Zum Inhalt wechseln


Foto

Netherlands mod EM5 contains bug


  • Please log in to reply
1 reply to this topic

#1 Rowdy van der Veen

Rowdy van der Veen

    Firefighter

  • Members
  • 1 Beiträge:

Geschrieben 21 November 2015 - 12:29

I just installed the Netherlands Mod 2.0 from the end of August on my Emergency 5 (fully updated).

 

When starting Munich - Free Play, I get an error during loading.

 

The log contains the following info:

 

 

[2015-11-21 00:12:27][QSF info] Log system started by QSF

[2015-11-21 00:12:27][QSF info] QSF application - Application name: EMERGENCY 5
[2015-11-21 00:12:27][QSF info] QSF application - Application version: 1.3.2
[2015-11-21 00:12:27][QSF info] QSF application - Organization name: Promotion Software GmbH
[2015-11-21 00:12:27][QSF info] QSF application - Organization domain: promotion-software.de
[2015-11-21 00:12:27][QSF info] QSF application - Splash screen: ../../data/em5/local/gui/splash_screen/em5deluxe_splash_screen.bmp
[2015-11-21 00:12:27][QSF info] QSF application - Plugins: qsf_logic qsf_ai qsf_compositing qsf_game em5
[2015-11-21 00:12:27][QSF info] QSF application - Application class name: em5::Application
[2015-11-21 00:12:27][QSF info] Operating system: Windows 64 bit (x64)
[2015-11-21 00:12:27][QSF info] Platform: (Build 9200)
[2015-11-21 00:12:27][QSF info] Platform endian: "Little-endian"
[2015-11-21 00:12:27][QSF info] QSF startup: Localization system
[2015-11-21 00:12:27][QSF info] QSF startup: Job system
[2015-11-21 00:12:27][QSF info] QSF startup: Class system
[2015-11-21 00:12:27][QSF info] QSF startup: Plugin system
[2015-11-21 00:12:27][QSF info] QSF build information
[2015-11-21 00:12:27][QSF info]  -- Version timestamp: Oct 21 2015 21:35:59
[2015-11-21 00:12:27][QSF info]  -- Build configuration: Retail x64
[2015-11-21 00:12:27][QSF info]  -- qsf #16911M
[2015-11-21 00:12:27][QSF info] QSF startup: Asset system
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the JSON project in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 117 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/content" in 134 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/local" in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 2 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/deluxe" in 10 ms
[2015-11-21 00:12:27][QSF error] QSF failed to mount the new directory "E:/Program Files (x86)/Steam/steamapps/common/Emergency 5/data/em5/developer" at the mount point "data/em5/developer": File not found
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 1 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/em5/gamedata" in 14 ms
[2015-11-21 00:12:27][QSF error] QSF failed to mount the new directory "E:/Program Files (x86)/Steam/steamapps/common/Emergency 5/data/em5/ext01" at the mount point "data/em5/ext01": File not found
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the JSON project in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/qsf/content" in 9 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the binary asset package in 0 ms
[2015-11-21 00:12:27][QSF info] QSF successfully loaded the asset package "data/qsf/editor" in 0 ms
[2015-11-21 00:12:27][QSF info] QSF startup: Window system
[2015-11-21 00:12:27][QSF info] QSF startup: Script system
[2015-11-21 00:12:27][QSF info] QSF startup: Renderer system
[2015-11-21 00:12:27][QSF info] Oculus Rift support is currently disabled. It can be enabled inside the settings file by changing the renderer setting property "OculusRiftEnabled" to "true".
[2015-11-21 00:12:28][QSF info] QSF startup: Physics system
[2015-11-21 00:12:28][QSF info] QSF startup: Input system
[2015-11-21 00:12:28][QSF info] QSF startup: Audio system
[2015-11-21 00:12:28][QSF info] OpenAL Available audio devices: 1
[2015-11-21 00:12:28][QSF info] Extension on device Generic Software: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
[2015-11-21 00:12:28][QSF info] QSF startup: Network system
[2015-11-21 00:12:28][QSF info] QSF startup: Message system
[2015-11-21 00:12:28][QSF info] QSF startup: Component system
[2015-11-21 00:12:28][QSF info] QSF startup: Link system
[2015-11-21 00:12:28][QSF info] QSF startup: Prototype system
[2015-11-21 00:12:28][QSF info] QSF startup: Map system
[2015-11-21 00:12:30][QSF info] QSF OGRE global terrain options initialization
[2015-11-21 00:12:30][QSF info] QSF startup: GUI system
[2015-11-21 00:12:30][QSF info] QSF startup: Action execution system
[2015-11-21 00:12:30][QSF info] Load plugin: qsf_logic
[2015-11-21 00:12:30][QSF info] QSF Logic startup: Sequence system
[2015-11-21 00:12:30][QSF info] Load plugin: qsf_ai
[2015-11-21 00:12:30][QSF info] Load plugin: qsf_compositing
[2015-11-21 00:12:31][QSF info] QSF Compositing startup: Compositor system
[2015-11-21 00:12:31][QSF info] Load plugin: qsf_game
[2015-11-21 00:12:31][QSF info] QSF Game startup: Command system
[2015-11-21 00:12:31][QSF info] QSF Game startup: Weather system
[2015-11-21 00:12:31][QSF info] QSF Game startup: Equipment system
[2015-11-21 00:12:31][QSF info] QSF Game startup: Character animation system
[2015-11-21 00:12:31][QSF info] Load plugin: em5
[2015-11-21 00:12:31][QSF info] EMERGENCY 5 build information
[2015-11-21 00:12:31][QSF info]  -- Version timestamp: Oct 21 2015 21:39:28
[2015-11-21 00:12:31][QSF info]  -- Build configuration: Retail x64
[2015-11-21 00:12:31][QSF info]  -- em5source #12148:12150
[2015-11-21 00:12:40][QSF info] Prefab cache initialization took 264 ms
[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Mod system
[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Freeplay system
[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Health system
[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Fire system
[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Activity system
[2015-11-21 00:12:42][QSF info] EMERGENCY 5 (EM5) startup: Achievement system
[2015-11-21 00:12:42][QSF info] EMERGENCY 5 application version: 2.0.2
[2015-11-21 00:12:42][QSF info] EMERGENCY 5 content version: 2.0.2
[2015-11-21 00:12:42][QSF info] EMERGENCY 5 installation version: 2.0.2
[2015-11-21 00:12:42][QSF info] Game application properties:
[2015-11-21 00:12:42][QSF info]  -- Variant: Steam
[2015-11-21 00:12:42][QSF info]  -- UpdateMethod: Steam
[2015-11-21 00:12:42][QSF info] EMERGENCY 5 application startup
[2015-11-21 00:12:43][QSF info] QSF successfully loaded the JSON asset package in 0 ms
[2015-11-21 00:12:43][QSF info] QSF successfully loaded the asset package "data/em5/language_en" in 1 ms
[2015-11-21 00:12:43][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'
[2015-11-21 00:12:43][QSF info] Loaded font face Roboto Bold (from em5/font/hud/Roboto-Bold.ttf).
[2015-11-21 00:12:43][QSF info] Loaded font face Roboto Bold Italic (from em5/font/hud/Roboto-BoldItalic.ttf).
[2015-11-21 00:12:43][QSF info] Loaded font face Roboto Regular (from em5/font/hud/Roboto-Regular.ttf).
[2015-11-21 00:12:43][QSF info] Loaded font face Roboto Light (from em5/font/hud/Roboto-Light.ttf).
[2015-11-21 00:12:43][QSF info] Finished EMERGENCY 5 application startup in 542 ms
[2015-11-21 00:12:43][QSF info] EMERGENCY 5 application running
[2015-11-21 00:12:43][QSF info] Successfully saved player progress to file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'
[2015-11-21 00:12:43][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/playerprogress.bin'
[2015-11-21 00:12:45][QSF info] Finished EMERGENCY 5 application run preparations in 1691 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the JSON project in 0 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the binary asset package in 1 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/content" in 1 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the JSON asset package in 0 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/gamedata" in 0 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the JSON asset package in 0 ms
[2015-11-21 00:12:59][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/local" in 0 ms
[2015-11-21 00:14:28][QSF info] Successfully saved player progress to file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/playerprogress.bin'
[2015-11-21 00:14:33][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'
[2015-11-21 00:14:33][QSF info] Successfully loaded player progress from file 'C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/playerprogress.bin'
[2015-11-21 00:14:41][QSF info] EMERGENCY 5 application: triggered go to logo screen
[2015-11-21 00:14:41][QSF info] -> Mounting mod "dutch_modification" in version 2.0 by FrozenOne-94
[2015-11-21 00:14:47][QSF info] EMERGENCY 5 application: triggered go to main menu
[2015-11-21 00:15:16][QSF error] Failed to load save game: Could not open file: C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/campaign/CampaignProgress.json
[2015-11-21 00:15:16][QSF error] Failed to load save game: Could not open file: C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/campaign/CampaignProgress.json
[2015-11-21 00:15:21][QSF info] EMERGENCY 5 application: triggered start game
[2015-11-21 00:15:21][QSF info] QSF unloaded the old map in 0 ms
[2015-11-21 00:15:24][QSF info] QSF successfully loaded the layers of the map in 3413 ms
[2015-11-21 00:15:34][QSF error] QSF noticed that the entity 2480230535741053693 is referencing the base prototype "3462416441", but the base prototype cannot be found anywhere
[2015-11-21 00:15:34][QSF info] QSF successfully loaded the entities of the map in 9767 ms
[2015-11-21 00:15:34][QSF info] QSF successfully deserialized the map (13202 ms)
[2015-11-21 00:15:34][QSF info] WorldModel::InterMapConnections 0 uses 44 bytes
[2015-11-21 00:15:35][QSF info] WorldModel::InterMapConnections 1 uses 44 bytes
[2015-11-21 00:15:35][QSF info] QSF successfully loaded the AI navigation data in 650 ms
[2015-11-21 00:15:39][QSF info] WorldModel::InterMapConnections 0 uses 32 megabytes
[2015-11-21 00:15:39][QSF info] WorldModel::InterMapConnections 1 uses 32 megabytes
[2015-11-21 00:16:00][QSF info] QSF successfully started 114571 entities of the map "em5/map/map01_munich/map01_munich.bin" (25986 ms)
[2015-11-21 00:16:00][QSF info] QSF successfully loaded the map "em5/map/map01_munich/map01_munich.bin" (39288 ms)
[2015-11-21 00:16:00][QSF info] Loading ingame HUD
[2015-11-21 00:16:01][QSF info] QSF unloaded the old map in 0 ms
[2015-11-21 00:16:01][QSF info] QSF successfully loaded the layers of the map in 0 ms
[2015-11-21 00:16:01][QSF info] QSF successfully loaded the entities of the map in 1 ms
[2015-11-21 00:16:01][QSF info] QSF successfully deserialized the map (2 ms)
[2015-11-21 00:16:01][QSF info] QSF successfully started 16 entities of the map "em5/map/default/supervisor.bin" (188 ms)
[2015-11-21 00:16:01][QSF info] QSF successfully loaded the map "em5/map/default/supervisor.bin" (196 ms)
[2015-11-21 00:16:03][QSF info] Finished loading ingame HUD in 2041 ms
[2015-11-21 00:16:04][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_trunk.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:04][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_right.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:04][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_right.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:05][QSF error] QSF failed to load the prefab "em5/prefab/default/polizei_sw4_body.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:05][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_left.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:06][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_body.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:06][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_left.json": "Het systeem kan het opgegeven bestand niet vinden."
[2015-11-21 00:16:07][QSF info] Game startup...
[2015-11-21 00:16:07][QSF info]  - Mode: "freeplay"
[2015-11-21 00:16:07][QSF info]  - Map: "em5/map/map01_munich/map01_munich"
[2015-11-21 00:16:07][QSF info] QSF Lua 5.1.4 initialization
[2015-11-21 00:16:08][QSF error] Could not find order info 'DCH"
[2015-11-21 00:16:12][QSF error] There is no event 'Building_Fire_Injured_Persons_Damage' inside the event pool 'EM5_Simple_Fire_Definitions'
[2015-11-21 00:16:12][QSF error] Fatal error in event pool structure, please check the log for more information
[2015-11-21 00:16:22][QSF error] There is no event pool with the key: map01_munich_freeplay_eventpool_fixed
[2015-11-21 00:16:22][QSF error] There is no event pool with the key: map01_munich_freeplay_eventpool
[2015-11-21 00:16:22][QSF warning] The eventpool "map01_munich_freeplay_eventpool" is unknown. Loading default event pool
[2015-11-21 00:16:22][QSF error] There is no event pool with the key: EM5_Test_Event_Pool
[2015-11-21 00:16:22][QSF warning] The default eventpool is missing. No events will be triggered
[2015-11-21 00:16:22][QSF error] Could not find order info 'DCH"
[2015-11-21 00:16:26][QSF info] Game startup finished (18346 ms)
[2015-11-21 00:16:44][QSF error] Failed to parse simple post http query server response: boost::filesystem::remove: Het proces heeft geen toegang tot het bestand omdat het door een ander
 
proces wordt gebruikt: "C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/account_manager_25.json"
[2015-11-21 00:16:48][QSF error] expected collision type to be box or sphere, but was 3 for entity 16682482572264547012
[2015-11-21 00:17:46][QSF error] Unable to merge two nodes with different direction information
[2015-11-21 00:20:38][QSF info] EMERGENCY 5 application: triggered stop game
[2015-11-21 00:20:38][QSF info] Game shutdown...
[2015-11-21 00:20:38][QSF error] Trying to cancel a search with ID 2465 failed, search not found anymore
[2015-11-21 00:20:38][QSF info] Game shutdown finished
[2015-11-21 00:20:40][QSF info] SteeringSystem used up a total of 203 kilobytes at the current update
[2015-11-21 00:20:44][QSF error] Failed to load save game: Could not open file: C:/Users/rowdy/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/online/vrowdy/campaign/CampaignProgress.json
[2015-11-21 00:20:53][QSF info] EMERGENCY 5 application: triggered start game
[2015-11-21 00:20:53][QSF info] QSF unloaded the old map in 5 ms
[2015-11-21 00:20:57][QSF info] QSF successfully loaded the layers of the map in 3454 ms
[2015-11-21 00:21:03][QSF error] QSF noticed that the entity 2480230535741053693 is referencing the base prototype "3462416441", but the base prototype cannot be found anywhere
[2015-11-21 00:21:03][QSF info] QSF successfully loaded the entities of the map in 5580 ms
[2015-11-21 00:21:03][QSF info] QSF successfully deserialized the map (9057 ms)
[2015-11-21 00:21:03][QSF info] WorldModel::InterMapConnections 0 uses 44 bytes
[2015-11-21 00:21:04][QSF info] WorldModel::InterMapConnections 1 uses 44 bytes
[2015-11-21 00:21:04][QSF info] QSF successfully loaded the AI navigation data in 573 ms
[2015-11-21 00:21:08][QSF info] WorldModel::InterMapConnections 0 uses 32 megabytes
[2015-11-21 00:21:08][QSF info] WorldModel::InterMapConnections 1 uses 32 megabytes
[2015-11-21 00:21:20][QSF info] QSF successfully started 114571 entities of the map "em5/map/map01_munich/map01_munich.bin" (16679 ms)
[2015-11-21 00:21:20][QSF info] QSF successfully loaded the map "em5/map/map01_munich/map01_munich.bin" (26236 ms)
[2015-11-21 00:21:20][QSF info] Loading ingame HUD
[2015-11-21 00:21:20][QSF info] QSF unloaded the old map in 0 ms
[2015-11-21 00:21:20][QSF info] QSF successfully loaded the layers of the map in 0 ms
[2015-11-21 00:21:20][QSF info] QSF successfully loaded the entities of the map in 0 ms
[2015-11-21 00:21:20][QSF info] QSF successfully deserialized the map (1 ms)
[2015-11-21 00:21:20][QSF info] QSF successfully started 16 entities of the map "em5/map/default/supervisor.bin" (44 ms)
[2015-11-21 00:21:20][QSF info] QSF successfully loaded the map "em5/map/default/supervisor.bin" (54 ms)
[2015-11-21 00:21:21][QSF info] Finished loading ingame HUD in 563 ms
[2015-11-21 00:21:22][QSF info] Game startup...
[2015-11-21 00:21:22][QSF info]  - Mode: "freeplay"
[2015-11-21 00:21:22][QSF info]  - Map: "em5/map/map01_munich/map01_munich"
[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]0 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0x6083ad0e]0. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]0 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]1 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0x6083ad0e]1. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]1 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]2 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0x6083ad0e]2. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0x6083ad0e]2 in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0xdbf04c50] in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] Error loading texture [Hash 0xdbf04c50]. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource [Hash 0xdbf04c50] in resource group General or any other group. in ResourceGroupManager::openResource at G:/Projects/qsf-external-source/ogre/ogre_v2-0-ofenberg/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
[2015-11-21 00:21:22][QSF error] Could not find order info 'DCH"
[2015-11-21 00:21:25][QSF error] There is no event 'Building_Fire_Injured_Persons_Damage' inside the event pool 'EM5_Simple_Fire_Definitions'
[2015-11-21 00:21:25][QSF error] Fatal error in event pool structure, please check the log for more information
 

 

I can click 'continue' and the map loads, however, the event system is broken and nothing ever happens (no fires, no accidents etc.)

Without the mod the game loads fine.

I haven't yet checked other maps or missions, but I believe they will suffer from the same error because it seems something is missing in the mod.

 

Kind regards,

Rowdy



#2 theparanoid

theparanoid

    Battalion Chief

  • Members
  • 672 Beiträge:
  • Gender:Male
  • Location:Planet Earth
  • Interests:HO Model Traings
    Emergency!
    CHiPS
    Star Trek
    Star Wars
    Computers
    Electronics
    Star Trek Online

Geschrieben 21 November 2015 - 01:38

The game been updated but the mod has not the last update broke the mod


Sent from my iPad using Tapatalk