Defently trying to do everything myself, did learn alot but now im ready to present my first project:) Also a big hanks to itchboy because he also gave me motivation and support all the time. Yes, im going to pm you then
If someone could help with uv-mapping that would be awesome. Don´t quite get it working right yet but working on it
Uv mapping is easy. Take a screenshot of top, front, rear, left, right (change the grid to black or put a green image in the material editor temporarily.)
combine all images onto 1 photoshop sheet at the proper size. (It all depends on how high rez you want your skin.) make the skin
Make sure whole model is deselected. use the center poly mode (gives you a poly in the center of each triangle/rectangle) you can use the selector tool and it usually does an alright job of selecting that side of polys. do 1 part at a time. The left side of the cab can be done, separately uv map the door handles and any details though, but you can do the body. before you uv map make sure only the parts you want to map are selected and only do 1 side at a time otherwise it creates issues with the skin.
put your skin in the material selector. right click and go Surface=>Mapping=>Edit UV and create new uv map. switch to uv mapper tool to see skin. selected area will come up in the uv mapper, drag it and scale it into where you want to move it. if you switch it to poly mode after you get it scaled and in the right area you can finely tune your polygons and how they interact with the texture.
Super short tutorial. there's a longer one in the support/tutorial section. It took me a long time to figure out but once you get it, it sticks with you
Also between the spaces add other details that you'd like to use such as tail lights, headlight textures and so forth. best way to do that is d/c it from the model, hide the main part and screenshot it. size it and you'll have a nice detailed image of what you want. don't add lights onto the skin is my best suggestion. You can, it's much better separated for detail. 