[EM4] Los Angeles Mod by Hoppah
#2581
Gepost 13 maart 2008 - 03:09
-d
#2582 Guest_j5mello_*
Gepost 13 maart 2008 - 06:22
#2583
Gepost 13 maart 2008 - 07:17
DELETTED 10 POSTS
*******
Following our TOS we want a correct language here, this means we want respect to each other and not such stupid insulting comment. From now on I will grant a warning for insulting discriminating or just being lame.
#2584 Guest_firemanzac_*
Gepost 13 maart 2008 - 07:46
Congrats I just got a new one myself and the graphic and proccessor diffrences between the old one and the new one are night and day! Thank you (and Stan) for making this game fun to play and I look forward to 1.6 when it does finally come out
I can't really mod now, because I have bought a new PC!
It will take some days to install all software and drivers, copy all files (from old pc) and to make everything work.
I wonder how Emergency 4 looks like.
#2585 Guest_Gamesfunk_*
Gepost 13 maart 2008 - 11:39
1) Hardcoded, pathfinding code will only move Emergency vehicles around civie vehicles, i.e. can't be changed WRONG, check the Winterberg mod.
G.
#2586 Guest_xpac_*
Gepost 13 maart 2008 - 11:47
1) Police/Ambulance patrol cars move when there is a emergency vehicle behind them
6) Again, if possible.. If the road lane is empty, make the cars drive faster.
7) When calling for backup, make it alert the nearest units.
1) Hardcoded, pathfinding code will only move Emergency vehicles around civie vehicles, i.e. can't be changed
6) All vehicles move at a speed set in a parameter file it can't be changed dynamically
7) see #4
As I'm also playing the Winterberg mod, I know those ideas are not impossible to implement.
Patrol cars and cars on the way back to base stop when an emergency vehicle is behind them and let it pass.
Patrol cars and cars on the way back to base are NOT driving as fast as they do with sirens + lights on.
When requesting a police car in Winterberg, the nearest police car (air-line distance) responds.
These are quite nice features, and, as said, are also realizable
#2587
Gepost 14 maart 2008 - 08:46
Intel Pentium 4, 2,66 GHz
768 MB RAM
Nvidia GeForce TI4200 (128 MB)
120 GB HDD
Windows XP Home
My new system:
AMD Athlon 64 X2 6000+ (3,0 GHz)
4 GB DDR2 RAM
Nvidia GeForce 8800GT (512 MB)
720 GB HDD
Windows Vista Home Premium
And 4 new games:
Crysis
Company of Heroes
Medieval II Total War
Silent Hunter 4
Still have to install Emergency 4, Office, Photoshop and Zmodeler2 before I can mod again.
Hoppah
#2588
Gepost 15 maart 2008 - 01:48
Sweet, and good luck :1046275747_biggthumpup:About my new pc. My old pc was 5 or 6 years old:
Intel Pentium 4, 2,66 GHz
768 MB RAM
Nvidia GeForce TI4200 (128 MB)
120 GB HDD
Windows XP Home
My new system:
AMD Athlon 64 X2 6000+ (3,0 GHz)
4 GB DDR2 RAM
Nvidia GeForce 8800GT (512 MB)
720 GB HDD
Windows Vista Home Premium
And 4 new games:
Crysis
Company of Heroes
Medieval II Total War
Silent Hunter 4
Still have to install Emergency 4, Office, Photoshop and Zmodeler2 before I can mod again.
Hoppah
#2589
Gepost 15 maart 2008 - 02:16
#2590
Gepost 15 maart 2008 - 06:14
It's very realistic and i am a fan of his work right now. His work as fooled me that i thought it was a real light setup but it's not
#2591
Gepost 15 maart 2008 - 05:18
I like his lights, but I must say, I like eremal's version better. But yes, i agree with C.F.D., you should use his lights. Very cool Only the directional bar i am not a HUGE fan of, but its not to bad wait to go tony ...and Hoppah of courseI highly Recommend that you should use Tony's lights.
It's very realistic and i am a fan of his work right now. His work as fooled me that i thought it was a real light setup but it's not
#2592 Guest_zwonziii_*
Gepost 15 maart 2008 - 06:20
žIES Clan Multiplayer Map Modification for LA Mod, update!
Under authorization from Hoppah, here are some recent screenshots we have taken from our Multiplayer Map, which will be added to LA MOD!
High Rise Dwelling Fire, North West.
Gas Station Explosion, South West.
Airplane Hostage Situation, South East.
The new Multiplayer map will include, more enterable buildings, more variety of scenarios, and some nice new areas!
Sorry for the low graphic screenshots, Image shack doesn't like bitmaps.
-IES
sooo... is that map over yet? can we play it in multiplayer or smthing?
thanx.
#2593
Gepost 16 maart 2008 - 12:05
#2594 Guest_firemanzac_*
Gepost 16 maart 2008 - 03:30
Very belated Birthday my friend! You make my deployments and time away from home tollerable
We're back online!
And we've missed alot because I turned 20 last Sunday (Feb 24th)!
#2595
Gepost 16 maart 2008 - 03:53
#2596 Guest_1shot1kill_*
Gepost 18 maart 2008 - 01:47
The last time I played this mod was 1.3, I was happy to see that there has not been just 1 but 2 new versions since then with lots of cool new features, you keep on amazing me Hoppah.
I have an idea which may be interesting: I feel that the water tenders are too powerful in freeplay, you can take on most fires by just sending 1 water tender there, so my idea would be to make the water tender an off-map vehicle that you would call in in case of really big fires and have it's spot at the fire station be replaced with either heavy equipment vehicles or the USAR truck. So that when there is a car accident or another situation not related to a fire you could send those out or with a fire they could be used to just provide extra firemen to the scene. That would make freeplay a bit tougher IMO which is good. I know that I could just choose to not use the water tender that often but it is a fire station vehicle and often I do need all 7 vehicles available there, it would just be nice of not all 7 had fire fighting as their main task but to also have 1 of your rescue vehicles available to call with the firechief.
If you could figure out a way to make the water cannons on the fire engines work while also letting the hoses connect that would of course be even better with this, as long as the cannon would not be as effective at taking out fires as the water tender one.
#2597
Gepost 23 maart 2008 - 01:40
Just stop and think for a second of a large city you've never lived in, never even visited, and have only passing knowledge of. London, Quebec, Sydney, New York, Detroit. Now just think to yourself about creating a mod about that town. From the smallest things like what does the police officer uniform look like to what does their fire engine look like, each piece is essential to accurately representing the city. Now I dont know about you, but I have no idea how many men are on a fire engine in London, or what they even call their apparatus. I have no idea what is kept in a normal station, what gear they wear, or what they respond to a call. I haven't the foggiest if detroit has paramedic engines, or if quebec runs their own ambulances or if they're part of their fire department.
I think that is what I have found most impressive about the LA Mod in general. I have no idea what Hoppah's experience and information level was regarding the LAFD, but he was able to do something most people could really only do for their own home town. Most of the comments and requests and such reflect each persons own knowledge of their locale, because we know what we see around us. One only has to look at the discussion of the 4 way valve on the rear of LA's apparatus to see how varied the rest of the US and world is.
Beyond the scripting and modeling prowess, the accuracy and detail that is found in this mod by a man who is not even affiliated with the department is the truly amazing part. I can think of very few who would be able to accomplish what he has for a department they were intamtely familiar with and even less for one they had no connection with.
Just... amazing.
http://MikesPhotos.us- For the best in General and Fire/Law Enforcement photography in the Southern California Area.
#2598
Gepost 23 maart 2008 - 02:22
I agree. The most amazing part is he is from the Netherlands and has such knowledge of vehicles half way across the world is just mind blowing! Hoppah, as I and many others have said time and time again...you are the god of emergency. You are the reason probably 95% of the people who own emergency, bought it, and finally...YOU ARE AMAZING!!!!! :1046275747_biggthumpup: :1046276086_Hail:I've been under the weather with a touch of the stomach flu lately which has given me a chance to play with the game a bit more then usual. At one point I decided to play it the original way, with no mods installed just because I never have! After about 10 mins, I realized I was completely lost. I poured over the docs because I had no idea what unit to use for what type of incident. What apparatus did what, and it was such a change to my normal methods that it made me realize just how amazing the LA mod really is.
Just stop and think for a second of a large city you've never lived in, never even visited, and have only passing knowledge of. London, Quebec, Sydney, New York, Detroit. Now just think to yourself about creating a mod about that town. From the smallest things like what does the police officer uniform look like to what does their fire engine look like, each piece is essential to accurately representing the city. Now I dont know about you, but I have no idea how many men are on a fire engine in London, or what they even call their apparatus. I have no idea what is kept in a normal station, what gear they wear, or what they respond to a call. I haven't the foggiest if detroit has paramedic engines, or if quebec runs their own ambulances or if they're part of their fire department.
I think that is what I have found most impressive about the LA Mod in general. I have no idea what Hoppah's experience and information level was regarding the LAFD, but he was able to do something most people could really only do for their own home town. Most of the comments and requests and such reflect each persons own knowledge of their locale, because we know what we see around us. One only has to look at the discussion of the 4 way valve on the rear of LA's apparatus to see how varied the rest of the US and world is.
Beyond the scripting and modeling prowess, the accuracy and detail that is found in this mod by a man who is not even affiliated with the department is the truly amazing part. I can think of very few who would be able to accomplish what he has for a department they were intamtely familiar with and even less for one they had no connection with.
Just... amazing.
#2599
Gepost 23 maart 2008 - 02:49
pacis in vicis jurgium
#2600
Gepost 23 maart 2008 - 02:57
EXACTLY!!! He truly is god of the emergency series lmaoI third this. I have played so many mods, I can't begin to count. I think Winterberg and LA are pretty close in terms of which mod is the "best". As much as I have to say how well both mods are done, Hoppah is half a world away from LA, and the look of the mod is amazing, even without the painful scripting added to make the game 1000% of what most of us could pull off in years! Cheers, Hoppah, you are a king among men. I'm sure I can speak for us all to simply say thank you for all you've done, and we all eagerly await seeing those genius ideas in your head!