After steam decided to ruin my original work with the latest 1.3 patch and had me under the false assumption that all my work would be saved. I have now started working on yet another lighting mod. Please again remember that I am by no means a good/perfect modder. I also am not trying to take away anything from the other lighting mod project reality lights. I think his mod is awesome I could never get it to work and decided to strike out on my own. I can say I have learned a ton of things as things have gone by and also found many shortfalls to 16tons programming. If anyone can offer any tips for how to fix these flaws I am all ears but for now I can only work with what I have got. Some of the faults i have found
Lighting synchronization - lighting will eventually find its way out of sync and it becomes clear if a screenshot is taken
Lighting viewing angle - these seemed ,to be hard coded and I can change the values in WB all i want and never see a change. This makes the lights in the front of the car still shine through to the rear etc. Look closely at the default prefabs and you will see it too
Lighting shines through vehicle - goes with the above but even tail lights at times are seen from the front of the vehicle or side lights shine through to other side
Rotating lights - these seem to get lost at certain viewing angles. If you zoom out from my test map I can see the rotator beacons stop working until zoomed back in. this is with very little cpu usage,
Material light animation - these have almost caused me to throw my computer across the room, I have found the blue "lens" effect and turned it off, saved the prefab as a new one, placed the new one back into the map and the animation (blue lens flare) is back on. I have deleted it from the model and still can't get rid of it for good.
Finally is that no matter what I can only see my vehicles in the prefab list and never loaded into the game. I don't honestly know what to do to package it for testing so if anyone has ideas I will gladly listen and try them.
Major changes to most prefabs to include
EMT / DR vehicle - all lights changed to strobes, added wig wag headlights, changed light bar, added yellow traffic director, added rear tail brake strobes
AMB - all lights changed to strobes / random patterns, added rear red brake strobes and yellow marker strobes, top strobe lights on rear, traffic dir yellow light bar above rear door, yellow/red flashing mini strobes on side marker lights, wig wag head lights
Tow Truck - Changed the blue light bar to red and yellow, added side marker / turn strobes, rear red brake light strobes, white light to rear cargo area, side marker flashing strobes
Police Station wagon - Changes lights to strobe effect, added red , yellow to light bar, added red brake strobes, headlamps strobe, front proj beam effects for blue strobes on front, side proj beams on left and right to simulate side strobes on light bar
Helicopters - this one really bugged me because the aircraft are federally regulated and not a single aircraft has tail and position lights as found in this game. Currently working on getting the NAV, POS, and strobes corrected so that it is true to real life and the aircraft manuf.
I will be posting screenshots later and if I can figure out how to post a video then a video. I will be looking for some people to try and run this or atleast let me know what they think. This again is to suit my taste and get a more realistic feeling for what I see around the USA. The patterns and lighting positions are fictional and are by no means accurate. Also I suggest STRONG caution when viewing multiple vehicles as the strobe effect could possible trigger seizures.
Anyone around the US can agree that when an accident occurs the the police and fire strobes are very attention grabbing and sometimes can cause accidents because people will get fixated on them. This is my attempt to give that feeling similar to EM4.
Thank you and stay tuned for screenshots and more vehicles to come. Anyone working on any MESH models please let me know.
Bill
Delaware USA