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Blackwood County (Fictional), OR


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#201 Alex Neumeister

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Geschrieben 24 August 2015 - 09:54

Well, any medical call in the woods themselves would be similar to a SnR call, as trees should make it hard to pinpoint the victim's location. Although it will still be called out as a medical call. Masking one kind of med call as a "missing person" wouldn't work, either, as med calls happen to random civilians around the map, and missing person in front of a hospital would look strange :D

As for making a separate new freeplay event without missionscript - that is considered hard, I believe.

Thinking in that way it is entirely true, for example in Mayberry mod I've seen calls to heart attack in front of the hospital.

Statue of Liberty has some "unique" equipment and procedures, I do love their dorky little rig though, its so cute
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At the Erie Co. fair they use basically that to transport a patient to a "Aid Station" before being transported to the hospital.

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#202 The Loot

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Geschrieben 24 August 2015 - 11:42

I had an idea for a call maybe something like "United States Forestry Service Personnel missing" how possible is that to make?

Make a vehicle accident out of it.



#203 itchboy

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Geschrieben 24 August 2015 - 11:44

Make a vehicle accident out of it.

If you have Em4 Deluxe, you could use the default missing person event for this purpose. But in normal Em4/911FR, car accident is the only way it can be done.



#204 Corsair

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Geschrieben 24 August 2015 - 11:45

That would be nice to do!

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Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!


#205 Alex Neumeister

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Geschrieben 25 August 2015 - 12:28

If you have Em4 Deluxe, you could use the default missing person event for this purpose. But in normal Em4/911FR, car accident is the only way it can be done.

So it could be more like "Forestry Service Truck Off The Road" if that's what you mean


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#206 Ace612

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Geschrieben 25 August 2015 - 12:37

So it could be more like "Forestry Service Truck Off The Road" if that's what you mean

That is still going to be considered as a usual MVA by the game. And yeah, this happened in Oregon a while ago... coincidence?
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#207 Alex Neumeister

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Geschrieben 25 August 2015 - 12:49

Was that the one that killed three USFS Firefighters?


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#208 Ace612

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Geschrieben 25 August 2015 - 12:54

Nope, this engine was stolen than crashed

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#209 Alex Neumeister

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Geschrieben 25 August 2015 - 12:54

OK I'm thinking of another one then, I think it was in Washington then.


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#210 Fred03

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Geschrieben 25 August 2015 - 12:57

Wouldn't be too hard to make convincing I think. Lots of searches in National Parks start at a trailhead with an abandoned vehicle, they use that vehicle as a "point last seen" and work out from there.


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#211 freakinfuzzball

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Geschrieben 25 August 2015 - 08:22

That is still going to be considered as a usual MVA by the game. And yeah, this happened in Oregon a while ago... coincidence?
Stolen_engine.jpg

Welcome to Cave Junction  :stupid:


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#212 Ace612

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Geschrieben 06 September 2015 - 07:58

So, here's an update:
Wildland firefighting crews to be featured in the mod (from left to right):
US Forest Service - Paramedic-trained personnel (blue hardhats) and "standart" firefighters (yellow hardhats) with the Tactical Water Tender
National Park Service - "standart" firefighters/NPS personnel in turnout gear (red hardhats) and Paramedic-trained rangers (blue hardhat) with Ranger vehicle (no FF vehicles to showcase yet)
Oregon Dept. of Forestry - only "standart" firefighters with ODF Engine/Utility (Upper lights to be added)
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Credits:
Personnel:
Base personnel models - EM4
Base hardhats - LA Mod
Edit and combination, texture - Ace612

ODF Engine:
Freightliner Cab - Voodoo_operator (LA Mod)
Custom rear model, texture by Ace612
Wheels by itchboy

Everything else credited in previous posts



#213 mooneg4k

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Geschrieben 06 September 2015 - 08:26

looking very very good


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#214 Corsair

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Geschrieben 06 September 2015 - 10:36

They look so realistic!

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Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!


#215 Fred03

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Geschrieben 07 September 2015 - 12:02

Nice!


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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State & National Park enthusiast can help modders in park related issues.

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#216 itchboy

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Geschrieben 07 September 2015 - 03:04

So, here's an update:
Wildland firefighting crews to be featured in the mod (from left to right):
US Forest Service - Paramedic-trained personnel (blue hardhats) and "standart" firefighters (yellow hardhats) with the Tactical Water Tender
National Park Service - "standart" firefighters/NPS personnel in turnout gear (red hardhats) and Paramedic-trained rangers (blue hardhat) with Ranger vehicle (no FF vehicles to showcase yet)
Oregon Dept. of Forestry - only "standart" firefighters with ODF Engine/Utility (Upper lights to be added)

Credits:
Personnel:
Base personnel models - EM4
Base hardhats - LA Mod
Edit and combination, texture - Ace612

ODF Engine:
Freightliner Cab - LA Mod (most likely - Hoppah, correct me if I'm wrong)
Custom rear model, texture by Ace612
Wheels by itchboy

Everything else credited in previous posts

Awesome yo. This is the kind of mod we need more of.



#217 tbone1fire

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Geschrieben 07 September 2015 - 05:19

I can't wait to play this mod looks amazing.


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#218 EmC-Unit

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Geschrieben 07 September 2015 - 05:25

I like what i see! Looks accurate and greatly done!

 

P.S. Freightliner Cab author - Voodoo_Operator


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#219 Bugi007

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Geschrieben 08 September 2015 - 07:34

Good work!

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#220 Alex Neumeister

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Geschrieben 08 September 2015 - 10:48

Will all firefighters be able to get stretchers, or just the paramedics


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