[EM4] Los Angeles Mod by Hoppah
#3041
Geschrieben 25 Juli 2008 - 06:18
2. It will be VERY time consuming.
3. Do I get a third chance too or are you going me to hate when I don't answer your question?
4. Answer: The idea is good, IF I am going to do that I will probably release it as a 'mod to the LA mod', just like the Mission Patch you have to download and install it seperately.
#3042
Geschrieben 25 Juli 2008 - 06:36
Signature removed. Please use a smaller image.
#3043 Guest_SeanTate_*
Geschrieben 25 Juli 2008 - 07:33
I understand that you want to make a Lite version of LA Mod, But cmon, you'd be taking out some of the VERY Unique things in the game. Also, If someone needs a Lite version of this mod, They need either a better computer to handle it or a better internet connection for downloading the mod
Slicktops are awesome and County Sheriff's Cars maked the LA Map look diversified and more like the actual Los Angeles cause you do see Sheriff's cars rolling around the city, after all Los Angeles is both a City and County
You could delete the Airport police.... There really isnt an Airport for that car to police at and the Port police... I guess you could leave them there is a port that I saw that they could police around
Thats all the Time I have,
Goin' Ten-Eight in Freemode
Sean
#3044
Geschrieben 26 Juli 2008 - 04:37
1. It's not bigger. The map has the EXACT same size as the normal and Deluxe freeplaymaps. The campaign map LOOKS bigger because there is less water.
2. It will be VERY time consuming.
3. Do I get a third chance too or are you going me to hate when I don't answer your question?
4. Answer: The idea is good, IF I am going to do that I will probably release it as a 'mod to the LA mod', just like the Mission Patch you have to download and install it seperately.
Hi and thanks for the reply.
1. I see, thanks for that information
2. I had no idea, i just thought you place the fire station on a different place and that that wouldn't be so time consuming at all.
3. No, two times is enough for you to see my urgent request to answer the question. I'm not going to hate you, i'm not that kind of person at all
4. That is a good idea as well, it contains my idea so i'm happy enough with it.
Have a nice vacation after all, haha!
#3045 Guest_SeanTate_*
Geschrieben 26 Juli 2008 - 10:26
#3046 Guest_jacob1029_*
Geschrieben 26 Juli 2008 - 10:44
#3047 Guest_CptGunner_*
Geschrieben 26 Juli 2008 - 11:19
i added under seantate name because i was on his computer
#3048
Geschrieben 27 Juli 2008 - 10:40
why does my post get delete please tell me someone
i added under seantate name because i was on his computer
I didn't do anything.
It's NOT just placing some objects on the map and you're done.2. I had no idea, i just thought you place the fire station on a different place and that that wouldn't be so time consuming at all.
No, you need to place about 30 to 40 virtual objects as well.
When I say something is time consuming it is.
#3049
Geschrieben 27 Juli 2008 - 02:07
#3050
Geschrieben 30 Juli 2008 - 04:49
#3051
Geschrieben 31 Juli 2008 - 10:00
And I am going to make some equipment changes, because LAFD engine's do NOT carry extrication gear (jaws of life) and a jump bag in real life. The USAR squad and LACoFD Heavy Equipment Squad will carry them and you need to call one of them to get people out of crashed cars.
#3052
Geschrieben 31 Juli 2008 - 10:07
You need only editing the scripting and you make the virtualobjects bigger:PBecause the fire engine's have a watercannon now, I am probably going to replace the watertender with the USAR squad in fire station 1.
And I am going to make some equipment changes, because LAFD engine's do NOT carry extrication gear (jaws of life) and a jump bag in real life. The USAR squad and LACoFD Heavy Equipment Squad will carry them and you need to call one of them to get people out of crashed cars.
But it's a nice change:)
#3053
Geschrieben 31 Juli 2008 - 10:09
You need only editing the scripting and you make the virtualobjects bigger:P
But it's a nice change:)
No, AND adding a new call script for the Battalion Chief (Call USAR squad)
#3054
Geschrieben 31 Juli 2008 - 10:21
O ok a call script:PNo, AND adding a new call script for the Battalion Chief (Call USAR squad)
But you see my reported bug's?
#3055
Geschrieben 31 Juli 2008 - 10:55
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#3056 Guest_Tomato_*
Geschrieben 31 Juli 2008 - 11:03
Because the fire engine's have a watercannon now, I am probably going to replace the watertender with the USAR squad in fire station 1.
#3057 Guest_rescue_me_*
Geschrieben 01 August 2008 - 03:47
Or is it possible?
By tha way station 2 looks great!
Mike
#3059
Geschrieben 01 August 2008 - 08:16
Yes but you must edit the scriptingIs there a way to put the battalion chief inside one of the apparatus bays?
Or is it possible?
By tha way station 2 looks great!
Mike
Coming are 2 battalion chief's? for the 2 stations
Or not?
#3060
Geschrieben 01 August 2008 - 11:06
Yes but you must edit the scripting
Coming are 2 battalion chief's? for the 2 stations
Or not?
Did I say that? No? Then the answer is no.
Just WAIT till you get informed, I will post every little detail of v1.7