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Washington DC Mod [WIP]


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Umfrage: Vote! Thank you very much! (115 Mitglieder haben abgestimmt)

Is this a good idea?

  1. Yes (108 Stimmen [93.91%])

    Prozentsatz der Stimmen: 93.91%

  2. It okaay (4 Stimmen [3.48%])

    Prozentsatz der Stimmen: 3.48%

  3. No (3 Stimmen [2.61%])

    Prozentsatz der Stimmen: 2.61%

Fire Dept. Vehicles

  1. Great selection! (81 Stimmen [70.43%])

    Prozentsatz der Stimmen: 70.43%

  2. Could be more. (30 Stimmen [26.09%])

    Prozentsatz der Stimmen: 26.09%

  3. I don´t like it (4 Stimmen [3.48%])

    Prozentsatz der Stimmen: 3.48%

New Map!?

  1. Good idea! (106 Stimmen [92.17%])

    Prozentsatz der Stimmen: 92.17%

  2. Nah, use the Los Angeles Mod Map (9 Stimmen [7.83%])

    Prozentsatz der Stimmen: 7.83%

Abstimmen Gäste können nicht abstimmen

#181 Ahmad Fj

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Geschrieben 26 Juli 2015 - 09:50

did the mod cancelled  again :cry:  :cry:  :nein:

 



#182 lapdlafd

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Geschrieben 26 Juli 2015 - 09:59

did the mod cancelled again :cry: :cry: :nein:

I don't know why he is offline for quite a while, I did everything I'm supposed to do, sorry I don't know how will this mod go

#183 Corsair

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Geschrieben 26 Juli 2015 - 11:35

Oh he is dealing with something but he will be back on shortly, hopefully

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Thanks to Max Starmer, Jamnj88, Mindcat, Aether, itchboy, and losangelesi for helping me make my own private mod!


#184 losangelesi

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Geschrieben 07 August 2015 - 06:53

That's great that you guys have videos of lights that will hardly work in free play. This is how it is though. On that level, that many polys and lights will cause the game to crash. Next up you guys haven't completed projects so far nor shown any sort of modeling or mapping skills such as pathing or anything on that level. Lighting is fairly easy, just time consuming if you want to make something look good, not much of a mod skill. What can be shown for the progress of this mod to say that you guys won't quit it and start a brand new one next week?


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#185 Mindcat

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Geschrieben 02 September 2015 - 01:23

That's great that you guys have videos of lights that will hardly work in free play. This is how it is though. On that level, that many polys and lights will cause the game to crash. Next up you guys haven't completed projects so far nor shown any sort of modeling or mapping skills such as pathing or anything on that level. Lighting is fairly easy, just time consuming if you want to make something look good, not much of a mod skill. What can be shown for the progress of this mod to say that you guys won't quit it and start a brand new one next week?

Basically your right but you don´t have the right to be that harsh to this modding team. Everyone started small.


Being second is to be the first of the ones who lose - Ayrton Senna

Check my channel out here: https://www.youtube....RGvbGlYA/videos

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#186 itchboy

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Geschrieben 02 September 2015 - 01:51

Basically your right but as you don´t have anything released or working on and didn´t contribute much to this community you don´t have the right to be that harsh to this modding team. Everyone started small.

This guy actually models a lot of things, you just dont get to see them because they dont like to reveal their work ;)

 

This mod is flawed for the simple reason that 600 lights on multiple vehicles would cause extreme lag and make the game umplayable.

 

More importantly, the vehicles depicted by them aren't too accurate compared to the real thing despite the claims of having exact replicas and whatever.

 

Please don't assume that the guy hasn't contributed anything. He surely has contributed a lot more than you have.



#187 Mindcat

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Geschrieben 02 September 2015 - 02:19

Oh sorry thats my fault of course, sry. I just tought it sounded pretty harsh. I´m a starter too and i can kinda understand them. PaganiZonda760 seems to start mods motivated and then looses interest or messes up with credits. So the other guys don´t have a fault here - do i understand that right?


Being second is to be the first of the ones who lose - Ayrton Senna

Check my channel out here: https://www.youtube....RGvbGlYA/videos

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#188 losangelesi

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Geschrieben 05 September 2015 - 09:35

This guy actually models a lot of things, you just dont get to see them because they dont like to reveal their work ;)

 

This mod is flawed for the simple reason that 600 lights on multiple vehicles would cause extreme lag and make the game umplayable.

 

More importantly, the vehicles depicted by them aren't too accurate compared to the real thing despite the claims of having exact replicas and whatever.

 

Please don't assume that the guy hasn't contributed anything. He surely has contributed a lot more than you have.

Thanks itch :)

 

Yes, I have modeled quite a bit of stuff and I do tons of lighting. An example of some of my modelling is in northview : south county which we released to the community. I modified helljumpers old engine and uv mapped it(it was horrible to uv map), created a station and a bunch of other model edits as well as editor work and tons of lighting. That is quite an old example though. I have a bit of stuff I haven't released to the community at this point.

 

Oh sorry thats my fault of course, sry. I just tought it sounded pretty harsh. I´m a starter too and i can kinda understand them. PaganiZonda760 seems to start mods motivated and then looses interest or messes up with credits. So the other guys don´t have a fault here - do i understand that right?

Almost, there is now 2 projects that we know of that he started and hasn't completed.


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#189 Mindcat

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Geschrieben 05 September 2015 - 09:37

Again, sorry for my lack of knowledge. I should have known it better. I hope you can excuse my unappropiate and rude comment. 


Being second is to be the first of the ones who lose - Ayrton Senna

Check my channel out here: https://www.youtube....RGvbGlYA/videos

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#190 losangelesi

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Geschrieben 05 September 2015 - 09:39

Again, sorry for my lack of knowledge. I should have known it better. I hope you can excuse my unappropiate and rude comment. 

You're good brotha, stick with a project and don't give up on it!


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#191 Mindcat

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Geschrieben 05 September 2015 - 09:41

I will stick on my sub-mod:) Re-uvmap, new models, new lighting... But that doesn´t belong on this topic:P


Being second is to be the first of the ones who lose - Ayrton Senna

Check my channel out here: https://www.youtube....RGvbGlYA/videos

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#192 TheVolume

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Geschrieben 06 September 2015 - 01:09

People have their own lives, and every day they have different situ and problems so it is very possible that he lost interest or had more important things on my mind.


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#193 fattboi94

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Geschrieben 07 September 2015 - 02:49

The fact that people are trashing it. Isn't gonna stop me from supporting a mod of my Hometown. Whether he completes it or not. I'm just happy someone thought about making it. And those upset that someone posted their opinion that was "harsh". The person who posted it doesn't care. Like the common saying goes,"Opinions are like A**hole, Everyone got one." If you like the mod, then support it no matter what people post. If you don't like it, then don't follow it. I'm just understanding of all the people involved. The Creator and the Supporters. I just want everyone to treat each other with respect. Thats my two cents.

 

PS: Video of an Engine and Medic lights for reference...https://www.youtube....h?v=LJ0m6AOhl84



#194 itchboy

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Geschrieben 07 September 2015 - 03:02

The fact that people are trashing it. Isn't gonna stop me from supporting a mod of my Hometown. Whether he completes it or not. I'm just happy someone thought about making it. And those upset that someone posted their opinion that was "harsh". The person who posted it doesn't care. Like the common saying goes,"Opinions are like A**hole, Everyone got one." If you like the mod, then support it no matter what people post. If you don't like it, then don't follow it. I'm just understanding of all the people involved. The Creator and the Supporters. I just want everyone to treat each other with respect. Thats my two cents.

 

PS: Video of an Engine and Medic lights for reference...https://www.youtube....h?v=LJ0m6AOhl84

Personally, a mod wouldnt be any good if the creators didnt listen to critisisms. Most of what people have said including myself is quite reasonable of a request, and 600 lights would definitely kill the game in a hurry.

 

The lights on pretty much every vehicle can be done in an efficient and minimalistic manner.

 

I'd be happy if someone did my hometown in Em4, but I'd be sad if I were unable to play it because it has super high poly models and 600 lights that make the game crash/



#195 fattboi94

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Geschrieben 07 September 2015 - 03:53

Personally, a mod wouldnt be any good if the creators didnt listen to critisisms. Most of what people have said including myself is quite reasonable of a request, and 600 lights would definitely kill the game in a hurry.
 
The lights on pretty much every vehicle can be done in an efficient and minimalistic manner.
 
I'd be happy if someone did my hometown in Em4, but I'd be sad if I were unable to play it because it has super high poly models and 600 lights that make the game crash/


Oh. See I have no idea what high poly cars means. I thought it meant the cars are highly detailed. And is the 600 lights, per cars or in total? And I agree. If you're going to make a mod. You have to be able to take all forms of criticism. Good and bad. I just hope that if this finished...im able to play it!!!

#196 itchboy

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Geschrieben 07 September 2015 - 04:24

Oh. See I have no idea what high poly cars means. I thought it meant the cars are highly detailed. And is the 600 lights, per cars or in total? And I agree. If you're going to make a mod. You have to be able to take all forms of criticism. Good and bad. I just hope that if this finished...im able to play it!!!

The dude did 600 per car. Now imagine 600 times how many number of vehicles. Game killing definitely.



#197 fattboi94

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Geschrieben 13 September 2015 - 05:19

I can barely run 5 cars from Montana Mod without it lagging. I wouldn't possibly be able to run 2 cars if they have a total of 1200 lights. I now see where everyone is coming from. All this work and it wont be playable would suck....MAJORLY!!! 



#198 itchboy

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Geschrieben 13 September 2015 - 05:57

I can barely run 5 cars from Montana Mod without it lagging. I wouldn't possibly be able to run 2 cars if they have a total of 1200 lights. I now see where everyone is coming from. All this work and it wont be playable would suck....MAJORLY!!! 

I'm one of the people who made Montana mod, and yes, the lights on some vehicles tend to be quite heavy. Combined with the (in my opinion) over-detailed buildings, it does cause a huge performance drag on the mod. Hopefully one of these days me or bama can redo every building and make em reasonable, and also clean up every vehicle too just to make it as optimized as possible.

 

Unfortunately, due to our Chrismas 2014 release rush-job, we weren't able to, and have been unable to do so up to this day.



#199 Mindcat

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Geschrieben 15 September 2015 - 08:37

Sry itchboy but i defently think the police cars don´t have 600 coronas. It is just not possible with that little amount of lights. After i watched the videos i came to the conclusion that only some of the firetrucks could have had that amount of lights.  :1046276160_schildbacktotopic:  


Being second is to be the first of the ones who lose - Ayrton Senna

Check my channel out here: https://www.youtube....RGvbGlYA/videos

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