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[EM4] Los Angeles Mod by Hoppah


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#2241 MikesPhotos

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Geschrieben 30 Januar 2008 - 02:09

I do agree but as the LAFD corrospondant said, LAFD engines do not use foam. I think that they use special foam tenders.



I believe you are referring to me :) Actually what I said was

Also, no the LAFD does not run any CAFS engines. They have a 30 gallon tank (usually) of Class A foam on each Type 1 Engine. LACoFD has recently recieved a few CAFS engines that are designated by a black top cab. (They looks a lot like Chicago FD rigs)


In addition, many rigs carry additional agents such as wet water, barricade gel, and ARFF foam depending on their area of operations.

The highlight of the older rigs, which many are still in use today as 2-Cars got me to thinking. Hoppah, would it be possible to make the 2nd Engine function like the LAFD "2 Car" in the light force? By that I mean base it more off of the foam tender in useage with an animated deck gun (or wagon battery as LAFD calls it). In function the changes would be thus:

* Limit the in-station staffing to 2 on the 2 car if truck is kept at 4, or 1 if truck is raised to 5.

* When chief is selected and truck is called, both truck and 2 car respond as a light force.

* Engine #2 is modified to allow for deck gun useage much the way the turret on the foam tender is now. If game physics allow, limit hose connections to 2 while deck gun is functional, raise to 4 when deck gun is off. Similar to the way the hydrant button is now for the foam tender. Other option would be to require a fireifghter to man it the way the aerial master stream requires. Even if not seen by the player, it would still handicap the player by 1 man accurately.

If nothing else, it would allow for a better distinction between the 1 and 2 engines currently modeled giving each their own special usage and abilities. It would also accurately represent the Los Angeles City Fire Departments Light Force/Task Force concept.

I've found that most calls in game can be handled with a Light Force or a Task Force. With 10 firefighters, a aerial master stream and a deck gun (ahem.. Wagon battery), there is very little that can't be resolved quickly.

Just some thoughts for 2 or 3 or 4.0

Mike
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#2242 Guest_LAPDguy_*

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Geschrieben 30 Januar 2008 - 03:17

on the topic that Mike brought up about the solid burning lights i would like to offer my assistince to you hoopah as my dad is an LAPD pilot and i can take pictures and or videos of any lapd vehicle you would like ill include some pictures of solid lights. The only thing that mike left out was that LAPD slick tops have no directional lights but they do have blue and orange rear shelf lights that "wig wag" here are the pictures.

http://i196.photobuc..._8daf433ad8.jpg
Blue and orange rear shelf lights

http://i196.photobuc...honely/lapd.jpg
Solid burning blue red pull over / take down lights

http://i196.photobuc...o_view_3922.jpg
solid burn blue and red

http://i196.photobuc...zonlisting3.jpg

i can take more clear pictures if you like



Here is a great video that shows rear shelf lights for you hoopah

(BTW i didn't take any of these photos)

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Geschrieben 30 Januar 2008 - 11:13

I simply love the amount of detail each different apparatus, police car, ambulance etc have. Simple detail can add so much to a game. The vanilla version of E4 and E3 is just to..."plain" The detail is one of my favorite things about the LA Mod although the entire mod is very nicely done.

#2244 Hoppah

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Geschrieben 30 Januar 2008 - 07:40

Thanks for the information and pictures LAPDguy.

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Picture will tell you everything. :1046276313_Up_to_something:

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Geschrieben 30 Januar 2008 - 07:42

Looks great...

#2246 Guest_Hanover Firefighter_*

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Geschrieben 30 Januar 2008 - 09:40

I believe you are referring to me :) Actually what I said was



In addition, many rigs carry additional agents such as wet water, barricade gel, and ARFF foam depending on their area of operations.

The highlight of the older rigs, which many are still in use today as 2-Cars got me to thinking. Hoppah, would it be possible to make the 2nd Engine function like the LAFD "2 Car" in the light force? By that I mean base it more off of the foam tender in useage with an animated deck gun (or wagon battery as LAFD calls it). In function the changes would be thus:

* Limit the in-station staffing to 2 on the 2 car if truck is kept at 4, or 1 if truck is raised to 5.

* When chief is selected and truck is called, both truck and 2 car respond as a light force.

* Engine #2 is modified to allow for deck gun useage much the way the turret on the foam tender is now. If game physics allow, limit hose connections to 2 while deck gun is functional, raise to 4 when deck gun is off. Similar to the way the hydrant button is now for the foam tender. Other option would be to require a fireifghter to man it the way the aerial master stream requires. Even if not seen by the player, it would still handicap the player by 1 man accurately.

If nothing else, it would allow for a better distinction between the 1 and 2 engines currently modeled giving each their own special usage and abilities. It would also accurately represent the Los Angeles City Fire Departments Light Force/Task Force concept.

I've found that most calls in game can be handled with a Light Force or a Task Force. With 10 firefighters, a aerial master stream and a deck gun (ahem.. Wagon battery), there is very little that can't be resolved quickly.

Just some thoughts for 2 or 3 or 4.0

Mike


my mistake I misread :1046275873_shakehead:

#2247 Mrtucker555

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Geschrieben 30 Januar 2008 - 10:06

YES! i love it keep up the great work!

#2248 Firstyminator

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Geschrieben 30 Januar 2008 - 10:07

Very nice new models Hoppah :) looking good :D
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#2249 Madman

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Geschrieben 30 Januar 2008 - 10:48

Anyone else try to use the middle mouse button and rotate the map? :laugh:

Looks great Hoppah!

#2250 Hoppah

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Geschrieben 30 Januar 2008 - 10:49

[long post]

Great idea. It's not possible to combine hose connections (GTF vehicle type) with a water cannon/deck gun (TLF vehicle type), because vehicles types can't be combined. Although there is one thing I can try. In Emergency 3 it wasn't possible to connect hoses the vehicles (GTF vehicle type didn't exist). Until a nice script made by someone actually made it possible in almost a similar way as in EM4. I can try to make a similar script for Emergency 4. I am not going to add more stuff to v1.5, but I will make a list with ideas for v1.6 soon, including your idea. :)

#2251 Mrtucker555

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Geschrieben 30 Januar 2008 - 10:58

wait you mean so you could like connect hoses from truck to truck?

#2252 firefighter111

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Geschrieben 30 Januar 2008 - 11:03

Thanks for the information and pictures LAPDguy.

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Picture will tell you everything. :1046276313_Up_to_something:

great models hoppah

95961656.png


#2253 Hoppah

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Geschrieben 30 Januar 2008 - 11:48

wait you mean so you could like connect hoses from truck to truck?


No, that you can connect hoses to a truck with deck gun. So vehicles can use their deck gun and hose connections at the same time.

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Geschrieben 31 Januar 2008 - 01:20

AWESOME!!! I'm blown away by your skills Hoppah! Keep up the amazing work!

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Geschrieben 31 Januar 2008 - 01:28

Great idea. It's not possible to combine hose connections (GTF vehicle type) with a water cannon/deck gun (TLF vehicle type), because vehicles types can't be combined. Although there is one thing I can try. In Emergency 3 it wasn't possible to connect hoses the vehicles (GTF vehicle type didn't exist). Until a nice script made by someone actually made it possible in almost a similar way as in EM4. I can try to make a similar script for Emergency 4. I am not going to add more stuff to v1.5, but I will make a list with ideas for v1.6 soon, including your idea. :)

Then you need to check the Winterberg mod, three of those vehicles have that ability: the 2 water cannons from Niedersfeld and Bad Berleburg and the second engine from Winterberg.

G.

#2256 stubbers

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Geschrieben 31 Januar 2008 - 03:30

Awesome job Hoppah... I've been playing the Emergency series since EM1 and your mod adds so much to EM4. Really looking forward to 1.5, keep up the awesome work! :1046276086_Hail:

#2257 Bernt

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Geschrieben 31 Januar 2008 - 04:33

Wow, nice hoppah:)
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#2258 gamer1368

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Geschrieben 31 Januar 2008 - 06:13

Looks REALY nice :1046275747_biggthumpup:

#2259 james23222000

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Geschrieben 31 Januar 2008 - 06:42

Hoppah, I was reading on another forum that you know how to add knew animations to the game. For v1.6 would you be able to add a hydraulic platform to the game to replace the arial ladder? Just wondering.

Like the look of the mod, cant wait for it to be released :)

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#2260 Hoppah

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Geschrieben 31 Januar 2008 - 06:58

Hoppah, I was reading on another forum that you know how to add knew animations to the game. For v1.6 would you be able to add a hydraulic platform to the game to replace the arial ladder? Just wondering.

Like the look of the mod, cant wait for it to be released :)


Read the last posts. I can't make it any better.