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Blackwood County (Fictional), OR


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#161 itchboy

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Geschrieben 20 August 2015 - 01:08

That sounds really cool. This kid is looking excellent, for an event what about a freight train derailment in the forest, few injured and a leak of chemical gas

Custom events unfortunately require mission script logic which is very very very hard to do. Believe me.

 

The most one can do is use the default Em4 events and position them in a way that the forest complicates them and makes them more difficult to solve. An example would be a gas explosion in a cabin surrounded by trees. Now that would be a challenge.



#162 Alex Neumeister

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Geschrieben 20 August 2015 - 01:16

Custom events unfortunately require mission script logic which is very very very hard to do. Believe me.

 

The most one can do is use the default Em4 events and position them in a way that the forest complicates them and makes them more difficult to solve. An example would be a gas explosion in a cabin surrounded by trees. Now that would be a challenge.

That is every firefighters nightmare 


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#163 Ace612

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Geschrieben 20 August 2015 - 01:18

That sounds really cool. This kid is looking excellent, for an event what about a freight train derailment in the forest, few injured and a leak of chemical gas

One hell of a derailment, considering there's almost no railway on the map :D
Though accident(s) involving chemical transportation truck(s) is a good idea...

As for the fire breaks - I won't promise anything, as I am not sure if I'll be able to deliver. I'm not sure my scripting skills will be enough for such a job.
Also a little problem with fire breaks - it is close to impossible to create forests in Em4 with "tree" objects, as the game uses a special, non-chainsawable (non-physical) "forest" model which is a collection of about half a dozen trees and some undergrowth. The performance drops very significantly if single trees are used.
 

 

Custom events unfortunately require mission script logic which is very very very hard to do. Believe me.

 

The most one can do is use the default Em4 events and position them in a way that the forest complicates them and makes them more difficult to solve. An example would be a gas explosion in a cabin surrounded by trees. Now that would be a challenge.

I believe HAZMAT accidents may be recreated based on MVA accidents with a little help of mission-used objects, like that truck, which spills chemicals upon destruction.

Oh, and good luck responding to a "person fallen" call, if that person is hiker in the woods, without assembling a full-fledged Search and Rescue team :D



#164 TACRfan

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Geschrieben 20 August 2015 - 01:20

Custom events unfortunately require mission script logic which is very very very hard to do. Believe me.

The most one can do is use the default Em4 events and position them in a way that the forest complicates them and makes them more difficult to solve. An example would be a gas explosion in a cabin surrounded by trees. Now that would be a challenge.


It's a shame it's hard, I keep meaning to tinker with things like this but I have never got around to it. I would not want to have a situation like that where a huge forest fire start by a gas explosion, on second thoughts it might be a fun challenge :D

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#165 itchboy

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Geschrieben 20 August 2015 - 01:24

It's a shame it's hard, I keep meaning to tinker with things like this but I have never got around to it. I would not want to have a situation like that where a huge forest fire start by a gas explosion, on second thoughts it might be a fun challenge :D

If you have Em4 deluxe, there already is a forest fire mission available to play with. Problem is, the majority here I believe use 911FR or normal Em4, so they don't have the event in freeplay.


One hell of a derailment, considering there's almost no railway on the map :D
Though accident(s) involving chemical transportation truck(s) is a good idea...

As for the fire breaks - I won't promise anything, as I am not sure if I'll be able to deliver. I'm not sure my scripting skills will be enough for such a job.
Also a little problem with fire breaks - it is close to impossible to create forests in Em4 with "tree" objects, as the game uses a special, non-chainsawable (non-physical) "forest" model which is a collection of about half a dozen trees and some undergrowth. The performance drops very significantly if single trees are used.
 

 

I believe HAZMAT accidents may be recreated based on MVA accidents with a little help of mission-used objects, like that truck, which spills chemicals upon destruction.

Oh, and good luck responding to a "person fallen" call, if that person is hiker in the woods, without assembling a full-fledged Search and Rescue team :D

Like I said, mission related stuff is very difficult to pull of and it required that you basically recreate normal freeplay, but in the campaign mode.

 

I've tried making my own mission script. Very difficult to do and progress is super slow due to the amount of code and functions I have to deal with.



#166 Ace612

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Geschrieben 20 August 2015 - 01:29

If you have Em4 deluxe, there already is a forest fire mission available to play with. Problem is, the majority here I believe use 911FR or normal Em4, so they don't have the event in freeplay.


Like I said, mission related stuff is very difficult to pull of and it required that you basically recreate normal freeplay, but in the campaign mode.

 

I've tried making my own mission script. Very difficult to do and progress is super slow due to the amount of code and functions I have to deal with.

What I mean by "recreating" is just assembling the event in editor. Same way as couple of mods handled it - from top of my head, Harbor City, which has a wide range of accidents made using MVA logics - helicopter crashes, derailments, boat accidents, even a friggin' fallen crane, which is basically one of those "accidents that might as well have been separate missions" callouts. 



#167 itchboy

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Geschrieben 20 August 2015 - 01:31

What I mean by "recreating" is just assembling the event in editor. Same way as couple of mods handled it - from top of my head, Harbor City, which has a wide range of accidents made using MVA logics - helicopter crashes, derailments, boat accidents, even a friggin' fallen crane, which is basically one of those "accidents that might as well have been separate missions" callouts. 

But the game still counts them as car crashes despite being otherwise. IMO, this method adds unecessary strain to the game and its performance, especially having to load so many gameObjects.



#168 Ace612

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Geschrieben 20 August 2015 - 01:34

But the game still counts them as car crashes despite being otherwise. IMO, this method adds unecessary strain to the game and its performance, especially having to load so many gameObjects.

Well, it still would need to do all that stuff even with a custom event, wouldn't it? And getting the name from LA mod - physical rescue assignment - will help with all misnamings.



#169 Alex Neumeister

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Geschrieben 20 August 2015 - 01:45

Are the callouts going to be announced by the british guy or will you add in a dispatch more like OES dispatches for forest fires in California? http://www.youtube.c...h?v=a-iQhGNxvyg here's an example of what I'm talking about.


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#170 Fred03

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Geschrieben 20 August 2015 - 03:33

Are the callouts going to be announced by the british guy or will you add in a dispatch more like OES dispatches for forest fires in California? http://www.youtube.c...h?v=a-iQhGNxvyg here's an example of what I'm talking about.

Since there are multiple different agencies on this map some would have different procedures than others, would lead to an interesting variety and realism if done well.


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#171 Bugi007

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Geschrieben 20 August 2015 - 01:07

I downloaded EM4 Deluxe a long time ago to try it out. I came to conclusion that it offers bigger variety of freeplay events + there were hundreds of new objects in the editor. But as Itchy is pointing out, not too many people have EM4:Deluxe. I do use standart Emergency 4. Truth is that the new freeplay map in Deluxe is pretty decent and is a nice refresh of the old freeplay map that I hate. 

 

Can't wait to see various agencies to respond. Especially I think that it'd nice to see the option to assemble mountain rescue team as a part of the search and rescue task force. 


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#172 Ace612

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Geschrieben 22 August 2015 - 07:44

I downloaded EM4 Deluxe a long time ago to try it out. I came to conclusion that it offers bigger variety of freeplay events + there were hundreds of new objects in the editor. But as Itchy is pointing out, not too many people have EM4:Deluxe. I do use standart Emergency 4. Truth is that the new freeplay map in Deluxe is pretty decent and is a nice refresh of the old freeplay map that I hate. 

 

Can't wait to see various agencies to respond. Especially I think that it'd nice to see the option to assemble mountain rescue team as a part of the search and rescue task force. 

Yeah, Deluxe had some nice events, like the attempted suicide by drowning (one more water rescue event is always good), and then there was a special event, which activated, when a big traffic jam was starting to gather, so that made traffic control a bit easier (you wouldn't forget about it, at least). I'll look up if I can get the event from Deluxe map to mine.

And a small update for the agency that was left out for quite a long time - USFS Tactical Water Tender - Unit numbering may be a subject of change
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Cab model by MikeyPI
Wheels and lighting equipment by itchboy
Model edit, custom rear and texture by Ace612



#173 LAD23DER

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Geschrieben 22 August 2015 - 07:46

That is very cool! Great job!

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#174 Corsair

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Geschrieben 22 August 2015 - 04:15

I agree! I have never seen I USFS truck like that. Oh I forgot to mention. If you need a lighter then jus PM me


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#175 urbestro

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Geschrieben 22 August 2015 - 09:00

A bunch of updates:
Blackwood County Medical Center
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Local ambulance 02 and State Medical Examiner on site of a fatality
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Local ambulance 01 responding to MVA + Local rollback
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BCSD responding to a report of armed robbery at a truckstop
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Hi, good mod, who is author of these semi trucks ?

#176 Ace612

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Geschrieben 22 August 2015 - 09:12

Hi, good mod, who is author of these semi trucks ?

Hi. As mentioned under the "credits" spoiler, the Freightliner Columbia, International 8600 and most trailers are made by SCS-Software, converted by me. Although the semis are still in need of serious poly reduction.

The Peterbilt semi and dryvan/box trailer are from LA mod.

#177 rescue_nerd

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Geschrieben 23 August 2015 - 03:13

Look at the rigs at the gas station. This is such a great mod.


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#178 Ace612

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Geschrieben 23 August 2015 - 05:19

Look at the rigs at the gas station. This is such a great mod.

Oh, st-stop it, you *blushes*

On the topic - is there anyone who is at least somewhat familiar with USFS ground operations in Oregon area?



#179 urbestro

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Geschrieben 23 August 2015 - 05:49

Hi. As mentioned under the "credits" spoiler, the Freightliner Columbia, International 8600 and most trailers are made by SCS-Software, converted by me. Although the semis are still in need of serious poly reduction.

The Peterbilt semi and dryvan/box trailer are from LA mod.


Thank, what typ of software you use for convert ?

#180 Ace612

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Geschrieben 23 August 2015 - 06:05

Thank, what typ of software you use for convert ?

Zmodeller can work with both 18WOS and EM3/EM4 files