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Submod/Mod New Rules


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#1 Newfoundking

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Posted 04 September 2015 - 10:21 PM

Hey everyone,

The staff and modding community at Emergency-Planet have determined the need for a differentiation between different levels of mods out there. Since the release of the LA Mod as an open sourced modding tool, the community has changed a lot. We see a lot more mods released, however we've also seen a lot more content sharing. While this is great in one way, allowing the community to have more to enjoy, there is the problem of content crediting.

Over the past few months, we've brought in some regulations to try to curb content use without permission and content theft. Those rules have been working good, but we wanted to make one more adjustment to make it clear to people looking the amount of effort put into a mod.

This is the reason for a submod/mod distinction. Now all mods that do not have a minimum of 25% content AND their own original structure (not based off of another mod) will be called submods of another mod, to provide homage to the original authors who put in the work to build the original works. One example is a mod that builds itself off of the LA Mod, including new models or scripts, but keeping much of the mod, mostly the setup of the folders (01 LA Police, etc). This mod will be called a submod. If the author decided they wanted to rebuild the mod with its own file structure as a full mod, we'd definitely be okay with calling it a full mod. That type of change over sounds like a lot of work, we know, but in reality it takes only a few hours and in the end, it shows the work you've put in.

 

You can read the full policy here:

http://forum.emergen...mod-and-submod/


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#2 Ace612

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Posted 05 September 2015 - 11:12 AM

I have a question - would a folder setup mimicking, for example, LA one, considered an own structure? As my project at the development has things like this:
gjRT7AK.png
Also, if the mod partially uses the setup of, for example, itchboy's car pack? Like if the additional unit based of his Chevrolet Silverado is added under /vehicles/Chevrolet/Silverado/*vehiclename*
 



#3 Newfoundking

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Posted 05 September 2015 - 09:11 PM

If a mod clearly uses an unaltered version of another mod, then it's not fine. Simply renaming the folders doesn't totally count either. Now if you go ahead and make your own structure, but it's similar to the LA, that's fine. Many mods make it look like they are not using the LA Mod, but often miss a folder or something as a key that gives it away. 

 

If you put in a part of a car pack that's meant as a drag and drop modding tool like the car pack (not as a base, since that's not set up that way) then sure, that's fine, so long as you're not using that as over 75% of the mod


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#4 Mindcat

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Posted 05 September 2015 - 09:34 PM

Good idea. Respect and appreciation for the original modders really matters alot i think:)


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#5 TWMCPE

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Posted 07 September 2015 - 07:57 PM

agree with what your saying. Having been part of other modding communities I know that being credited for work is very important. Agree with the above in its entirety.

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