Thanks everyone for the positive comments.
Anyone by any chance has a link to NNico's '09 Charger? Any I find is busted up.
Blackwood County (Fictional), OR
#61
Geschrieben 29 Juni 2015 - 02:48
#62
Geschrieben 29 Juni 2015 - 03:05
I didn't find NNico's but I found Bama123's: http://forum.emergen...l/?fromsearch=1Thanks everyone for the positive comments.
Anyone by any chance has a link to NNico's '09 Charger? Any I find is busted up.
#63
Geschrieben 29 Juni 2015 - 03:10
I didn't find NNico's but I found Bama123's: http://forum.emergen...l/?fromsearch=1
Nah, I was talking about an '09 charger model. You know, the one with split rear lights, like this
NNico's one was better detailed than the LA mod one, and had no pre-installed accessories, which is what I need. Or maybe if there is another one you guys know..,
#64
Geschrieben 29 Juni 2015 - 03:23
Nah, I was talking about an '09 charger model. You know, the one with split rear lights, like this
NNico's one was better detailed than the LA mod one, and had no pre-installed accessories, which is what I need. Or maybe if there is another one you guys know..,
The LA Mod one is actually better IMO than Nnico's model. It has a much more accurate shape and captures the look of an '06 Charger much better. If you give it a bit of a reskin and some touch ups, they can look quite good.
From my personal LA mod, and no, I ain't giving it.
Don't fall into the gimmick that HD skin and highpoly model = good. In this game, less is more. Also, you could easilly take the LA Mod Chargers and rip the lightbars off of them. Then you're done.
#65
Geschrieben 29 Juni 2015 - 04:09
The LA Mod one is actually better IMO than Nnico's model. It has a much more accurate shape and captures the look of an '06 Charger much better. If you give it a bit of a reskin and some touch ups, they can look quite good.
From my personal LA mod, and no, I ain't giving it.
Don't fall into the gimmick that HD skin and highpoly model = good. In this game, less is more. Also, you could easilly take the LA Mod Chargers and rip the lightbars off of them. Then you're done.
Those Chargers are utterly beautiful
I know that HD skin in this game is far from a requirement. But sometimes LD skins just don't cut for a certain unit. I mean, on 512 skin, the writings I plan for charger will likely look a bit "fuzzy". And with NNico's 2k CVPI, them standing side by side it would kind of catch the eye.
Or, for example with personnel, 128 is good enough for most uniforms, but if you try to strap some camo on 128x128 LA Mod SWAT guy, it will look fugly. Probably that's the reason NGs in LA Mod have 512x512 skin and most other personnel - 128x128.
#66
Geschrieben 29 Juni 2015 - 04:16
Those Chargers are utterly beautiful
I know that HD skin in this game is far from a requirement. But sometimes LD skins just don't cut for a certain unit. I mean, on 512 skin, the writings I plan for charger will likely look a bit "fuzzy". And with NNico's 2k CVPI, them standing side by side it would kind of catch the eye.
Or, for example with personnel, 128 is good enough for most uniforms, but if you try to strap some camo on 128x128 LA Mod SWAT guy, it will look fugly. Probably that's the reason NGs in LA Mod have 512x512 skin and most other personnel - 128x128.
You're welcome. Those Chargers have improved skins that I resized to 1024, then added the decals on them afterwards.
A simple resizing and redrawing of the Charger texture is all you need. Taurus on left has 1024 vs Nnico's 2k CVPI on right.
#67
Geschrieben 29 Juni 2015 - 04:18
You're welcome. Those Chargers have improved skins that I resized to 1024, then added the decals on them afterwards.
A simple resizing and redrawing of the Charger texture is all you need. Taurus on left has 1024 vs Nnico's 2k CVPI on right.
Yeah, I know 1k vs 2k both seem good. But wouldn't resizing the texture require it's remapping?
#68
Geschrieben 29 Juni 2015 - 04:19
Yeah, I know 1k vs 2k both seem good. But wouldn't resizing the texture require it's remapping?
If you keep the aspect ratio the same, the UV mapping won't be ruined. If its currently 512x512, making it 1024x1024 won't hurt. Its what I did.
#69
Geschrieben 29 Juni 2015 - 04:22
If you keep the aspect ratio the same, the UV mapping won't be ruined. If its currently 512x512, making it 1024x1024 won't hurt. Its what I did.
Thanks for the info, that may really help me out.
#70
Geschrieben 30 Juni 2015 - 10:43
#71
Geschrieben 30 Juni 2015 - 01:25
Hello was browsing the internet just about this state and the state policeand I found a very interesting cruiser - I know it is in an older Version LA modAnd if you get the permission , then you can have it as a highway patrolThis is an older unit but it would be nice to see this vehicle in Modificationwhat do You think about it ?*pictures*
I though about that one. Let's say, for now I'm focused on making the map work and getting all kinds of units that will allow normal gameplay. Plus, for now OSP has probably the most different units of all the agencies included. Long story short - it is (one of the) first among the units that are planned to be added after the first playable build.
Damn, this car brings back memories from old NFS games
UPD:
And here is something I worked on today. Civilian model taken from LA Mod, textures redrawn into 1024x1024.
Thought small sheriff's dept couldn't go without having at least one such classic in their park
Model: LA Mod - not in credits - probably Hoppah
Textures: Wheel texture - bama1234, reworked by Ace612
Headlights and taillights - Pumbars (for GTA:SA)
Grille - that guy, who put up a '92 Caprice grille up for sale on EBay
Rest - Ace612
#72
Geschrieben 30 Juni 2015 - 07:16
nice
#73
Geschrieben 01 Juli 2015 - 03:01
Two new vehicles for the state-ies:
Oregon State Police EOD Response Unit
Truck and lights model - itchboy
Model edit - lapdlafd
Textures - Ace612
Oregon State Police SWAT Lenco BEAR
Truck model - PaterRixon & lapdlafd
Lights model - dmn and itchboy
Textures - Ace612
New SWAT personnel
Models - LA Mod/original game
Textures - Ace612
#74
Geschrieben 02 Juli 2015 - 12:16
Cool lookin!
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#75
Geschrieben 04 Juli 2015 - 11:08
Two new vehicles for the state-ies:
Oregon State Police EOD Response Unit
Truck and lights model - itchboy
Model edit - lapdlafd
Textures - Ace612
Oregon State Police SWAT Lenco BEAR
Truck model - PaterRixon & lapdlafd
Lights model - dmn and itchboy
Textures - Ace612
New SWAT personnel
Models - LA Mod/original game
Textures - Ace612
I love the new EOD Unit.
#76
Geschrieben 04 Juli 2015 - 12:16
Two new vehicles for the state-ies:
Oregon State Police EOD Response Unit
Truck and lights model - itchboy
Model edit - lapdlafd
Textures - Ace612
Oregon State Police SWAT Lenco BEAR
Truck model - PaterRixon & lapdlafd
Lights model - dmn and itchboy
Textures - Ace612
New SWAT personnel
Models - LA Mod/original game
Textures - Ace612
I'd hate to sound picky but that doesnt portray a Lenco BEAR well enough. It seems too low and too wide/fat. Its front rambar sticks out way too much IMO. The side stepboards are a bit too far out as well. Whats the polycount on this model btw?
Some of it seems based off of the LA Mod SWAT Rescue 2. The lights and LED's seem to give that impression. The hood shape also seems quite similar to Rescue 2.
Some hints to making a better BEAR model:
Taken from my cancelled vehicle set.
I'd make the proportions narrower and taller. As of right now, your model looks more like a bank armored truck rather than a SWAT tactical vehicle. The headlights also are missing the covers on them and are supposed to be recessed deep in the square part. It might be preferable to reduce the extension on the stepboard to make the vehicle look less fat. The wheel arch could also be reduced along with that.
I'm assuming this is what you're aiming for. Note how tall the thing is next to a hooman being. The wheel arch is in a half pentagonal shape and not that round as seen in your pic. The front bumper that goes downward could also be extended a bit. The overhang on the roof over the windshield also seems a bit drastic. It should be trimmed a little. You're also missing the two gun ports underneath the rear windows. There also seems to be too little distance from the front passenger doors to the rear box extension where the rest of the stuff is.
#77
Geschrieben 04 Juli 2015 - 12:28
Oregon State Police SWAT Lenco BEAR
Truck model - PaterRixon & lapdlafd
Lights model - dmn and itchboy
Textures - Ace612
New SWAT personnel
Models - LA Mod/original game
Textures - Ace612
Reminds me of an older GMC armoured bank truck 😁 still looks good though, but there is room for improvement like itchboy said.
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#78
Geschrieben 04 Juli 2015 - 12:53
I'd hate to sound picky but that doesnt portray a Lenco BEAR well enough. It seems too low and too wide/fat. Its front rambar sticks out way too much IMO. The side stepboards are a bit too far out as well. Whats the polycount on this model btw?
Some of it seems based off of the LA Mod SWAT Rescue 2. The lights and LED's seem to give that impression. The hood shape also seems quite similar to Rescue 2.
Some hints to making a better BEAR model:
I'd make the proportions narrower and taller. As of right now, your model looks more like a bank armored truck rather than a SWAT tactical vehicle. The headlights also are missing the covers on them and are supposed to be recessed deep in the square part. It might be preferable to reduce the extension on the stepboard to make the vehicle look less fat. The wheel arch could also be reduced along with that.
I'm assuming this is what you're aiming for. Note how tall the thing is next to a hooman being. The wheel arch is in a half pentagonal shape and not that round as seen in your pic. The front bumper that goes downward could also be extended a bit. The overhang on the roof over the windshield also seems a bit drastic. It should be trimmed a little. You're also missing the two gun ports underneath the rear windows. There also seems to be too little distance from the front passenger doors to the rear box extension where the rest of the stuff is.
Reminds me of an older GMC armoured bank truck still looks good though, but there is room for improvement like itchboy said.
Yeah, I know it's quite misproportioned. Probably would be rescaled in the (near) future, but for now it is just a "better than LA Mod"-kind of model. I mean, the LA Mod ones are a bit too small. Thanks for input, anyways.
#79
Geschrieben 06 Juli 2015 - 11:37
Love the Sheriff's old Chevy ...it is a Chevrolet, right?
Peace is constructed, not fought for.
~Brent Davis
#80
Geschrieben 06 Juli 2015 - 12:00
Love the Sheriff's old Chevy ...it is a Chevrolet, right?
Yup, good 'ol Caprice