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Mindcats 3D-Creations NEW 2015 Quantum Cab


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Poll: Rate:) Thx, appreciate it. Rating 1-5 (8 member(s) have cast votes)

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#1 Mindcat

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Posted 27 September 2015 - 06:03 PM

Hey guys, i´ve learned how to create models on Zmodeler 3. I am going to share different 3D-Models i made here. They will be all downloadable for the community.

 Im very proud to announce after some hard hours of work that im almost ready to release my first scratch made firecab. It is the truck i wanted to do for a long time and now finally did it. I tried to make it as clean and simple as possible and also made all 4 doors openable. So here it is: screenshot384pgfwnjyht.pngscreenshot45gdl9p2j6mb.pngscreenshot47mw2t17ouyr.pngscreenshot33y4pmwu8czn.png

First Project: T800 Tanker 

The 6 thin "blocks" on the back are not lights, they are steps

Progress pictures:

Credits:

itchboy - T800 Cab

Mindcat - Tanker

Real Unit:

1_3_T800_Firetruck1.jpg

screenshot13f8nuveli2a.pngscreenshot143mg1dalp2s.pngscreenshot154o2gx6swyz.png

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#2 lapdlafd

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Posted 27 September 2015 - 06:55 PM

Looks awesome!!! Keep up great work

#3 Mindcat

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Posted 27 September 2015 - 08:20 PM

Thx;) Appreciate your comment


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#4 willowfork fire capt

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Posted 27 September 2015 - 08:47 PM

Amazing



#5 randomperson139

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Posted 27 September 2015 - 10:16 PM

Once you're ready to release some of your stuff, drop one of us a message and we'll move the topic to the Development Resources section.

 

Nice to see you're actually taking the time to learn skills yourself!


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#6 Mindcat

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Posted 28 September 2015 - 03:38 PM

Defently trying to do everything myself, did learn alot but now im ready to present my first project:) Also a big hanks to itchboy because he also gave me motivation and support all the time. Yes, im going to pm you then

If someone could help with uv-mapping that would be awesome. Don´t quite get it working right yet but working on it

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Check my channel out here: https://www.youtube....RGvbGlYA/videos

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#7 MikeyPI

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Posted 28 September 2015 - 07:35 PM

Kudos for trying to learn to model yourself, it's a tough task but one that opens up a ton of possibilities to create whatever you want.  I'm sorry that I can't help you with UV-Mapping as I don't use that particular app I don't know anything about it's system for applying it.  Z2's UV mapper I find tedious and rather complex for what I do when it comes to mapping, so I use Z1 instead since it's a simpler system to UV map with.  Outside of Z1's mapping system I'm not really qualified when it comes to the alternatives.  Z2 I know a bit of how to use it but I find it so tedious that I generally avoid using it if possible.


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#8 Handsup!

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Posted 28 September 2015 - 08:56 PM

Wow, considering you're learning, this is brilliant.

 

Might try myself.


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#9 THVFD

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Posted 02 October 2015 - 03:40 AM

wow amazing last time we talked you where just begening now you've got a model


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#10 losangelesi

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Posted 02 October 2015 - 05:26 AM

Defently trying to do everything myself, did learn alot but now im ready to present my first project:) Also a big hanks to itchboy because he also gave me motivation and support all the time. Yes, im going to pm you then

If someone could help with uv-mapping that would be awesome. Don´t quite get it working right yet but working on it

Uv mapping is easy. Take a screenshot of top, front, rear, left, right (change the grid to black or put a green image in the material editor temporarily.)

 

combine all images onto 1 photoshop sheet at the proper size. (It all depends on how high rez you want your skin.) make the skin

 

Make sure whole model is deselected. use the center poly mode (gives you a poly in the center of each triangle/rectangle) you can use the selector tool and it usually does an alright job of selecting that side of polys. do 1 part at a time. The left side of the cab can be done, separately uv map the door handles and any details though, but you can do the body. before you uv map make sure only the parts you want to map are selected and only do 1 side at a time otherwise it creates issues with the skin.

put your skin in the material selector. right click and go Surface=>Mapping=>Edit UV and create new uv map. switch to uv mapper tool to see skin. selected area will come up in the uv mapper, drag it and scale it into where you want to move it. if you switch it to poly mode after you get it scaled and in the right area you can finely tune your polygons and how they interact with the texture.

 

Super short tutorial. there's a longer one in the support/tutorial section. It took me a long time to figure out but once you get it, it sticks with you

 

 

Also between the spaces add other details that you'd like to use such as tail lights, headlight textures and so forth. best way to do that is d/c it from the model, hide the main part and screenshot it. size it and you'll have a nice detailed image of what you want. don't add lights onto the skin is my best suggestion. You can, it's much better separated for detail. :)


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#11 Mindcat

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Posted 05 October 2015 - 06:58 PM

Im very proud to announce my first Firetruck Cab: Scratch made, openable doors, clean and simple. If wanted i can provide a complete documentation on the building process 

Check the pics out on top of the page!


Being second is to be the first of the ones who lose - Ayrton Senna

Check my channel out here: https://www.youtube....RGvbGlYA/videos

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#12 MikeyPI

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Posted 06 October 2015 - 12:46 AM

I'd nix the excess polys like the ones found on top of the cab's interior roof parts, since the roof will be mounted you don't really need them, but it looks pretty good for being your first complete scratch cab.


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