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Tim's Modeling- and Texturefactory


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#1 TimTim

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Posted 20 September 2015 - 09:34 PM

Hello everybody,

I will post here some new models und skins for persons and cars. I hope you enjoy it.

F.D.N.Y. Morning Pride from Honeywell
0d7aec86d222457221f416a2b00b350e.th.png
Other authors: mibblitz (mask and SCBA)


Other models follow soon.

with greets from germany,

Tim :)



#2 lapdlafd

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Posted 20 September 2015 - 10:17 PM

Looks awesome!!!! Keep up great work and welcome to the community

#3 Ghost Graphic Designs

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Posted 20 September 2015 - 10:20 PM

That's really well made. Keep it up!


Check out my latest:


#4 itchboy

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Posted 21 September 2015 - 01:13 AM

Amazing work. Probably the best looking firefighter ped models in Em4 right now. A question though, how many polygons per model and what is the filesize of the texture? Having nice units has its drawbacks too. Too high of a polycount or too high res of a texture will cause performance issues, especially when having 20 firefighters on screen when ingame.



#5 TimTim

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Posted 21 September 2015 - 02:32 PM

Hey everyone,

 

the Polycount of the helmet was 1089 Polys. The texture size can pack the texture file to dds to load it faster.

with greets,

Tim :)
 



#6 Dyson

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Posted 24 September 2015 - 11:04 AM

Very very nice, about time someone did some U.S. Firefighter models we've been way behind the Germans on that

#7 itchboy

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Posted 24 September 2015 - 01:21 PM

Very very nice, about time someone did some U.S. Firefighter models we've been way behind the Germans on that

I have something similar planned...



#8 Ghost Graphic Designs

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Posted 24 September 2015 - 01:31 PM

I have something similar planned...

I have a ton of personnel ideas and I even managed to do 3 new working personnel models with Zmod3, but the license expired and I don't have patience to reactivate it... The only thing left is Hop's tutorial, notepad and Zmod2 but I just can't get the tutorials to work correctly...


Check out my latest:


#9 itchboy

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Posted 24 September 2015 - 01:37 PM

I have a ton of personnel ideas and I even managed to do 3 new working personnel models with Zmod3, but the license expired and I don't have patience to reactivate it... The only thing left is Hop's tutorial, notepad and Zmod2 but I just can't get the tutorials to work correctly...

I have Zm3 and the generosity of a fellow modder. I've created plenty so far. If you're interested, PM me.

 

In relation to the topic, I think that a 1000 poly helmet by itself along with an HD person skin would probably hurt the game FPS on weaker systems.



#10 TimTim

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Posted 24 September 2015 - 01:47 PM

That's a big misconception, In Germany we are using those "high-poly" models quite often and we got no problems with this. E.g. we are compressing/packing every model and texture for the "Bieberfelde modification".
Due this workflow every person i know got a pretty decent perfomance.
;)
 



#11 itchboy

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Posted 24 September 2015 - 01:51 PM

That's a big misconception, in Germany are used this so much and we got no problems with it at least the Bieberfelde Modification. All skins and 3-D models are packed and so you got a very good perfomence ;)

Over the years, I've come to learn that packing actually makes load times longer because the game has to "unpack" the files for it to be able to load the models and skins. My principle in general is to keep it as simple and low as possible, but making sure that it looks good from the perspective of ingame Em4.

 

It may look dirty in editor, but once you are ingame, most people do not notice.



#12 randomperson139

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Posted 27 September 2015 - 10:21 PM

When you've got to the point of releasing some of your content, let one of us know and we'll move the topic to the Development Resources section. That is, assuming you're planning on releasing your content to the community.


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