and its hard to catch a criminal running while setting up my firemen, and oh the guy is on the stretch put him back on the ambulance, and oh crap the forest is still burning..... I dont need Hoppah to reply as he should be busy with 1.9 :) and I dont want to know when its comming out.... Anyone else?



an idea I had what if we lengthen the fires by adding detectives that go investigate and there can be different variables like no fault arson, homicide or whatever, then maybe go to a house and send swat in or something. Just an idea to make this game even better?

First off make sure you use the edit button. Secondly, this isnt a support topic. Third, notice the suggestions thread is locked and warnings may result for giving suggestions. Fourth, read the Technical Help FAQ and that may resolve the crashes if you follow the instructions. Fifth, check the tutorials section. Mikesphotos made a thread about altering your free play events. Sixth, last but not least, every little action requires scripting weather it be a little or alot and as Jab pointed out such a function would probably require quite a bit of scripting.

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#4691 danny96

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Gepost 23 augustus 2009 - 07:39

im scared because i get warning for the sentence: i want this! please release it! :nixweiss:
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#4692 Andrew

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Gepost 23 augustus 2009 - 07:46

im scared because i get warning for the sentence: i want this! please release it! :nixweiss:


I want it too!! Who doesen't ? But unfortunately we have to wait a bit! :happy: It can't be done overnight...

#4693 EM4life

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Gepost 23 augustus 2009 - 08:36

I want it too!! Who doesen't ? But unfortunately we have to wait a bit! :happy: It can't be done overnight...

I wish it would be ;)

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#4694 Andrew

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Gepost 23 augustus 2009 - 09:47

What was the first version of LA Mod ? 1.0?

#4695 jab16

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Gepost 23 augustus 2009 - 09:48

0.1
I was there when Pyrothijs deleted Hoppah's weed cat photo!!!!!
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#4696 EM4life

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Gepost 23 augustus 2009 - 10:25

0.1

:rofl: tiny number!!!

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#4697 Ami89E1234

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Gepost 24 augustus 2009 - 04:34

I want it too!! Who doesen't ? But unfortunately we have to wait a bit! :happy: It can't be done overnight...

in Mexico it could.... :rolleyes: lol

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#4698 Newfoundking

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Gepost 24 augustus 2009 - 04:56

Hoppah, I have a question.. I know you spend a lot of time modding, and testing and fixing and such, but when you do get time to play, how do you go about it? Like do you stack up units all over, use all your commands, or like what? That just came into thought, and I wondered how you'd do it :)

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#4699 Hoppah

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Gepost 24 augustus 2009 - 08:15

Hoppah, I have a question.. I know you spend a lot of time modding, and testing and fixing and such, but when you do get time to play, how do you go about it? Like do you stack up units all over, use all your commands, or like what? That just came into thought, and I wondered how you'd do it :)


In the beginning I send a second battalion chief unit to the other side of the map, then I send an additional ambulance, engine 1 and engine 2 to the bigger fire station. Then I park 3 patrol cars in front of the PD station and sometimes I put some of them on standby somewhere else. I don't like the patrol function, so I don't use it. But usually I play until I find something to fix.

#4700 Andrew

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Gepost 24 augustus 2009 - 10:44

In the beginning I send a second battalion chief unit to the other side of the map, then I send an additional ambulance, engine 1 and engine 2 to the bigger fire station. Then I park 3 patrol cars in front of the PD station and sometimes I put some of them on standby somewhere else. I don't like the patrol function, so I don't use it. But usually I play until I find something to fix.



That means that the patrol function is full of bugs? Or you just don't like to use it?