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Blackwood County (Fictional), OR


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#1 Ace612

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Geschrieben 21 Juni 2015 - 06:11

Blackwood County is a work-in-progress mod project, that is aiming to depict the work of emergency services in rural parts of United States. In comparison with other popular mods of the similar theme, this mods focuses more on wilderness. It is based upon a custom freeplay map (in progress) that is aiming to recreate thick forests and steep hills of Pacific Northwest:

Spoiler

As you can see, 65-75% of the map are covered with dense forests, a serpentine road with quite big height changes can be found on the southern edge of the map and a portion of small town called Pine Rock can be found on south-east. Bear in mind, that the map depicted in here may not depict current progress.

Planned units/agencies for the mod:
Spoiler


Screenshots (credits under a second spoiler):
Spoiler


Community's opinion is valued - post your comments and suggestions below

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Dieser Beitrag wurde von Ace612 bearbeitet: 06 August 2015 - 05:51


#2 gunswat

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Geschrieben 21 Juni 2015 - 06:21

I actually want it:)

#3 lapdlafd

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Geschrieben 21 Juni 2015 - 06:22

Wow, looks so good!!! Look forward to the mod!!! Nice job on the map!!!

#4 BeastyBill88

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Geschrieben 21 Juni 2015 - 06:52

Looks great, it would be nice to have more rural maps especially if it can run on Intel graphics, as good as the Montana mod looks, but it will kill my laptop 😔

One thing though, it is a personal preference though so don't go changing it. But the CVPI wheels aren't they the civilian ones? I've always preferred the steel rims for the Vic.

f5dd2821-ad8f-4055-8fb2-55438566e217.jpg

 

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#5 Ace612

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Geschrieben 21 Juni 2015 - 07:10

One thing though, it is a personal preference though so don't go changing it. But the CVPI wheels aren't they the civilian ones? I've always preferred the steel rims for the Vic.

Yep, I believe they are. I'd love to get the proper wheels on it. Probably will get ones from bama's accessories pack, along with Crown Vic from there, as NNico's doors aren't openable (it was intended as a civilian car, I believe).

UPD: Nope, bama's Vic has 2k textures, which makes it more detailed than any other vehicle in the mod :D. Slower rigs may not like 2k vehicles in combination with the map (mine, for example :( ), so I'll keep those CVPIs for now, though I will use bama's wheels.



#6 jrff64

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Geschrieben 21 Juni 2015 - 09:42

The mod looks great. Keep up the good work

#7 rcmp123

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Geschrieben 21 Juni 2015 - 09:56

Those forestry units look really good and so do the park rangers

#8 itchboy

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Geschrieben 21 Juni 2015 - 11:19

Give your opinion on the project

Thank you for crediting the content owners.

 

I have a Lenco BEAR and Beacat model currently completed but unwilling to share due to recent issues and they are preserved for my mod.

 

I also have a Chevrolet Silverado HD2500 model WIP, but stopped due to the conflict.

 

I would recommend using Nnico's CVPI model instead of mine. Mine was intended for civilian use only. I dont know where to find a link for it but it is still somewhere around the interwebz.

 

The units look great so far. I had many many lightbar and LED packages available previously but shut them down due to the recent conflict as well.



#9 jamnj88

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Geschrieben 21 Juni 2015 - 11:19

This would be an amazing mod. you should start the process of getting the permissions and all and possibly thinking about a public release.



#10 BeastyBill88

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Geschrieben 22 Juni 2015 - 01:31

I would recommend using Nnico's CVPI model instead of mine. Mine was intended for civilian use only. I dont know where to find a link for it but it is still somewhere around the interwebz.


I'm sure I saw Nnico's Vic, Ford E van & excursion on the emergency fan forums. I'll check when I get home and post the links unless someone can do it for me.

f5dd2821-ad8f-4055-8fb2-55438566e217.jpg

 

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#11 THVFD

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Geschrieben 22 Juni 2015 - 02:41

I'm sure I saw Nnico's Vic, Ford E van & excursion on the emergency fan forums. I'll check when I get home and post the links unless someone can do it for me.

 

 

Thank you for crediting the content owners.

 

I have a Lenco BEAR and Beacat model currently completed but unwilling to share due to recent issues and they are preserved for my mod.

 

I also have a Chevrolet Silverado HD2500 model WIP, but stopped due to the conflict.

 

I would recommend using Nnico's CVPI model instead of mine. Mine was intended for civilian use only. I dont know where to find a link for it but it is still somewhere around the interwebz.

 

The units look great so far. I had many many lightbar and LED packages available previously but shut them down due to the recent conflict as well.

 

 

Give your opinion on the project

 

i am in love with these skins and map texture

 

 

her is niccoos CVPI model dl link if you would like to use it

http://forum.emergen...crown-victoria/


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#12 Newfoundking

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Geschrieben 22 Juni 2015 - 03:17

Here, I'm curious about something. 

 

It's an interesting idea to have that much nature on the freeplay map, and given the assortment of events that the game gives, what do you intend to do?I want to know how you plan on making the events work? Aside from things like forest fires, etc. What are you planning? Injured campers, missing persons? What sort of thing?

 

Not dissing by any means, I'm just curious where it's going. It's definitely a different idea. 


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#13 BeastyBill88

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Geschrieben 22 Juni 2015 - 03:21

here is niccoos CVPI model dl link if you would like to use it
http://forum.emergen...crown-victoria/


Thanks for linking it, lol saves me doing it now 😉

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#14 Fred03

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Geschrieben 22 Juni 2015 - 04:24

If I may suggest perhaps picking one agency (National Park Service or US Forest Service) to emphasize, they each have their merits.

US Forest Service: Much more into wildland firefighting (air tankers, lots of type 3 engines and personal carriers), not so much into law enforcement, search and rescue or EMS

NPS: Have significant wildland firefighting assests (mostly type 6 engines but some type 3s) heavier on law enforcement with most rangers being EMTs as well. The NPS also does a lot more search and rescue and technical rescue kinda stuff.

 

I'm quite excited at the prospect of a wildness style mod, I have significant knowledge of NPS and USFS operations and equipment so feel free to ask anything.


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#15 EmergencyFan97

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Geschrieben 22 Juni 2015 - 06:37

I would suggest locating the NPS/USFS station more north, closer to the woods, and locating a small fire station in the town, with only an apparatus or two. My suggestion would be an engine and a tanker, if you're using the limited water script. Or two engines. Older apparatus, for sure, I would say.
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#16 Corsair

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Geschrieben 22 Juni 2015 - 07:59

Cant wait! It looks like something worth playing for a long time!

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#17 Ace612

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Geschrieben 22 Juni 2015 - 09:20

Wow, thanks for all the suggestions/comments guys.

 

her is niccoos CVPI model dl link if you would like to use it

Thanks for the link, I'll be sure to update the CVPI model.
 

 

Here, I'm curious about something. 

 

It's an interesting idea to have that much nature on the freeplay map, and given the assortment of events that the game gives, what do you intend to do?I want to know how you plan on making the events work? Aside from things like forest fires, etc. What are you planning? Injured campers, missing persons? What sort of thing?

 

Not dissing by any means, I'm just curious where it's going. It's definitely a different idea. 

Well, you wouldn't see any "possible jumper" calls here, that's for sure (unless I'll make them work somehow with the bridges, but that's different :D ). And proper missing persons may be hard to create (not saying "impossible", as I said, I still didn't get to scrpiting), but there sure will be a lot of "hikers" in the woods, who, when injured, will be hard to reach using ground vehicles, so somehing like SAR operations will be needed. Injured campers will be there no doubt. Maybe criminals after shoplifting and that kind of stuff will run into the woods instead of running around the street, so you wouldn't be able to just send a CVPI with chase command, but you'll need to sweep the forest. And yeah, there is going to be an awful lot of forest fires.
 

If I may suggest perhaps picking one agency (National Park Service or US Forest Service) to emphasize, they each have their merits.

US Forest Service: Much more into wildland firefighting (air tankers, lots of type 3 engines and personal carriers), not so much into law enforcement, search and rescue or EMS

NPS: Have significant wildland firefighting assests (mostly type 6 engines but some type 3s) heavier on law enforcement with most rangers being EMTs as well. The NPS also does a lot more search and rescue and technical rescue kinda stuff.

 

I'm quite excited at the prospect of a wildness style mod, I have significant knowledge of NPS and USFS operations and equipment so feel free to ask anything.

Well, I was planning to combine both agencies - having the USFS take care of the firefighting aspect, with NPS units on standby (offmap assistance). Though switching them up may be a nice idea, as part of the map's woods is actually designated as a NP. And, back to topic, NPS would be taking care of most SAR operations and law enforcement in the forest (yup, the rangers would have medical capabilities on EMT level). With some mix ups, like USFS choppers being able to rappel a firefighter/airlift a victim (like the TEC/CG choppers).
And thanks for offering the knowledge - I'll be sure to contact you if, well, I would need some info, that isn't on USFS website (I mean, these guys are great, they even have all the color schemes for the trucks there). And yeah the first question, if, say, an MVA was to happen in the vicinity of a forest, could, theoretically, USFS forces be dispatched there (or should I ditch the jaws in all their trucks)?

 

 

I would suggest locating the NPS/USFS station more north, closer to the woods, and locating a small fire station in the town, with only an apparatus or two. My suggestion would be an engine and a tanker, if you're using the limited water script. Or two engines. Older apparatus, for sure, I would say.

I would love to do that, but I'm kind of stuck with this edition of map floor - it took an awful lot of time to create this - my laptop barely handles working with 8k images. I may change that, if I'm to find a set location for the USFS fire station, to add it quickly with no need to move the texture around a lot :D. Also, in that case I would need to find some small fire stations for a start, like the one that will be used in the woods and the one that will be a small town station.

About the limited water script in the mod - that's what I wanted to ask you guys - does this mod need it, or will it potentially become too hardcore due to absence of hydrants and potential scope of fires? Also, if I am to implement that script, I'll need to find a commercial chassis-based tanker model for the USFS.



#18 Fred03

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Geschrieben 22 Juni 2015 - 05:14

And thanks for offering the knowledge - I'll be sure to contact you if, well, I would need some info, that isn't on USFS website (I mean, these guys are great, they even have all the color schemes for the trucks there). And yeah the first question, if, say, an MVA was to happen in the vicinity of a forest, could, theoretically, USFS forces be dispatched there (or should I ditch the jaws in all their trucks)?

 

 

 

You would NEVER see the jaws on a USFS truck, they don't even fight structural fires. In some of the larger parks (Yellowstone, Grand Canyon, Yosemite etc) the NPS provides structural fire protection and rescue. In most of the smaller parks the "gateway communities" or the small communities around the park provide structural fire and rescue. If you wanted to make this like a big park where the NPS does extrication you might want to model the units on the ones below.

Yellowstone_Engine3.jpg

Type -1 Fire Engine, in most parks this would carry MVA extrication equipment (jaws) as well as structural firefighting equipment.

35288.jpg

This is the Rescue unit at Grand Canyon National Park, if you wanted a specialized NPS units to carry the Jaws this would be the one, it also carries other extrication and rescue equipment.

 

I little bit of information on NPS fire and aviation can be found here http://www.nps.gov/fire/


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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State & National Park enthusiast can help modders in park related issues.

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#19 LAD23DER

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Geschrieben 22 Juni 2015 - 05:46

The Santa Catarina mod posted a drafting script concept, but I'll doubt it will be released prior to the release of the mod.

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#20 Ace612

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Geschrieben 22 Juni 2015 - 08:32

You would NEVER see the jaws on a USFS truck...

 

As I've suspected. Thanks for the info. I don't believe the NP I'm trying to depict is large enough for an own big firestation. Most likely, the local VFD will take care of MVA and similar calls.

And yeah - an update:
Screenshots:

Spoiler

Credits:
Spoiler


UPD: Is there possibly a Paint .NET plug-in to enable "curving" of rectangular selections? That'd be immensely useful for creating curved roads. Or am I missing a simpler answer to this question? :D