[EM4] Los Angeles Mod by Hoppah
#2221
Geschrieben 27 Januar 2008 - 08:49
#2222
Geschrieben 27 Januar 2008 - 09:25
#2223
Geschrieben 28 Januar 2008 - 12:11
Some points raised in the thread that I'd like to comment on:
The white over red ambulance is the older style as Hoppah said. No chevrons or anything will be added to the current fleet, just the new purchases. If my memory serves me right, LAFD is getting 10 new ALF Tillers with Whelen Liberty LED lightbars (like the pics of Truck 9 I took at the Canyon Fire), 13 new Pierce and 13 new Seagraves, plus an order of over 10 new engines to be spec'd out for delivery in the coming years. The Los Angeles City Fire Department is benefitting greatly from some recent bond measures that have allowed them to grow along with the needs of its citizens. New stations, new apparatus, and most importantly, new personnel. For all the excitement we have over the equipment, the truth is that none of it could be accomplished without the brave Men and Women who are on the apparatus!
As for the lights. I have to admit, I never really noticed the lights before in either real life or in the game. They're red and yellow and they blink is about as far as I go! The only thing that I would love to see added would be the addition of steady burn red lights on all Emergency apparatus.
The LAPD lightbars have a single red and blue front facing steady burn light in the lower level of the Code 3 MX7000s, and the same in the single level of the Federal Signal Arjents.
The LAPD slicktops have just 1 steady burn next to rear view mirror and flashing headlights.
The LAPD Kawasaki motor units have a steady burn red light on the right side as in this picture (also note how the Officer sits upright not leaned over sportbike style.)
And the new harley's the LAPD have seem to have a different set up every time I see one!
The LASO follows the same pattern with their Code 3 MX7000's, and the CHP have a mix of 2 setups on their Federal Signal Vision bars. Either the #1 (center) pod is Steady burn red or the two Outer ones are.
The LAFD engines have a mix of 2 steady burn in the lightbar, or two on the front face of the engine on each side of the grille. LAFD Ambulances have a mix of front steady in the grille or front steady in the lightbar similar to the Engines. There is no real rhyme or reason, just whatever was spec'd for that model. The SUVs are almost always in bar, same with Crown Vics.
Also, speaking of lights, Ambulances do not have flashing white lights to sides or rear due to safety considerations. All white lights are scene/flood lights.
A quick question for you Hoppah, As you can see from various pics and videos on the net, for safety reasons many times a crown vic will be parked or responding with just it's flashers and Steady Burns on. Is there any way to modify the flashing/warning light script to incorportate that feature? It'd be just for looks and totally useless as far as game play goes, but it's one of those nice touches that when you see it in real life, and in game, makes a ton of difference and gives it that unique LA/California flair.
In regards to LAFD's pump and hose setup, the LAFD runs numerous different makes and models of apparatus, each with a different setup. To see how each one is layed out, I recommend viewing this website. They have the log books, with details about each Engine that is in or has recently been in service with the LAFD.
In regards to the "thing on the back" that has caused such consternation and commentary in this thread. The LAFD has on the back of all of it's Fire Engines a Large Diameter Akron 4 way valve. To quote from their training manual "The large diameter 4-way hydrant valve (LDHV) permits the first-in engine to lay a large diameter supply line directly from the hydrant to the fire and start pumping water. Later if more pressure is required a second engine can connect to the hydrant valve and augment the pressure without interrupting the flow." The valve itself is not connected to the apparatus. LACoFD got rid of their 4 ways and now uses Hydra Assist which is similar.
As for hose layout, I can honestly say I can not remember ever seeing any LAFD hoses connected to the rear. They're almost always coming off the sides, but feel free to check the log books. 99% of the fires we deal with can be handled with the cross lays.
Also, no the LAFD does not run any CAFS engines. They have a 30 gallon tank (usually) of Class A foam on each Type 1 Engine. LACoFD has recently recieved a few CAFS engines that are designated by a black top cab. (They looks a lot like Chicago FD rigs)
As for the Hazmat and USAR pics, it might be a bit. We're going through about a week of some nasty rain hitting the south land which means I'm a bit swamped in more ways then one! I'll do my best to get them shortly though, if not in time for 1.5 then definetly for 1.6. I wont be able to get any of the older style USAR rig though. I'll ask around and see if anyone else has any of it. The new light tower looks great, and glad you figured out a way around the animations issue! That should open up some great new avenues for the game.
Also looking around I came across this vid of an LACo Coroners van. You can see how it has the amber lights. The ones on my webpage with red lights are for mass casualty incidents only.
That site has a lot of good videos on it that might be of interest to everyone on this site. If nothing else, it might give you a better idea of the way the lights are on various apparatus more then a still picture can.
Mike
http://MikesPhotos.us- For the best in General and Fire/Law Enforcement photography in the Southern California Area.
#2224
Geschrieben 28 Januar 2008 - 01:02
When they are returning to the station, they force all cars to stop and they pass them like they do if their lights and sirens are on. Can you make them behave like the police vehicles do when they are patrolling and stop at traffic lights and follow traffic flow?
#2225
Geschrieben 28 Januar 2008 - 03:01
I'll keep this in mind for v1.6.
Changing the lights of dozens of vehicles will take alot of time and I want to release v1.5 as soon possible.
A quick question for you Hoppah, As you can see from various pics and videos on the net, for safety reasons many times a crown vic will be parked or responding with just it's flashers and Steady Burns on. Is there any way to modify the flashing/warning light script to incorportate that feature? It'd be just for looks and totally useless as far as game play goes, but it's one of those nice touches that when you see it in real life, and in game, makes a ton of difference and gives it that unique LA/California flair.
Nice idea. So far I know it's not possible to change the light pattern. There are a few light types (bluelights, special lights, headlights, brakelights and left/right blinkers), but they are all have their purpose.
Although I've seen a command on the Emergency Wikipedia Page which should make it possible to activate or deactive one or more lights.
I mean this command:
void SetLightEnabled(int id_, bool enable_);I have never seen this command being used (in other mods) yet, so I still need to test this.
@ Madman:
It's possible to change the 'behaviour' of vehicles, but as soon Squad vehicles have changed to Civilian you can't reverse it (well, not in an easy way), because civilian vehicles are not commandable.
Hoppah
#2226
Geschrieben 28 Januar 2008 - 05:44
So the Police cars were modified to act as civilian vehicles when they patrol?
Another thought, (although doesn't sound like it would be do-able), would be to have EMS or LAFD units be able to respond "cold" - (no lights or sirens and obey all traffic laws).
#2227
Geschrieben 28 Januar 2008 - 07:01
That's too bad, thanks for the reply Hoppah. It would add a nice touch of realism to force the trucks to wait in traffic.
So the Police cars were modified to act as civilian vehicles when they patrol?
Another thought, (although doesn't sound like it would be do-able), would be to have EMS or LAFD units be able to respond "cold" - (no lights or sirens and obey all traffic laws).
That's not possible neither. The police cars on patrol don't act like civilian cars. They're following a path and they're driving slower. They also go through red.
#2228
Geschrieben 28 Januar 2008 - 09:52
In reality, everyone can sit in vehicle whatever they want, for example, why cop cant give a lift for medic and etc. (Ill like to ask Hoppah, how i can do to let most personel get in most vehicles, im doing that by insertig tags in vehicles characteristic, but then i have problem, i cant add all personel here, too much...)
Also, for example medic car can carry only one medic... I have changed to 3, i think its more realistic... Same with equipment, i think most of car should have at least fire estuingisher. Thats my opinion I wondering that one day will be mod, where we could force police to chase or stop a car, which broken law (red light, speed limit) and give a "check" , when traffic cops asks information on car, it could be reported stolen...
I would like to add few notices too: Theres a lot of mess in vehicle description, i hope everything will be ok When officer gives question on people or car, its showing FREE_..., and etc, if you can fix it or delete Patrolling vehicles often "collides" and stops all traffic.
Sry for my bad english language I think some of my minds will be useful, thanx for your attention. You unreal Hoppah
#2229
Geschrieben 28 Januar 2008 - 10:36
Every thing you mentioned has already been added, changed or fixed in v1.5.
#2232
Geschrieben 29 Januar 2008 - 12:17
Hahhaha, that's so funny!
Every thing you mentioned has already been added, changed or fixed in v1.5.
Very cool Cant wait for it
#2233 Guest_DocWagon112_*
Geschrieben 29 Januar 2008 - 08:07
#2234 Guest_xpac_*
Geschrieben 29 Januar 2008 - 09:24
I know that I shouldn´t ask, but when is the release of V1.5?
You answered yourself
#2235
Geschrieben 29 Januar 2008 - 09:34
When can I expect the next version?
I don't work with a deadline or an exact release date.
The next version will be released when it's finished.
Just be patience and the check the forum for updates.
#2236
Geschrieben 29 Januar 2008 - 10:31
besides having them as another unit, what do you need them for if you already are able to have unlimated number of the current engineshey hoppah for 1.6 i know 1.5 is just around the corner could you add some reserve Engines ?
this pare of 1984 seagrave's , the type was common in the 80's and 90's
View.jpg 234,83K 151 Anzahl der Downloads
#2237 Guest_Mav1701_*
Geschrieben 29 Januar 2008 - 11:10
Where we really might find room for new engine-types is if Hoppah becomes quite proficient with making those new animations, he might be able to animate up "foam" - so we'd need a Foam truck
#2238 Guest_Hanover Firefighter_*
Geschrieben 29 Januar 2008 - 11:38
besides having them as another unit, what do you need them for if you already are able to have unlimated number of the current engines
Cause it adds realism and it looks good :1046275747_biggthumpup:
#2239
Geschrieben 29 Januar 2008 - 11:38
Great work Hoppah, looking forward to this new version, and all the GREAT stuff you added.. also gratz on the animation part. i can imagine a whole new era of modding are rising Keep it up =)
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#2240 Guest_Hanover Firefighter_*
Geschrieben 29 Januar 2008 - 11:39
You'd want to re-adjust the cost of everything so buying lots of new engines would be "expensive"
Where we really might find room for new engine-types is if Hoppah becomes quite proficient with making those new animations, he might be able to animate up "foam" - so we'd need a Foam truck
I do agree but as the LAFD corrospondant said, LAFD engines do not use foam. I think that they use special foam tenders.