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NJ/ Monmouth County Modification


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#21 TheVolume

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Geschrieben 04 Juni 2015 - 04:11

Changed that for you. Thats why I make the long posts. Because real units are awesome, but of course we should all be aware of the limits of Em4 and not use too high poly models, super HD skins or have 300 lights on a vehicle.

That's true but 300 is too much light do I understand firetrucks ambulance but police max 100 * 150.


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#22 Cadillac9998

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Geschrieben 04 Juni 2015 - 06:01



Changed that for you. Thats why I make the long posts. Because real units are awesome, but of course we should all be aware of the limits of Em4 and not use too high poly models, super HD skins or have 300 lights on a vehicle.

If I used your lightbar pack, do i have to use zmoddler to mount them onto the vehicles, if not: how do i insert and mount them in the EM4 editor. also would i have to do the lighting or do they automatically work without lighting needing to be done


Finished with the NJFFS Brush truck and Engine. I haven't decided whether i'm going to work on some Fire Units or do all the Police units first, I will try and post pictures of the Forest Fire Units Today if not I will try and post them by Saturday Night


Angehängte Datei  Em4 2015-06-04 16-30-15-148.png   409,58K   6 Anzahl der DownloadsAngehängte Datei  Em4 2015-06-04 16-30-22-665.png   459,7K   6 Anzahl der DownloadsAngehängte Datei  Em4 2015-06-04 16-30-28-474.png   457,46K   6 Anzahl der DownloadsAngehängte Datei  Em4 2015-06-04 16-30-33-395.png   349,48K   6 Anzahl der Downloads

Here are the NJFFS Units......... My EM4 editor craches when i try to edit children of the ford taurus from itch

Dieser Beitrag wurde von MikeyPI bearbeitet: 05 Juni 2015 - 09:16
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#23 Corsair

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Geschrieben 04 Juni 2015 - 11:16

They look nice :)

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#24 BeastyBill88

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Geschrieben 05 Juni 2015 - 02:55

My EM4 editor craches when i try to edit children of the ford taurus from itch

It depends on your computer if you have a fast pc it will only pause for a little bit, but a slow system it will take a while to load everything. Have you tried leaving it for a few minutes? Don't worry its not just you, I get when I try editing childs on vehicles.


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#25 LAD23DER

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Geschrieben 05 Juni 2015 - 03:24

If I used your lightbar pack, do i have to use zmoddler to mount them onto the vehicles, if not: how do i insert and mount them in the EM4 editor. also would i have to do the lighting or do they automatically work without lighting needing to be done

 

As for the light bars, you need to add them as children of the car in editor. Check out other mods to see how they do it.

 

The lighting will have to be done by you.

 

 

 

  • NJ State police CVPI
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    • Has a rambar, looks custom, you're gonna have to make one yourself

 

The NYPD pushbar might be able to pass as this, even though the NYPD one is smaller.


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#26 TheNorthernAlex

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Geschrieben 05 Juni 2015 - 05:47

I noticed a lot of alpha bleeding in some of the textures, look up tutorials alpha channels and how to work with them. In the long run they are going to be your best friend once you start working with masks and what not. But it is definitely a start, looking forward to see your progress


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#27 itchboy

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Geschrieben 05 Juni 2015 - 06:18

I noticed a lot of alpha bleeding in some of the textures, look up tutorials alpha channels and how to work with them. In the long run they are going to be your best friend once you start working with masks and what not. But it is definitely a start, looking forward to see your progress

Its an unfortunate effect of using .dds textures. png and jpg dont bleed, but eat more memory and have greater filesizes.

 

.dds compresses the textures when saved and depending on the type of compression, you'll have more or less bleeding, but there will always be bleeding.

 

Em4 actually blurs the textures a bit when ingame or in the editor. It does that to improve performance, so the smudgey appearance gets worse when ingame.



#28 Mentor1159

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Geschrieben 05 Juni 2015 - 07:02

Its an unfortunate effect of using .dds textures. png and jpg dont bleed, but eat more memory and have greater filesizes.

 

.dds compresses the textures when saved and depending on the type of compression, you'll have more or less bleeding, but there will always be bleeding.

 

Em4 actually blurs the textures a bit when ingame or in the editor. It does that to improve performance, so the smudgey appearance gets worse when ingame.

If I were to take Hoppah's .dds textures from LA Mod and convert them to a .png, would that help clean them up a bit, or does that have to be done beforehand?



#29 itchboy

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Geschrieben 05 Juni 2015 - 08:39

If I were to take Hoppah's .dds textures from LA Mod and convert them to a .png, would that help clean them up a bit, or does that have to be done beforehand?

Once they become .dds, they're smudged forever. Only the person with the original copy has original quality.



#30 Mentor1159

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Geschrieben 05 Juni 2015 - 08:57

Once they become .dds, they're smudged forever. Only the person with the original copy has original quality.

Dam :(



#31 itchboy

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Geschrieben 05 Juni 2015 - 08:59

Dam :(

Here's some context. My LA mod vehicles uses an HD skin for the LA mod Charger. Resizing the dds made it far worse, so I decided to create a new layer and trace over the important bits.

 

If you're planning on doing skin fixes, the best way to do it is to double the resolution of the texture, then save it as a .png. Only then should you start cleaning up stuff. Then lastly assign the model(s) to use the new .png texture. Then your all set.



#32 MikeyPI

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Geschrieben 05 Juni 2015 - 09:23

Once something becomes a DDS your only option is to go through and repair the quality loss manually unless you happen to have the original texture backed up somewhere.  With other formats as itch mentioned (though he left out bmp) they don't see the compression loss on the actual texture, only from what the game does real-time as an effort to adjust performance of the game.  The original texture when left in alternative format to DDS remains as it was originally unless you resize it.  As a rule though, up-scaling a texture has no impact what so ever on quality of it, at least until you go through and enhance it after an up-scaling.  If a texture starts out as 256x and is raised to 1024, it is larger but just as blurred as the original one is.. The truth is that it is quite easy to down-scale a texture if you so desire to improve performance, but doing the reverse pretty much leaves you starting over replacing details that were lost when it was scaled down by the original authors, so if you're going to scale up on a texture be prepared to invest a great bit of time in restoring the detail to the texture that was lost in the original scale.

 

Even though both dds and jpeg have compression capabilities, when set to 0% compression on jpeg it retains the original quality when converting to that format, dds even when set to 0% compression tends to lose some quality in the process of the conversion to that format, on top of not having much effect on file size. Alternative format options including bmp and png do not have the quality losses, but bmp is by far the largest format that I have experienced, thus I use png instead, it doesnt screw up the quality of the end-product in the formatting and is a relatively decent balance when it  comes to file size.

 

As to the author of the topic, please try to keep your posts together, you had 3 in a row, one was content update so that one we'd let slide, but the other two were question-oriented and could have been done in the same post, in the future use the edit button found on the bottom right of your post for things like that.


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#33 Cadillac9998

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Geschrieben 05 Juni 2015 - 01:53

hey guys thanks for all the tips, i have a little pc problem tho, my pc wont tur on fully, it comes up to a blue screen with the message "Your PC ran into a problem and needs to restart"


 

 


#34 Vojtula

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Geschrieben 06 Juni 2015 - 08:46

It is called "blue death" basicaly your PC is not powerfull enought to run all those programs which can be problem for making a mod because working in editor comsumes a lot of PCU

#35 MikeyPI

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Geschrieben 06 Juni 2015 - 10:58

You use windows 8/10, chances are an update failed along the way causing it to get stuck in this boot loop, depending on who made your pc requires different steps.. But your ultimate goal is to try to "refresh" your computer (not a full-blown system restore) and see if that fixes whichever of the system files got broken from whatever you updated/did.  You will lose your installed apps in this process, but not the physical files installed on the hdd, so it's a good option if it's stuck in the boot-loop bs.  Check around for your specific pc (namely the manuf. of the thing) and find out what keystrokes you have to do to force the system into the diagnostics options so you can perform a refresh of the system and hopefully fix the broken windows files.


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#36 Cadillac9998

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Geschrieben 07 August 2015 - 06:14

Hey Guys, Good news, I'm on my Desktop PC now, Ima start fresh and with the help of another texture artist we should get progress done 2x !!!! Thanks for sticking with me, I'm not gonna let ya'll down