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La Mod Help Please


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4 replies to this topic

#1 Jeremiah Trane

Jeremiah Trane

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Posted 04 February 2015 - 01:22 AM

When I installed this mod, I dont get the new buildings for the LA area or none of the vehicles or civilian vehicles....

 

What did I do wrong???



#2 lapdlafd

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Posted 04 February 2015 - 03:03 AM

Did u change the modification?

#3 Jeremiah Trane

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Posted 04 February 2015 - 03:31 PM

I installed Emergency 3 and then went and installed the Los Angeles Mod v2.5.e3mod and that is where I got nothing on the screen, no cars, no emergency vehicles, and the older style buildings



#4 Jeremiah Trane

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Posted 04 February 2015 - 04:01 PM

I got it now....I re installed it twice and now it works...

 

Thanks for the reply at least :)



#5 Jeremiah Trane

Jeremiah Trane

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Posted 04 February 2015 - 05:18 PM

Only question I have is, now when I do close out of the Free Play, it freezes up and when I hit the Alt Ctrl Delete thing and bring up the task manager, there is a thing that pops up in the background saying the game crashed...

 

Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
Init GFX...
Init Vision...
Initializing post processor 'PerceptionCore'
 * Skipping config file
Initializing post processor 'MotionBlur'
 * Skipping config file
Initializing post processor 'Nightvision'
 * Skipping config file
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 4800 Series
renderer-string: ATI;RD;RDN
Init Input...
Device prefix Mouse0
Device has 9 controls
Device prefix Keyboard0
Device has 109 controls
Init GameFramework...
Init Audio...
Init XGUI...
Font loaded: base:/Fonts/Tahoma 11.xff
Font loaded: base:/Fonts/Tahoma 11 bold.xff
Font loaded: base:/Fonts/Lucida Console 11.xff
Registered FS device "mod"
mod found: Los Angeles Mod v2.5
Loading strings meta list...
Loaded lang:commands.xml
Loaded lang:fail.xml
Loaded lang:hints.xml
Loaded lang:missions.xml
Loaded lang:objectives.xml
Loaded lang:strings.xml
Loaded lang:talk.xml
Loaded lang:mainmenu.xml
Loaded lang:tutorial.xml
Loaded lang:poi.xml
Loaded lang:infotexts.xml
Campaign: 21 entries loaded
?BLFileSystem::Open("base:Save/campaignprogress.xml",BLFM_READ): Could not open
!Precaching prototypes
?Cannot add default animation set to Paramedic Team: incompatible bone structure?
?Cannot add default animation set to Paramedic with Injured: incompatible bone structure?
Loading gamma ramp...
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 4800 Series
renderer-string: ATI;RD;RDN
Campaign: 40 entries loaded
Loading strings meta list...
Loaded mod:Lang/en/commands.xml
Loaded mod:Lang/en/fail.xml
Loaded mod:Lang/en/hints.xml
Loaded mod:Lang/en/missions.xml
Loaded mod:Lang/en/objectives.xml
Loaded mod:Lang/en/strings.xml
Loaded mod:Lang/en/talk.xml
Loaded mod:Lang/en/mainmenu.xml
Loaded mod:Lang/en/tutorial.xml
Loaded mod:Lang/en/poi.xml
Loaded mod:Lang/en/infotexts.xml
Loading gamma ramp...
mod found: Los Angeles Mod v2.5
?Cannot add default animation set to removeroof: incompatible bone structure?
?Cannot add default animation set to removeroof2: incompatible bone structure?
?Cannot add default animation set to Paramedic Team: incompatible bone structure?
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
?router add open house: child has no entity!
!Illegal path "" defined for Spawnpoint "civilopenhouse01_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse01_2".
!Illegal path "" defined for Spawnpoint "civilopenhouse02_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse02_2".
!Illegal path "" defined for Spawnpoint "civilopenhouse03_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse04_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse04_2".
!Illegal path "" defined for Spawnpoint "civilopenhouse05_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse05_2".
!Illegal path "" defined for Spawnpoint "civilopenhouse06_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse07_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse08_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse09_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse09_2".
!Illegal path "" defined for Spawnpoint "civilopenhouse10_1".
!Illegal path "" defined for Spawnpoint "civilworker_facility".
!Illegal path "" defined for Spawnpoint "civilpersonhouse11_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse11_1".
!Illegal path "" defined for Spawnpoint "civilopenhouse11_2".
!blocking virtual objects: 33
!blockedObjs 8
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: Sliceable vehicle hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: debris hid
Freeplay: Sliceable vehicle hid
Freeplay: debris hid
Freeplay: debris hid
?SpawnPoint "vehicle_contam": Assigned path "civilcars_city" is blocked.
?SpawnPoint "vehicle_contam": Assigned path "civilcars_sn" is blocked.
?SpawnPoint "civilcars_bus_nwne": Assigned path "civilcars_nwne" is blocked.
?SpawnPoint "civilcars_bus_sn": Assigned path "civilcars_sn" is blocked.
?SpawnPoint "civilcars_bus_nen": Assigned path "civilcars_nen" is blocked.
?SpawnPoint "civilcars_taxi_nen": Assigned path "civilcars_nen" is blocked.
?SpawnPoint "civilcars_taxi_nwne": Assigned path "civilcars_nwne" is blocked.
setpath fighter01 (1B072420) forward
setpath fighter02 (1B072578) forward
setpath fighter03 (1B0726D0) forward
setpath fighter04 (1B072828) forward
setpath fighter05 (1B072980) forward
setpath fighter06 (1B072AD8) forward
setpath fighter07 (1B072C30) forward
setpath fighter08 (1B072D88) forward
setpath fighter09 (1B072EE0) forward
setpath fighter10 (1B073038) forward
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 1
?no door found for animation with door-type 1
?no door found for animation with door-type 1
?no door found for animation with door-type 1
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 1
?no door found for animation with door-type 1
?no door found for animation with door-type 1
?no door found for animation with door-type 1
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
!WARNING: Start(2,1,0.60,-1.00,-1.00) failed because animSequence is not available
 
?Muscle animation wind (2) failed for Forest Tree 02 Freeplay
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available
 
?Muscle animation wind (1) failed for Leafed Tree 03
!Animation in is no longer valid
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
setpath officer01 (1B0739A0) forward
setpath officer02 (1B073AF8) forward
setpath officer03 (1B073C50) forward
setpath officer04 (1B073DA8) forward
setpath officer05 (1B073F00) forward
setpath officer06 (1B074058) forward
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren02.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 2
?no door found for animation with door-type 1
?no door found for animation with door-type 1
?no door found for animation with door-type 1
?no door found for animation with door-type 1
!FGRR: Arm3 found.
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available
 
?Muscle animation wind (1) failed for Cherry Tree 1
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available
 
?Muscle animation wind (1) failed for Cherry Tree 1
!FGRR: Cant take object: too far away: 1122 (Max:784)
!FGRR: Cant take object: too far away: 1122 (Max:784)
!FGRR: Cant take object: too far away: 1122 (Max:784)
!FGRR: Cant take object: too far away: 1122 (Max:784)
!FGRR: Cant take object: too far away: 1122 (Max:784)
!FGRR: Cant take object: too far away: 1123 (Max:784)
!FGRR: Cant take object: too far away: 1123 (Max:784)
!FGRR: Cant take object: too far away: 1124 (Max:784)
!FGRR: Cant take object: too far away: 1124 (Max:784)
!FGRR: Cant take object: too far away: 1124 (Max:784)
!FGRR: Cant take object: too far away: 1124 (Max:784)
!FGRR: Cant take object: too far away: 1124 (Max:784)
!FGRR: Cant take object: too far away: 1124 (Max:784)
!FGRR: Cant take object: too far away: 1123 (Max:784)
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
!FGRR: Cant take object: too far away: 1122 (Max:784)
!FGRR: Cant take object: too far away: 1120 (Max:784)
!FGRR: Cant take object: too far away: 1119 (Max:784)
!FGRR: Cant take object: too far away: 1117 (Max:784)
!FGRR: Cant take object: too far away: 1113 (Max:784)
!FGRR: Cant take object: too far away: 1108 (Max:784)
!FGRR: Sound started.
!FGRR: Sound stopped.
!FGRR: Sound started.
!FGRR: Sound stopped.
!FGRR: Sound started.
!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available
 
?Muscle animation wind (1) failed for Cherry Tree 1
!LiftWithCrane: Action Done.
!FGRR: Sound stopped.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Object placed on Parent.
!FGRR: Cant take object: too far away: 67 (Max:784)
!FGRR: Cant take object: too far away: 75 (Max:784)
!FGRR: Cant take object: too far away: 79 (Max:784)
!FGRR: Cant take object: too far away: 146 (Max:784)
!FGRR: Sound started.
?Prototype not found: (null)
!FGRR: Cant take object: too far away: 150 (Max:784)
!FGRR: Cant take object: too far away: 146 (Max:784)
!FGRR: Cant take object: too far away: 144 (Max:784)
!FGRR: Cant take object: too far away: 144 (Max:784)
!FGRR: Cant take object: too far away: 144 (Max:784)
!FGRR: Cant take object: too far away: 144 (Max:784)
!FGRR: Cant take object: too far away: 140 (Max:784)
!FGRR: Cant take object: too far away: 140 (Max:784)
!FGRR: Cant take object: too far away: 140 (Max:784)
!FGRR: Cant take object: too far away: 140 (Max:784)
!FGRR: Cant take object: too far away: 140 (Max:784)
!FGRR: Cant take object: too far away: 137 (Max:784)
!FGRR: Cant take object: too far away: 137 (Max:784)
!FGRR: Cant take object: too far away: 130 (Max:784)
!FGRR: Cant take object: too far away: 94 (Max:784)
!FGRR: Cant take object: too far away: 81 (Max:784)
!FGRR: Cant take object: too far away: 83 (Max:784)
!FGRR: Cant take object: too far away: 43 (Max:784)
!FGRR: Cant take object: too far away: 28 (Max:784)
!FGRR: Cant take object: too far away: 24 (Max:784)
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Object placed on Parent.
!FGRR: Object placed on Parent.
!FGRR: Cant take object: too far away: 30 (Max:784)
!FGRR: Cant take object: too far away: 23 (Max:784)
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too far away: 41 (Max:784)
!FGRR: Cant take object: too far away: 41 (Max:784)
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too high to reach.
!FGRR: Cant take object: too far away: 128 (Max:784)
!FGRR: Cant take object: too far away: 135 (Max:784)
!FGRR: Cant take object: too far away: 137 (Max:784)
!FGRR: Cant take object: too far away: 137 (Max:784)
!FGRR: Cant take object: too far away: 137 (Max:784)
!FGRR: Cant take object: too far away: 137 (Max:784)
!FGRR: Cant take object: too far away: 58 (Max:784)
!FGRR: Cant take object: too far away: 52 (Max:784)
!FGRR: Cant take object: too far away: 57 (Max:784)
!FGRR: Cant take object: too far away: 55 (Max:784)
!FGRR: Cant take object: too far away: 62 (Max:784)
!FGRR: Cant take object: too far away: 62 (Max:784)
!FGRR: Cant take object: too far away: 62 (Max:784)
!FGRR: Cant take object: too far away: 62 (Max:784)
!FGRR: Cant take object: too far away: 50 (Max:784)
!FGRR: Cant take object: too far away: 26 (Max:784)
!FGRR: Cant take object: too far away: 28 (Max:784)
!FGRR: Cant take object: too far away: 28 (Max:784)
!FGRR: Cant take object: too far away: 29 (Max:784)
!FGRR: Cant take object: too far away: 33 (Max:784)
!FGRR: Cant take object: too far away: 34 (Max:784)
!FGRR: Cant take object: too far away: 47 (Max:784)
!FGRR: Cant take object: too far away: 82 (Max:784)
!FGRR: Cant take object: too far away: 68 (Max:784)
!FGRR: Cant take object: too far away: 89 (Max:784)
!FGRR: Cant take object: too far away: 118 (Max:784)
!FGRR: Cant take object: too far away: 116 (Max:784)
!FGRR: Cant take object: too far away: 116 (Max:784)
!FGRR: Cant take object: too far away: 117 (Max:784)
!FGRR: Sound stopped.
!FGRR: Cant take object: too far away: 137 (Max:784)
!FGRR: No physic collision found. area is clear
!FGRR: Sound started.
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: Object has Collision - Drop
!FGRR: No physic collision found. area is clear
!FGRR: Sound stopped.
!FGRR: Sound started.
!FGRR: Sound stopped.
!FGRR: Sound started.
!WARNING: Start(1,1,0.60,-1.00,-1.00) failed because animSequence is not available
 
?Muscle animation wind (1) failed for Cherry Tree 1
!FGRR: Sound stopped.
!FGRR: Sound started.
!FGRR: Sound stopped.
!FGRR: Sound started.
!LiftWithCrane: Action Done.
!FGRR: Sound stopped.
!FGRR: Cant take object: too far away: 138 (Max:784)
!FGRR: Cant take object: too far away: 119 (Max:784)
!FGRR: Cant take object: too far away: 146 (Max:784)
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren01.wav'
!FGRR: Sound started.
!FGRR: Sound stopped.
!FGRR: No physic collision found. area is clear
!FGRR: Sound started.
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: No physic collision found. area is clear
!FGRR: Object has Collision - Drop
!FGRR: No physic collision found. area is clear
!FGRR: Sound stopped.
!FGRR: Sound started.
!FGRR: Sound stopped.
!FGRR: Sound started.
!FGRR: Sound stopped.
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?AManager::SampleCreateBuffer(): CreateSoundBuffer failed [0x80070057]
?AManager::CreateSample(): failed to create sound buffer for 'mod:Audio/FX/Emsiren03.wav'
?BLFileSystem::Open("C:\Program Files (x86)\Strategy First\Emergency 3\mods/Los Angeles Mod v2.5/Save/highscores.xml",BLFM_READ): Could not open