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[EM4] Los Angeles Mod by Hoppah


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#2441 Madman

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Geschrieben 11 Februar 2008 - 12:18

In the Deluxe freeplay version - is there anyway to have a sound when a call comes in? Some events come up so quick or sometimes you are busy doing something else and don't notice something new has happened. I also have my event frequency turned down, so sometimes I'm not paying 100% attention to the game during the down time.

With the 911FR freeplay, the video coming up was good to have.

#2442 Guest_firemanzac_*

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Geschrieben 11 Februar 2008 - 03:11

Hoopah,

Totally awesome as always!! Question, I liked the Siren for the USAR squad in 1.4, How can add it to 1.5? I like it much better than the one thats on there now.

Thanks!!

Art

#2443 muddlez

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Geschrieben 11 Februar 2008 - 05:35

hoppah love the 1.5 mod but can i play the oringinal game missions with this mod?
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#2444 Guest_SHERIFF05_*

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Geschrieben 11 Februar 2008 - 06:44

Read ALL of Hoppah's FIRST POST - - Mission patch is at the bottom...

SHERIFF :12:

#2445 AUX3AE

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Geschrieben 11 Februar 2008 - 07:32

Fantastic job to everyone involved (especially Hoppah), it's great to see the product of all of the hard work turn out to be something this great.

#2446 Guest_j5mello_*

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Geschrieben 11 Februar 2008 - 04:56

Stellar job Hoppah as usual. Everything in the new version is spectacular.


However i would like to echo the call for a paddy wagon type vehicle. 1-2 spots for officers and can carry the full complement of civies. Don't really care if any equipment is on it (and with most of the room setup for transport doubt its carrying much anyway). its really a pain having to call in multiple cars for a riot call just to transport prisoners (and yes i transport everyone not just the sign guy...)

Also not sure how possible this is but i would request that after a police car is done unloading suspects at the station, is it possible for them to automatically go on patrol... I hate having a police call on the other side of the map and find that all my cars are sitting at the station.

#2447 Guest_Dacop_*

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Geschrieben 11 Februar 2008 - 06:51

However i would like to echo the call for a paddy wagon type vehicle. 1-2 spots for officers and can carry the full complement of civies. Don't really care if any equipment is on it (and with most of the room setup for transport doubt its carrying much anyway). its really a pain having to call in multiple cars for a riot call just to transport prisoners (and yes i transport everyone not just the sign guy...)


I'm with you guys 100% on the paddy wagon issue. Seems perfect to have a unit cruise around and pick up detainees instead of tying up patrols with transporting people clear across the map.

#2448 Guest_SHERIFF05_*

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Geschrieben 11 Februar 2008 - 07:03

I'm with you guys 100% on the paddy wagon issue. Seems perfect to have a unit cruise around and pick up detainees instead of tying up patrols with transporting people clear across the map.



If you number a swat van or something, by adding it to one of your "group numbers" (thats those little digits on your control panel in play) for now and just calling it in when you need it to wherever the scene is. Increased suspect capacity and no need to tie up patrol.

#2449 Guest_xpac_*

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Geschrieben 11 Februar 2008 - 08:52

I second the idea of a detainee transporter.
The only vehicle able of carrying really many suspects/civilians is the Heavy Swat Truck, but that's a little bit of an overkill just for prisoner transportation.
Maybe Hoppah could build something like this LASD Prison Bus - it is from the movie "SWAT", so I dont know if this is a real bus - but at least it looks damn cool :)

#2450 Guest_Utrechtterror_*

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Geschrieben 11 Februar 2008 - 09:21

I see alot of people talking about busses and stuff,
hopser I still got that bus model remember? You're free to use it.

If you'd like to i can make it a bit more hi-poly

#2451 Guest_Dacop_*

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Geschrieben 11 Februar 2008 - 09:57

If you number a swat van or something, by adding it to one of your "group numbers" (thats those little digits on your control panel in play) for now and just calling it in when you need it to wherever the scene is. Increased suspect capacity and no need to tie up patrol.


Yes - that's pretty good for now but I hope Hoppah will consider such a unit for 1.6

A full size bus would as someone said be overkill. Remember there's a maximum of nine civilians in a vehicle. A van would be more appropriate.

#2452 firefighter111

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Geschrieben 12 Februar 2008 - 01:23

Yes - that's pretty good for now but I hope Hoppah will consider such a unit for 1.6

A full size bus would as someone said be overkill. Remember there's a maximum of nine civilians in a vehicle. A van would be more appropriate.

Hoppah had a LAPD Prision Bus in the EM3 version of the LA mod. Maybe he will being it back for 1.6

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#2453 Madman

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Geschrieben 12 Februar 2008 - 02:29

I'm not looking to transport 30 prisoners - just 2+ away from a scene without calling multiple units off patrol.

Does the LAPD not use paddy wagons of some sort?

#2454 dizza

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Geschrieben 12 Februar 2008 - 02:32

I'm not looking to transport 30 prisoners - just 2+ away from a scene without calling multiple units off patrol.

Does the LAPD not use paddy wagons of some sort?


I can't say that I've ever seen one. Even at large events or protests where a lot of arrests are possible, I've seen them bring in the LASD Prisoner buses. I see those buses almost every day when I'm driving up to LA.

-d

#2455 stubbers

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Geschrieben 12 Februar 2008 - 03:07

Why are you transporting 30 prisoners.... If you're talking about the fire mission, you're right next to a military base... I get the national guard in to take people away in that mission... But yeah, it would be nice to have the LASD bus back in higher quality :P

Also Hoppah, just wondering how hard it would be to add a few more parking spots to the fire station, next to the battalion cheif spot? For brush vehicles/paramedic cars/equipment vehicles.

Cheers,
Stubbers

#2456 Hoppah

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Geschrieben 12 Februar 2008 - 08:04

Lots of good suggestions and ideas, but I first want to fix v1.5 some time. I started with an internship yesterday. Days from 0800 to 1730. So I can only work on my mod in the weekends. :(

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Geschrieben 12 Februar 2008 - 03:55

Good luck with your internship Hoppah, thats too bad you can only work on the mod on weekends :(

#2458 samabith

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Geschrieben 12 Februar 2008 - 06:34

Hi,

I've edit some lights from the charger.
I hope you likeit!
(see attachment)

Greetz Samabith

Edit by Hoppah: Attachment removed.

Dieser Beitrag wurde von Hoppah bearbeitet: 12 Februar 2008 - 07:33

KIJK Vooral Eens op http://112veldhoven.nl/tekening

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#2459 Hoppah

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Geschrieben 12 Februar 2008 - 07:32

Hi,

I've edit some lights from the charger.
I hope you likeit!
(see attachment)

Greetz Samabith


Attachment removed. Why? Two reasons:
1. You didn't had permission to release personel edited stuff, even if it's small.
2. Other people think they may do the same, except with other things (new textures, sirens, lights, map, missions). Same thing if I change a texture from YOUR mod and release it the same way.

Hoppah

#2460 firefighter111

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Geschrieben 12 Februar 2008 - 07:54

Hoppah, I don't know if you were going to add command posts to v1.6 of your mod, but if you are, here is are some pics of a high tech CHP SUV Incident Command Vehicle.
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I would personally like to see this vehicle be in the mod with some cool new functions, but then again I like all units of any type that have this much technology, so it's up to you to decide what you want to do with this. The below website has about 180 degrees of the vehicle including the lighting pattern. Maybe Mike has photographed this unit and can provide more pics and info about it. Link below is to the rest of the pictures.
CHP Incident Command Vehicle gallery

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