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The Capitol Sub-Mod (Baton Rouge, LA)


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#21 tbone1fire

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Geschrieben 27 Februar 2015 - 04:39

Very Nice are you going to do new skins for the fire fighters


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#22 firemanphil

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Geschrieben 27 Februar 2015 - 10:18

Very Nice are you going to do new skins for the fire fighters

Aboslutely, just knocking out all of the vehicle work first!


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#23 firemanphil

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Geschrieben 27 Februar 2015 - 11:36

Another update! I just made the first EBRSO vehicle which is the transport van. All vans for any purpose (unless it's for SWAT) at the EBRSO don't have lightbars and instead have little hideaways like Whelen M2's and M7's so that's what I did with this. This will probably be the last update for the weekend because I'm going to visit my dad. I might have something out Sunday, but no promises. Thank y'all for your support! Please give me feedback on the van!

 

Update @ 9:09 - I lied, I finished the EBRSO Crown Vic on the plane. Pics are below!

 

Update @ 9:58 - I'm now on a binge of modding so I made the EBR EMS Supervisor Suburban. Pics are below!

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#24 firemanphil

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Geschrieben 28 Februar 2015 - 04:31

I'm looking for 2 Beta testers. If interested please PM me.


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#25 firemanphil

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Geschrieben 01 März 2015 - 04:20

Beta spots have been filled!

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#26 ses

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Geschrieben 03 März 2015 - 12:49

looking good


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#27 firemanphil

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Geschrieben 04 März 2015 - 03:43

looking good

Thanks!

 

Update: I've got all units finished for the Beta release, I just have to do lighting. I'll be giving out a Pre-Beta shortly to my testers with just the units. However, one hold back I've got right now is scripting. I'm going to have to fiddle with spawn point and fire station start up scripts so that it loads the vehicles I've put in properly however I'm hoping that won't take too long. I've got a good bit of experience editing scripts between EM4 and GTA: SA so I think I should get it but I'd appreciate it if somebody with a lot of EM4 scripting experience could chime in. The game has been crashing when I load the freeplay mode so I removed the LAFireStationStart script and then it would load but once I called in a unit it would crash. I'm hoping somebody can help figure that out with me, if not I'm sure I'll get it no worries. Just thought I'd let y'all know what's going on with the mod. I'll have some screen shots up later tonight. Thanks for all y'alls support!!

 

This issue with scripting has been resolved. As soon as lighting and testing is complete I'll have a releasable Beta! Stay tuned!


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#28 firemanphil

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Geschrieben 16 März 2015 - 03:22

Hey everyone! Sorry for the lack of updates, I've been extraordinarily busy with school work and extra-curriculars but rest assured this mod is still in progress and has not been forgotten. I'm just now getting into lighting and my two beta testers are fiddling around with the game to see what needs to be fixed. I'm hoping to have a releasable version in 2-3 weeks but no guarantees. The ambulance lights should be finished up tonight and I'll try to get a video posted along with some screenshots of new units. Thanks for all the support and feedback guys, it means a lot! 


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#29 rescue_nerd

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Geschrieben 16 März 2015 - 01:22

Well, that's fine. And thank you for the update.


Peace is constructed, not fought for.

                                                            ~Brent Davis


#30 firemanphil

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Geschrieben 17 März 2015 - 07:49

Hey everyone, ambulance lighting is finished, the video is below! I'm aware there are a few light issues, but rest assured they will be fixed before release. Enjoy!


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#31 bigman

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Geschrieben 17 März 2015 - 09:13

i whant to be a beta tester

#32 firemanphil

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Geschrieben 17 März 2015 - 10:03

i whant to be a beta tester

As previously posted all beta spots are filled. Please do not clog the thread with this.


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#33 firemanphil

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Geschrieben 25 März 2015 - 03:51

Hey Everyone,

I'm sorry to say that I will be stopping work on this Sub-Mod. Zach1019 and myself are starting to work on a mod together that will announced within the next couple of days and I will be devoting all of my resources to helping him with that. That being said, I am releasing the Mod to anyone who wants to work on it. Disregard all of the conditions in the Read Me just make sure you give credit to the model authors as I have done. The only thing you AREN'T allowed to do is re-use my skins in another one of your mods without getting my permission first. The sub-mod is practically done there are just minor bugs and lighting isn't finished except for the ambulance. I appreciate all the support I've gotten all this and hope I'll get the same support for the mod Zach and I will be making. If anyone would like to complete lighting and edit the map and then re-release it, that's totally fine by me. However, you may NOT edit the skins without getting my permission. 

Best,

Phil

 

https://drive.google...iew?usp=sharing


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#34 FInn Rescue 12

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Geschrieben 23 April 2015 - 08:04

Nice work on the lights  and re-sniks keep working on the mod in your own time don't be a rush come back to it later,  


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