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[EM4] Los Angeles Mod by Hoppah


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#3041 Hoppah

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Gepost 25 juli 2008 - 06:18

1. It's not bigger. The map has the EXACT same size as the normal and Deluxe freeplaymaps. The campaign map LOOKS bigger because there is less water.
2. It will be VERY time consuming.
3. Do I get a third chance too or are you going me to hate when I don't answer your question? :(
4. Answer: The idea is good, IF I am going to do that I will probably release it as a 'mod to the LA mod', just like the Mission Patch you have to download and install it seperately.

#3042 aleksanderwoods

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Gepost 25 juli 2008 - 06:36

It looks so great Hoppah! Amazing!! :D

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#3043 Guest_SeanTate_*

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Gepost 25 juli 2008 - 07:33

Don't remove any of the vehicles, For the next version, Hoppah they are all good as is. For the unmarked car, you should have the option to purchase two FBI Agnts to ride in the car on the Purchase screen (Cause I put agents in those and let my SWAT Officers drive around in the FBI Trucks, Heheheh.) Also, none of the options need removing because I have found that they come in handy really well. Espically the call for backup when some jerks decide to have a demonstration next door to a 6 alarm fire and start attacking my Fire fighters. And the trunk equipment in the car dosent need to be removed. Not only do road flares assist in blocking off the street, It helps illuminate the area, and I have been able to use the road cones to redirect traffic Espically when I Need to block off a section off road and let traffic take another route

I understand that you want to make a Lite version of LA Mod, But cmon, you'd be taking out some of the VERY Unique things in the game. Also, If someone needs a Lite version of this mod, They need either a better computer to handle it or a better internet connection for downloading the mod :P

Slicktops are awesome and County Sheriff's Cars maked the LA Map look diversified and more like the actual Los Angeles cause you do see Sheriff's cars rolling around the city, after all Los Angeles is both a City and County

You could delete the Airport police.... There really isnt an Airport for that car to police at and the Port police... I guess you could leave them there is a port that I saw that they could police around


Thats all the Time I have,

Goin' Ten-Eight in Freemode

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#3044 NiElS

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Gepost 26 juli 2008 - 04:37

1. It's not bigger. The map has the EXACT same size as the normal and Deluxe freeplaymaps. The campaign map LOOKS bigger because there is less water.
2. It will be VERY time consuming.
3. Do I get a third chance too or are you going me to hate when I don't answer your question? :(
4. Answer: The idea is good, IF I am going to do that I will probably release it as a 'mod to the LA mod', just like the Mission Patch you have to download and install it seperately.


Hi and thanks for the reply.

1. I see, thanks for that information
2. I had no idea, i just thought you place the fire station on a different place and that that wouldn't be so time consuming at all.
3. No, two times is enough for you to see my urgent request to answer the question. I'm not going to hate you, i'm not that kind of person at all :)
4. That is a good idea as well, it contains my idea so i'm happy enough with it.

Have a nice vacation after all, haha!

#3045 Guest_SeanTate_*

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Gepost 26 juli 2008 - 10:26

.

#3046 Guest_jacob1029_*

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Gepost 26 juli 2008 - 10:44

There was a prison bus in the older version...

#3047 Guest_CptGunner_*

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Gepost 26 juli 2008 - 11:19

why does my post get delete please tell me someone

i added under seantate name because i was on his computer

#3048 Hoppah

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Gepost 27 juli 2008 - 10:40

why does my post get delete please tell me someone

i added under seantate name because i was on his computer


I didn't do anything.

2. I had no idea, i just thought you place the fire station on a different place and that that wouldn't be so time consuming at all.

It's NOT just placing some objects on the map and you're done.
No, you need to place about 30 to 40 virtual objects as well.
When I say something is time consuming it is. :)

#3049 NiElS

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Gepost 27 juli 2008 - 02:07

i sure do believe that

#3050 erfd

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Gepost 30 juli 2008 - 04:49

Did you use the Us Sign mod?

#3051 Hoppah

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Gepost 31 juli 2008 - 10:00

Because the fire engine's have a watercannon now, I am probably going to replace the watertender with the USAR squad in fire station 1. :)
And I am going to make some equipment changes, because LAFD engine's do NOT carry extrication gear (jaws of life) and a jump bag in real life. The USAR squad and LACoFD Heavy Equipment Squad will carry them and you need to call one of them to get people out of crashed cars.

#3052 Bernt

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Gepost 31 juli 2008 - 10:07

Because the fire engine's have a watercannon now, I am probably going to replace the watertender with the USAR squad in fire station 1. :)
And I am going to make some equipment changes, because LAFD engine's do NOT carry extrication gear (jaws of life) and a jump bag in real life. The USAR squad and LACoFD Heavy Equipment Squad will carry them and you need to call one of them to get people out of crashed cars.

You need only editing the scripting and you make the virtualobjects bigger:P
But it's a nice change:)
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#3053 Hoppah

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Gepost 31 juli 2008 - 10:09

You need only editing the scripting and you make the virtualobjects bigger:P
But it's a nice change:)


No, AND adding a new call script for the Battalion Chief (Call USAR squad)

#3054 Bernt

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Gepost 31 juli 2008 - 10:21

No, AND adding a new call script for the Battalion Chief (Call USAR squad)

O ok a call script:P
But you see my reported bug's?
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#3055 aleksanderwoods

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Gepost 31 juli 2008 - 10:55

Hoppah, are you going to remove the watertender from the mod or just the from the fire station?

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#3056 Guest_Tomato_*

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Gepost 31 juli 2008 - 11:03

^^

Because the fire engine's have a watercannon now, I am probably going to replace the watertender with the USAR squad in fire station 1. :)



#3057 Guest_rescue_me_*

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Gepost 01 augustus 2008 - 03:47

Is there a way to put the battalion chief inside one of the apparatus bays?
Or is it possible?

By tha way station 2 looks great!

Mike

#3058 emergency4freak

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Gepost 01 augustus 2008 - 03:55

Sounds great Hoppah. As always amazing work!

em4freak
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#3059 Bernt

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Gepost 01 augustus 2008 - 08:16

Is there a way to put the battalion chief inside one of the apparatus bays?
Or is it possible?

By tha way station 2 looks great!

Mike

Yes but you must edit the scripting
Coming are 2 battalion chief's? for the 2 stations
Or not?:)
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#3060 Hoppah

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Gepost 01 augustus 2008 - 11:06

Yes but you must edit the scripting
Coming are 2 battalion chief's? for the 2 stations
Or not?:)


Did I say that? No? Then the answer is no.
Just WAIT till you get informed, I will post every little detail of v1.7