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[EM4] Los Angeles Mod by Hoppah


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#4021 Newfoundking

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Geschrieben 18 Dezember 2008 - 02:18

question, is just the limo going to be used as a EM vehicle ever...
like I know its not freeplay, but is there any others used, or just that? Did I overlook something?

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#4022 MikeyPI

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Geschrieben 18 Dezember 2008 - 04:51

The whole line has their uses, the lighter armored vehicle is currently replacing the limo he used for the escort mission. The Diplolimo with the NL flags should be replacing the standard crappy limo's prototype, so that will be roaming as that. The Standard Limo and the DTS Sedan are traffic vehicles. Presidential limo was built just because it could be. The fleet was done so that I NEVER have to touch the model again, not because we needed to have them have a use right now.

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#4023 Newfoundking

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Geschrieben 19 Dezember 2008 - 02:46

oh okay, thanks :)

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#4024 firefighter111

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Geschrieben 19 Dezember 2008 - 05:02

Nice video Hoppah. Is there a reason though that you didn't include the EMS system in the video?

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#4025 Hoppah

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Geschrieben 19 Dezember 2008 - 05:39

Nice video Hoppah. Is there a reason though that you didn't include the EMS system in the video?


Yes, the video on youtube is low resolution so it's hard to see all the details or to recognize the EMT/PM fire fighters.
And the EMS system doesn't add much visual (eye-candy) stuff, it's more a feature that improves gameplay. You can't really explain that in a video.
Same thing for the Stand-by command in v1.8. :)

#4026 FD81

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Geschrieben 19 Dezember 2008 - 06:56

That was the Best video for La Mod!
It was almost like a movie.
It showes Everything.

Great job Hoppah! :news: :)

#4027 emergency4freak

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Geschrieben 19 Dezember 2008 - 07:08

that's such a good video. great job hoppah!
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#4028 crsmedic30

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Geschrieben 20 Dezember 2008 - 04:31

Is it possible to make Police K-9's in one of the LA mods

Is it possible to make Police K-9's in one of the LA mods?

#4029 Paramedic_Engine_2

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Geschrieben 20 Dezember 2008 - 04:38

Is it possible to make Police K-9's in one of the LA mods

Is it possible to make Police K-9's in one of the LA mods?



It would be really tight, but this belonged in the Suggestions forum. I also suggested this, I thing it would be very cool but I don't Hoppah and Mike can create them due to scripts/etc. in Emergency 4 or 911 FR. Welcome to the forum. Hope the K-9's happen, lol.

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#4030 crsmedic30

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Geschrieben 20 Dezember 2008 - 04:45

oh ya i like that stand by command b/c i have my game play set up for manly for ems and i run out of them quick between stations 1 and 2 i like to send a ALS unit about half way across when station 2 goes out on a call to "stand by" for that area basically like a move up assignment to help cover the area i like that idea

#4031 crsmedic30

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Geschrieben 20 Dezember 2008 - 05:04

It would be really tight, but this belonged in the Suggestions forum. I also suggested this, I thing it would be very cool but I don't Hoppah and Mike can create them due to scripts/etc. in Emergency 4 or 911 FR. Welcome to the forum. Hope the K-9's happen, lol.

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sorry about that one kinda just got excited reading about the new 1.8 wasn't paying attention to which forum i was in haha i have been playing the la mods for some time now and they are great and they keep improving i haven't really got the sar k-9s to work yet maybe im just not understanding how they work on the game i'm a sar dog handler down here so maybe that's influencing it for me idk any who thanks for the welcome to the forums look foward to continue talking to each of ya...

#4032 billyfromhill

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Geschrieben 20 Dezember 2008 - 05:37

It's quite easy to use the SAR dog. When the handler gets out of his SUV he runs around to the back and gets the dog. Once he has the dog you can move the handler + dog just like you move a normal unit. Once you have the handler in the general vicinity of where you want to search, click on the command that sends the dog searching for injured people. The dog will then wander around until it finds a injured person (I think the dog is actually attracted to the injured person if the dog is close enough to them). Once the dog finds someone, it will stand there and bark, letting you know they are there. While the dog is searching you can move the handler around also. If you want to call off the dog, select the handler and click on the command to call the dog.

#4033 MikeyPI

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Geschrieben 20 Dezember 2008 - 06:38

Basically we can't make the police K-9 work for a few reasons.
1). The dog that is in the game is hard-coded to do the SAR operations, so that particular dog would not work for our intended purposes, even if we could figure out a way to make him behave like a police dog we run into the problem of animations; doggie=person model which means we can't do animations for him:(
2). If we were to say, build our own dog and try to add him, aside from the fact we don't do animals, so between all of us we'd make a sorry excuse for a dog; there is the problem of the animations and trying to make the scripting function correctly without crashes or poor behavior. I just honestly do not know if we could ever really match the duties of a K-9 Dog automatically, and since the speed of the pedestrian units is limited, we can't really make the dog faster than the people for example so he would be of no more use to chase people. He could essentially at best if we got around all the other problems (there are more than I've listed here), he'd only really be able to emulate the armed arrest script at best for a great deal of work to even make it do that. So Realistically I don't know if we'll be spending any time trying to find a workaround to him since there are so many hard-coded things that make this task difficult if not impossible, and on top of that he would probrably not be able to half of what would make him useful.


As for the Stand-by script:
Basically, you park the vehicle somewhere on the map, anywhere you want and then press the button to put it in standby mode, a message is played that tells you it has entered standby and the lights and sirens are shut off. Essentially taking care of what so many of us do manually. Then when you use a unit that can call in the respective vehicles that have this command, the vehicle that is nearest to the location will be activated and sent to the scene. This allows you to have the closest unit available respond that is on the map, should there be no free units available from either the map or the station, another one will be purchased and sent onto the map automatically (obviously you're going to have to pay for it).

About the DTS vehicles, the Standard Limo replaced the Original EM Limo and the sedans are traffic vehicles roaming about, so I was a bit off on that one.

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#4034 Newfoundking

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Geschrieben 20 Dezember 2008 - 03:57

As for the Stand-by, one last question, then I'll shut up:)

Will this command only be applied to the vehicles that can be radioed, or will it apply to the others as well... I am thinking it will only apply to the call-able vehicles?

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#4035 Hoppah

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Geschrieben 20 Dezember 2008 - 04:38

As for the Stand-by, one last question, then I'll shut up:)

Will this command only be applied to the vehicles that can be radioed, or will it apply to the others as well... I am thinking it will only apply to the call-able vehicles?


There are no new commands to call other vehicles, because there is no space in the windows.
That also means other vehicles don't have the Stand-by command (no use for them). :)

#4036 Newfoundking

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Geschrieben 20 Dezember 2008 - 05:37

okay, that is what I was thinking, but I wasn't to sure!

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#4037 emergency4freak

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Geschrieben 21 Dezember 2008 - 11:22

This stand-by command sounds really awesome. man hoppah you have really outdone yourself. I can't wait to play 1.8. Your best yet my friend!

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#4038 Newfoundking

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Geschrieben 22 Dezember 2008 - 03:04

This is really exciting... now I think I speak for everyone hear... stop working on this and take time for Christmas, if you haven't already, you deserve it, you've got a lot done

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#4039 Paramedic_Engine_2

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Geschrieben 22 Dezember 2008 - 03:53

This is really exciting... now I think I speak for everyone hear... stop working on this and take time for Christmas, if you haven't already, you deserve it, you've got a lot done


ha, you sound like his boss giving him a few extra days off. LoL

#4040 MikeyPI

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Geschrieben 27 Dezember 2008 - 01:09

Whether we do this somewhat relaxing hobby or we work, we're enslaved:( so at the close of the day other than a few days break from working on this mod and other co-ops we would either have to do this or think about work, family, etc, work again... We prefer this, its at least something fun:) We at least appreciate that fact that so many people understand we're human and show the appreciation for the things we're trying to do to improve the quality of experience for others.:)'

Happy holidays.

ha, you sound like his boss giving him a few extra days off. LoL


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