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[EM4] Los Angeles Mod by Hoppah


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#3061 Guest_rescue_me_*

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Geschrieben 02 August 2008 - 07:07

I just didnt know.

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#3062 samabith

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Geschrieben 02 August 2008 - 08:12

Why did you make from the light in the slicktop an Steady burn

(I think it looks awfull :cool: )

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#3063 MikesPhotos

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Geschrieben 02 August 2008 - 08:42

Why did you make from the light in the slicktop an Steady burn

(I think it looks awfull :cool: )


First off, this post was moved because asking a question and saying it looks awful is neither an idea nor a suggestion.

Second, use the search button for steady burn and you'll find hundreds of posts answering your question. The concise answer, if you don't feel like being bothered to search, is realism.
Misinformation is wrong or inaccurate information that is erroneous and can result from ignorance.


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#3064 emergency4freak

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Geschrieben 02 August 2008 - 07:35

Why did you make from the light in the slicktop an Steady burn

(I think it looks awfull :cool: )

As Mike said it is there because it is like that in real life. The slicktop cruisers in California, if I am correct, require a steady burn light. Perhaps Mike could back me up on that?
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#3065 Newfoundking

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Geschrieben 02 August 2008 - 08:38

All emergency vehicles in California require 1 steady burn red light that is visible up to 1 mile away

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#3066 Guest_[SAP]Francis_*

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Geschrieben 02 August 2008 - 09:28

That means it doesn't flash, right? Correct me.

#3067 Newfoundking

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Geschrieben 02 August 2008 - 09:31

Yes, steady burn = no flash

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#3068 Guest_[SAP]Francis_*

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Geschrieben 02 August 2008 - 10:59

Well, I hate the new slicktop, it, indeed, looks realistic, but, I really love to have lights. I just made another thing with my slicktop to have more lights; I edited the texture of the back window, to have squares so I can put LED light bar :) I will maybe show a pic :)

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Geschrieben 03 August 2008 - 12:01

Hoopah, That is great news!! Im looking forward to the changes :) Great Job as always!!


Because the fire engine's have a watercannon now, I am probably going to replace the watertender with the USAR squad in fire station 1. :)
And I am going to make some equipment changes, because LAFD engine's do NOT carry extrication gear (jaws of life) and a jump bag in real life. The USAR squad and LACoFD Heavy Equipment Squad will carry them and you need to call one of them to get people out of crashed cars.



#3070 station9emt/firefighter

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Geschrieben 03 August 2008 - 06:19

is the battalion chief able to patrol ?
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#3071 Hoppah

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Geschrieben 03 August 2008 - 06:21

No, you think Battalion Chiefs patrol the streets in real life?

#3072 MikesPhotos

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Geschrieben 03 August 2008 - 06:39

As Mike said it is there because it is like that in real life. The slicktop cruisers in California, if I am correct, require a steady burn light. Perhaps Mike could back me up on that?


You are correct, and there is no need to back you up, like I said, if he really wants to know, he can use the search button :) We're trying to promote that as much as possible these days.

All emergency vehicles in California require 1 steady burn red light that is visible up to 1 mile away


Actually it's 1000 feet per the California Vehicle Code section 25252. or 0.189393939 miles if you prefer :)

No, you think Battalion Chiefs patrol the streets in real life?


Only for the nearest Starbucks and take out Chinese!
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#3073 Guest_emergency3freak_*

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Geschrieben 04 August 2008 - 07:19

I've changed the Ford Crown Victoria patrol car.
It has three doors now and some other things are changed (like the headlights) or added (antenna & trunk).

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LAPD in action:
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Greetz,

Hoppah

Hey guys & hoppah

i really want to see those screens but all that my computer does is comes up with a red x in a box. how do you make you see the picture?


thanks


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#3074 Madman

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Geschrieben 04 August 2008 - 08:24

Because the fire engine's have a watercannon now, I am probably going to replace the watertender with the USAR squad in fire station 1. :)
And I am going to make some equipment changes, because LAFD engine's do NOT carry extrication gear (jaws of life) and a jump bag in real life. The USAR squad and LACoFD Heavy Equipment Squad will carry them and you need to call one of them to get people out of crashed cars.

Excellent choice Hoppah!! This is really going to add to the mod, great work.

Can you tweak the number of firefighters called for the aerial. Right now, the initial alarm calls 2 and then evey other alarm calls 4. I know how to edit the script, but think you should change it permanently in the game so there is only ever 2 firefighters called for the aerial.

Another question about the aerial - is the current light bar accurate?

Keep up the outstanding work.

#3075 MikesPhotos

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Geschrieben 04 August 2008 - 08:53

Excellent choice Hoppah!! This is really going to add to the mod, great work.

Can you tweak the number of firefighters called for the aerial. Right now, the initial alarm calls 2 and then evey other alarm calls 4. I know how to edit the script, but think you should change it permanently in the game so there is only ever 2 firefighters called for the aerial.


Really? I've never had that happen to me. The truck has always been staffed with 2. I'm wondering if it has something to do with the FFs having tools. Do the 2 get out of the rig if they have equipment in their hands? I'm wondering if perhaps that's the problem is that they don't get out, and the game doesn't register the truck as being "full" so it adds the 2 others.

Another question about the aerial - is the current light bar accurate?

Keep up the outstanding work.


The aerial in its entirety isn't accurate. LAFD does not have any quints, nor does it have any non-tillered trucks, nor does it have any tower/basket rigs.
Misinformation is wrong or inaccurate information that is erroneous and can result from ignorance.


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#3076 Madman

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Geschrieben 04 August 2008 - 09:27

It's probably how I play the game - I use the BC to call all trucks and never use the panel to staff the trucks. Maybe the BC script is what's calling for 4 FFs to be in the aerial.

Haha, I forgot about those little details Mike. The reason I was asking is that I'm not a big fan of the vector style lightbar on the current aerial. It would be very cool if simply for the sake of change and visual modernization that a new light bar, (led?), be put on the aerial.

#3077 Guest_Mav1701_*

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Geschrieben 04 August 2008 - 11:28

Nope, its the Batallion Chief thats putting 4 on the truck.

In the call ladder function in LaBatallionChief.script:

if (passengers.GetNumPersons() == 0)
			{
				v.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLFF, Caller, 2, false);
				v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);
				v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);
				v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);

Looks like he copied and pasted it from the CallFiretruck code


Of course for Light force config there should be 5 on the truck and 1 in the engine, so its closer to correct as is :)

#3078 Madman

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Geschrieben 05 August 2008 - 01:35

So those lines are used for all the trucks? I couldn't find specific sections for each type of truck.

#3079 Guest_Mav1701_*

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Geschrieben 05 August 2008 - 03:28

Okay in "Mods\Los Angeles Mod v1.6\Scripts\Game\Command\LaBattalionChief.script:

You will find several different code blocks started by an "object" statement, such as:

object PcmdCallLadder : CommandScript

The code between that object statement and the next one is the code for that command, and each "Pcmd" represents a button command on the Chief, such as summon fire engine, fire ladder, ambulance, etc.

Inside each of those codeblocks you'll find "If(VehcileCalled)" -- this part of the code is what is executed if a truck is about to respond.

if (passengers.GetNumPersons() == 0)
			{
				v.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLFF, Caller, 2, false);
				v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);
				v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);
				v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);
				v.PushActionWait(ACTION_APPEND, 9.0f);
				if (passengers.GetNumPersons() == 0)
				{
					v.PushActionWait(ACTION_APPEND, 3.0f);
				}
			}

The first line checks to see if the number of persons on board is 0, if it is, it spawns the firefighters and sends them to the truck. Each one of the DUMMY_CALLFF lines calls 1 FF, and paramedics have a similar line, so each vehicle will have a different set of those lines.

Anyway the CallEngine cmd and the CallLadder cmd have the same code for calling firefighters, thus they both end up with 4.

#3080 Hoppah

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Geschrieben 05 August 2008 - 08:47

Hey guys & hoppah

i really want to see those screens but all that my computer does is comes up with a red x in a box. how do you make you see the picture?


thanks


Emergency3Freak


Have you seen the date of that post? 2006
Why don't you just check out the LA MOD website?