This is looking awesome! I work at NPS in Maine, I have looked into doing some fire education stuff in the future. definitely a cool mod!
Blackwood County (Fictional), OR
#21
Geschrieben 22 Juni 2015 - 10:01
#22
Geschrieben 23 Juni 2015 - 02:04
How are you going to work in the USPP Helicopter? I ask because its a rare thing to see in a National Park unless something BIG was going down in which case it usually supports USPP officers who are brought in to help local units, if you're including it it might be good to include a USPP transport vehicle with a USPP SWAT team or something like that. Really the NPS/USPP have enough varied units that you could add quite a few just for giggles/realism but most would never see action in the average midsized park.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#23
Geschrieben 23 Juni 2015 - 02:15
This looks very cool and I really like the map. One thing though, is the cul de sac, it just doesn't seem right. Maybe a visitor's center or something with parking lot?
#24
Geschrieben 23 Juni 2015 - 03:11
i love it and i want it
#25
Geschrieben 23 Juni 2015 - 09:43
This looks very cool and I really like the map. One thing though, is the cul de sac, it just doesn't seem right. Maybe a visitor's center or something with parking lot?
You mean the one with houses near it? I agree. The is beta map, so suggestions are just what I need. And you know, now when I think of it, it might be the place to rework into NPS "HQ".
How are you going to work in the USPP Helicopter? I ask because its a rare thing to see in a National Park unless something BIG was going down in which case it usually supports USPP officers who are brought in to help local units, if you're including it it might be good to include a USPP transport vehicle with a USPP SWAT team or something like that. Really the NPS/USPP have enough varied units that you could add quite a few just for giggles/realism but most would never see action in the average midsized park.
USPP Helicopter will be an off-map unit. It is, actually, put in just to take the niche of LE heli, as no sheriff in Oregon seems to have one, and only thing I get searching for an OSP heli are medical choppers. And yeah, there is already another SWAT unit planned. I mean, I could possibly add another SWAT team, but I can't see much sense in it.
UPD:
And a quick question before I'm going to modify the map's floor texture:
I've created a new road texture from scratch (most asphalt roads will be upgraded to it's "standart"), and there are two sets of it, I can't decide which one is better, considering the mod's setting. As this may prove hard to fix later, I'd like to ask for your opinion now. They are supposed to be a cleaner, "newer" variant and a "used" one.
Straight road:
A turn:
Dieser Beitrag wurde von Ace612 bearbeitet: 23 Juni 2015 - 05:57
#26
Geschrieben 23 Juni 2015 - 11:20
You would NEVER see the jaws on a USFS truck, they don't even fight structural fires. In some of the larger parks (Yellowstone, Grand Canyon, Yosemite etc) the NPS provides structural fire protection and rescue. In most of the smaller parks the "gateway communities" or the small communities around the park provide structural fire and rescue. If you wanted to make this like a big park where the NPS does extrication you might want to model the units on the ones below.
Type -1 Fire Engine, in most parks this would carry MVA extrication equipment (jaws) as well as structural firefighting equipment.
This is the Rescue unit at Grand Canyon National Park, if you wanted a specialized NPS units to carry the Jaws this would be the one, it also carries other extrication and rescue equipment.
I little bit of information on NPS fire and aviation can be found here http://www.nps.gov/fire/
The comment you made is not entirely true. My buddy is a USFS firefighter and I went to visit him. I got a truck tour and there were in fact Jaws on his brush engines for use during scenes that require extrication. I asked him about them and he said they are the first due units for vehicle accidents within the national forests so therefore they will do extrication if needed.
An interesting fact I learned about the NPS service is that there are only 22 national park engine companies throughout the USA
#27
Geschrieben 24 Juni 2015 - 12:58
The comment you made is not entirely true. My buddy is a USFS firefighter and I went to visit him. I got a truck tour and there were in fact Jaws on his brush engines for use during scenes that require extrication. I asked him about them and he said they are the first due units for vehicle accidents within the national forests so therefore they will do extrication if needed.
An interesting fact I learned about the NPS service is that there are only 22 national park engine companies throughout the USA
huh, cool. I didn't know the USFS did anything of the sort but I suppose it makes sense in extremely rural areas. I will concede that I am not as familiar with USFS operations as I am with NPS operations.
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#28
Geschrieben 24 Juni 2015 - 01:19
Yea I found it to be very interesting at some of the stuff they carried on the brush engines and all. I didn't know anything about the NPS fire department side until I started following a guy who is a firefighter at the statue of liberty on instagram.
#29
Geschrieben 24 Juni 2015 - 02:58
This mod is looking amazing
#30
Geschrieben 24 Juni 2015 - 03:13
Yea I found it to be very interesting at some of the stuff they carried on the brush engines and all. I didn't know anything about the NPS fire department side until I started following a guy who is a firefighter at the statue of liberty on instagram.
Statue of Liberty has some "unique" equipment and procedures, I do love their dorky little rig though, its so cute
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
#31
Geschrieben 24 Juni 2015 - 03:50
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#32
Geschrieben 24 Juni 2015 - 11:15
Lol. It looks so small but at the same time so thoughf (I think thats how you spell thoughf)
You mean tough? The F is silence lol
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#33
Geschrieben 24 Juni 2015 - 02:53
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#34
Geschrieben 25 Juni 2015 - 05:16
A little update
Here's an image of some map scenery
(credits - that Ford pickup - itchboy. Do I even need to write that down under every image, or could I just mention it in the first post/for the new models included?)
A substantial update for the map tetxture/layout is coming (no worries, it will not by any chance change the setting or anything like that)
Well, maybe couple percent of the forests will be taken down to build a road. Damn, emergency, you're so simulator.
#35
Geschrieben 25 Juni 2015 - 05:25
Just mention it for the first time you showcase it. IF you're showcasing something else after the initial release of it, like say this forest, you're not required to credit the pickup again. That being said, if you do some more work on that pickup and decide to showcase it again, it'd be a good idea to credit itch again, to avoid confusion.
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#36
Geschrieben 26 Juni 2015 - 12:26
#37
Geschrieben 26 Juni 2015 - 07:16
One more thing... I just re-read the first post. Is there going to be a hospital on map?
More of a medical center thing, but this one is supposed to support the NP, so it'll be a bit more well-equipped than, for example, the Monida Pass one. I'm not talking a city-large ambo service, but more than one rig, that's for sure.
#38
Geschrieben 26 Juni 2015 - 02:54
Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!
#39
Geschrieben 26 Juni 2015 - 05:07
- Updated road texture
- Updated 2013 Charger texture to match 2013 Charger livery
- Added a high-vidibility/traffic vest for state troopers
models by itchboy and LA Mod
#40
Geschrieben 26 Juni 2015 - 05:44
Nice job