[EM4] Los Angeles Mod by Hoppah
#2202
Gepost 24 januari 2008 - 02:32
May be the modllers could answer me those questions!
1: Is it possibile to add a following button to the police cars as the helicopters have, and may be as a result those cars are not leaving the scene.
2: I was wondering if it is possibile to let a police officer set up a row of cones so that civil cars go from 2 lanes to 1 or turn left/right.
If not is it possibile to add such a button for the direction lights on cars. (I always have problems with cars which trun around and stuck all the roads and then the emergency vehicles have to go
through there)
3: Is it possibile to creat a mission like super bowl (which is coming up know in the States) where you have like 10 min to get ready and then you have to solve lots of problems, like riot or small MI
and CVA. that would go like for 30 minutes or something like that and then you have to clean up (units back to base). something like that. what do you think?
great work hoppah keep it up....
SO OTHERS MAY LIVE
9-11 Never Forgotten
#2203
Gepost 24 januari 2008 - 03:53
#2204 Guest_EggMcLovin_*
Gepost 24 januari 2008 - 04:11
btw, hoppah, i love the mod, and i cant wait to get the new release, thanks for putting so much time and effort into the mods
#2205 Guest_firefighter304_*
Gepost 24 januari 2008 - 04:18
1: Is it possibile to add a following button to the police cars as the helicopters have, and may be as a result those cars are not leaving the scene.
hoppah has answered that question several times in the topic, it is possible to add the command to the car but the mechanics of the game will cause it to glitch and mangle the cars together
2: I was wondering if it is possibile to let a police officer set up a row of cones so that civil cars go from 2 lanes to 1 or turn left/right.
If not is it possibile to add such a button for the direction lights on cars. (I always have problems with cars which trun around and stuck all the roads and then the emergency vehicles have to go through there)
i would imagine so, its a scripting issue, hoppah could explain it more to you, it would be similar as the scripting for the police officers command "redirect vehicles"
3: Is it possibile to creat a mission like super bowl (which is coming up know in the States) where you have like 10 min to get ready and then you have to solve lots of problems, like riot or small MI and CVA. that would go like for 30 minutes or something like that and then you have to clean up (units back to base). something like that. what do you think?
yeah thats possible, but hoppah has said a thousand times hes only making one new mission for the up coming v1.5 .... the problem with missions is the hours upon hours of work it requres, i wont speak for hoppah but he may consider it for v1.6
#2206
Gepost 24 januari 2008 - 08:26
yes and no, on nearly any engine you look at there is ONE connection on the rear of the engine which is used for a 2 1/2 inch attack line, while the 2 - 4 hose lays in the middle of the engine are 1 3/4 inch attack lines
first part is right, 2nd part is kinda right....
like i said, there is a 2 1/2 inch attack line on the rear of engines, but there is also between 1500-2500 feet of 5 inch supply hose used to connect to hydrants and other trucks
wrong, the connection on the rear is a discharge, not an intake, if you hooked up a hydrant line to it you would blow up your pump
I actually believe this is wrong. The 5" on the back is not connected at all... once the engine has wrapped the hydrant (for a forward lay) the engineer will have to disconnect the length of hose closest to the truck, then attack it to an intake on the side. It's impossible to pump out of the back of the engine.
The valves you see attacked are used primarily to allow another engine to increase the pressure over a long distance. Since it's impossible for the engine to secure water from a hydrant, it's function cannot be modeled in the game. I haven't read the LAFD's SOG's, so I can't comment on when the value would be pumped through by a second engine, though I would assume it would be in rural situations, or areas where the fire is a long distance from the hydrant.
#2207
Gepost 24 januari 2008 - 09:01
was just wondering if it is possibile.
thanks for the answers!
keep up the work guys!
SO OTHERS MAY LIVE
9-11 Never Forgotten
#2208
Gepost 24 januari 2008 - 09:27
Greets
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#2209 Guest_asax_*
Gepost 25 januari 2008 - 01:47
I actually believe this is wrong. The 5" on the back is not connected at all... once the engine has wrapped the hydrant (for a forward lay) the engineer will have to disconnect the length of hose closest to the truck, then attack it to an intake on the side. It's impossible to pump out of the back of the engine.
The valves you see attacked are used primarily to allow another engine to increase the pressure over a long distance. Since it's impossible for the engine to secure water from a hydrant, it's function cannot be modeled in the game. I haven't read the LAFD's SOG's, so I can't comment on when the value would be pumped through by a second engine, though I would assume it would be in rural situations, or areas where the fire is a long distance from the hydrant.
What the fire dept usually does in the city i live in is they run the 5" supply line off the back off the engine to a hydrant that stays connected to the hydrant until they fire is out. Those lines pump water into a reservoir in the engine which supplies the lines off the truck which are usually 2 1/2" lines . The only connections i have seen on the front and back of the engines where i live are 5" supply lines which feed the reservior.
#2210
Gepost 25 januari 2008 - 04:18
Now, if you look at pictures of New York's apparatus, I believe they just have 2 1/2" supply lines and do not use LDH whatsoever, so it really depends how the departments spec out their equipment.
#2211
Gepost 25 januari 2008 - 09:27
What the fire dept usually does in the city i live in is they run the 5" supply line off the back off the engine to a hydrant that stays connected to the hydrant until they fire is out. Those lines pump water into a reservoir in the engine which supplies the lines off the truck which are usually 2 1/2" lines . The only connections i have seen on the front and back of the engines where i live are 5" supply lines which feed the reservior.
Yes, I agree... but you will see that the 5" hose is not connected from the rear (you could drive until all of it falls off the back), it will be disconnected and attached to the side intake (or other intake) on the engine. It is not pre-connected so the driver does not destroy the pump if he drives too far. This is all irrelevant in this case, as it is not possible to emulate in-game.
http://www.tempebeac...les/405.03C.pdf
Try reading that for a general idea.
#2212 Guest_Hanover Firefighter_*
Gepost 25 januari 2008 - 11:51
Let me say this, all fire apparatus are made different, it all depends on how they are spec'd out by the purchasing organization. My company's engines have intakes for large diameter hose in both the front and back, in addition to the ones on the sides at the pump panel. The intakes in the front and back of the truck are not normally used due to the extra piping it has to go through, which means the intake at the pump panel is the preferred hook up for the large diameter supply line. We also a 2 1/2" preconnect attack line off the rear of the truck, as well as a 3" supply line for various tasks. As far as preconnect attack lines above the pump panel, we have two 1 3/4" lines, one running off each side of the truck, as well as a 2" attack line.
Now, if you look at pictures of New York's apparatus, I believe they just have 2 1/2" supply lines and do not use LDH whatsoever, so it really depends how the departments spec out their equipment.
FDNY only use 3" supply which I believe are preconnected to the intake.
#2213 Guest_firefighter304_*
Gepost 26 januari 2008 - 02:25
you lay a supply line at a hydrant and continue to drive to the scene, you run out of hose and guess what, youv just ruined your pump by pulling it out of your rear end... now, with that said drop it.. this topic is for hoppah's LA mod, not to argue of engines..
#2215
Gepost 26 januari 2008 - 04:12
So there are some fire engines out there with this set up. But my dept is a small rural fire company not a big city fire company.
#2216 Guest_Chaotic_*
Gepost 26 januari 2008 - 05:46
#2217 Guest_Hanover Firefighter_*
Gepost 26 januari 2008 - 09:17
:1046275947_director: no supply line is pre connected any where... this is why...
you lay a supply line at a hydrant and continue to drive to the scene, you run out of hose and guess what, youv just ruined your pump by pulling it out of your rear end... now, with that said drop it.. this topic is for hoppah's LA mod, not to argue of engines..
Well I have news for you. A lot of cities and townships (NYC, Philadelphia) have their supply line connected to the intake. As for the topic, I think that the hose connections are good.
#2218
Gepost 27 januari 2008 - 07:02
I knew that Chidea (from the German forum) has made new animations too, I just didn't know how.
After studying some model files with animations I found out how it was done.
By using Zmodeler2, Notepad, Excel and Word I am able to animate objects now.
Basicly, it is possible to make objects move, rotate or change shape, although creating new helicopter rotors would require a lot of time.
I am not going to make a tutorial about this yet. I first want to finish v1.5 of the mod.
The aerial ladder already has working supports like the original DLK, but I've planned to remodel the basket and ladder parts so I haven't made any pictures of the aerial ladder yet.
I've also changed the USAR Squad, HAZMAT Squad and Mass Casualty Unit for v1.5.
Those three vehicles have an animated floodlight on the roof. Screenshot:
And a small video of how the new floodlight works ingame.
I used camerahacks to get those angles.
You can also see the flashing lights of the CHP Dodge Charger in the video.
Direct link to video: lamod_floodlight.avi
Format: .avi
Size: 430kb
Hoppah
#2219 Guest_lala_*
Gepost 27 januari 2008 - 07:15
makes you wonder, what if there are lots of not found ways to do stuff ... haha
#2220
Gepost 27 januari 2008 - 08:07