Just played MP with friends then, we get a scrolling bug from buying units and the script which adds them to stations around the map I think..
London Multiplayer Mod 1.0 - Released
#81
Geschrieben 02 Oktober 2015 - 05:34
#82
Geschrieben 02 Oktober 2015 - 06:32
Just played MP with friends then, we get a scrolling bug from buying units and the script which adds them to stations around the map I think..
Scrolling bug? Please explain..
#83
Geschrieben 02 Oktober 2015 - 06:55
Scrolling bug? Please explain..
Scrolling bug.. as in when I activate a unit station it starts to scroll to the end of the map and when i click another part of the map it scrolls its way back to the end of the map..
#84
Geschrieben 02 Oktober 2015 - 08:02
Scrolling bug.. as in when I activate a unit station it starts to scroll to the end of the map and when i click another part of the map it scrolls its way back to the end of the map..
Wied, we've never encountered this during multiplayer. We'll check it out tho.
#85
Geschrieben 02 Oktober 2015 - 08:27
That's the only cause I've ever seen for it
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#86
Geschrieben 02 Oktober 2015 - 08:39
I think that scrolling comes from touching one of the arrows during load time. Try again without touching a single key until the game is fully responsive and see if the issue still exists.
That's the only cause I've ever seen for it
Also, if you hold an arrow key, while pressing Y (chat function) then the arrow will be "stuck" down.
#87
Geschrieben 02 Oktober 2015 - 08:42
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Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#88
Geschrieben 02 Oktober 2015 - 09:11
Only suggestion for this mod is rear reds and hazard lights as the mod is awesome but I miss them
Very simple to implement if you know what you're doing
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#89
Geschrieben 02 Oktober 2015 - 09:40
I think that scrolling comes from touching one of the arrows during load time. Try again without touching a single key until the game is fully responsive and see if the issue still exists.
That's the only cause I've ever seen for it
Not sure, it just happens randomly whenever I activated a station once or another time when it just froze and came back then it started randomly scrolling again
#90
Geschrieben 03 Oktober 2015 - 11:15
hi guys david here does any 1 know how to fix the cars if they get shot at by a person on a mission all i can find is a tow truck can not find a maintanace person what i have played is so awesome love the details of the trucks and the call outs as well donr a great job keep the nice work up guys
#91
Geschrieben 03 Oktober 2015 - 11:57
hi guys david here does any 1 know how to fix the cars if they get shot at by a person on a mission all i can find is a tow truck can not find a maintanace person what i have played is so awesome love the details of the trucks and the call outs as well donr a great job keep the nice work up guys
If you know how it works, you can easily use the editor to just place an Engineer down. I have one at each Station.
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#92
Geschrieben 03 Oktober 2015 - 12:01
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#93
Geschrieben 03 Oktober 2015 - 02:47
I have noticed even with the edited freeplay.xml file its still quite challenging, which I like now that I have a routine when I'm attending a fire (get the 2 scba ff & normal ff to get a hose, hook up to the engine, start pump and hook up supply line). I would add the rapid deployment although I'm not sure on how to set it up for this mod. Anyway here's a few pictures from callouts I've had:
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#94
Geschrieben 03 Oktober 2015 - 06:49
Small issues:
- BMW X5 Doors become slightly deformed and have the outside skin inside when opened. Unlike other vehicles
Bad door:
Good door:
- Lightbar lights need to be brighter, I say this because if I zoom out I can clearly see the small dash lights but not the larger ones on the lightbar, infact they are quite faint even when I zoom in
- Many car wheels are flippin tiny
But overall a brilliant mod! I really like the CALL IN and the ingenious callout menu that allows split MP and normal SP.
Good job!
Will you be bringing future updates?
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Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#95
Geschrieben 03 Oktober 2015 - 06:56
- Lightbar lights need to be brighter, I say this because if I zoom out I can clearly see the small dash lights but not the larger ones on the lightbar, infact they are quite faint even when I zoom in
Most mods (If not all) have the lighting made for normal viewing, they will always become small when zoomed in and if you make them bigger so they are not so small, they will be huge when you look at the map normally
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#96
Geschrieben 03 Oktober 2015 - 07:01
Most mods (If not all) have the lighting made for normal viewing, they will always become small when zoomed in and if you make them bigger so they are not so small, they will be huge when you look at the map normally
OK, thank you. Just they always seemed to be too small for me no matter but maybe it is just me
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Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#97
Geschrieben 03 Oktober 2015 - 07:04
OK, thank you. Just they always seemed to be too small for me no matter but maybe it is just me
Hm, how odd! All fine for me and I can't think of any setting that affects them.
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#98
Geschrieben 03 Oktober 2015 - 07:46
Hm, how odd! All fine for me and I can't think of any setting that affects them.
Yea, but I have always had issues with graphics on my intel with old games.
Oh, and BTW, your signature pic and most pictures on the Kent Mod Topic are down for some reason.
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I created both of the above signatures and you are free to use both as your signature on this website.
Currently playing: Kent Mod (Development Version 0.4.9 Released), London MP Mod ( v1.0.0 Released)
#99
Geschrieben 03 Oktober 2015 - 09:07
Oh, and BTW, your signature pic and most pictures on the Kent Mod Topic are down for some reason.
Fine for me, something your end.
Any fool can criticize, condemn and complain - and most fools do.
-Benjamin Franklin
#100
Geschrieben 04 Oktober 2015 - 01:13
Overall, the mod really has that difficulty level that I miss having in a mod. Reminds me a lot of original Em4, especially with the MP events brought into SP. Its pretty good, and I especially love the station call button. Its pretty unique in that aspect and gives the mod a lot of uniqueness.
Due to my "lazy" playstyle, I've become used to the Rapid Deployment command, so not having it in this mod is quite a change from my ususal one-click solution.