I love this mod. Mainly because it features my department (Bushkill Twp.) Keep up the great work!
[WIP]Nazareth Township Modification V1
#121
Geschrieben 30 März 2015 - 05:31
#122
Geschrieben 30 März 2015 - 08:48
I love this mod. Mainly because it features my department (Bushkill Twp.) Keep up the great work!
station 52? or station 24?
#123
Geschrieben 31 März 2015 - 03:15
station 52? or station 24?
Station 52
#124
Geschrieben 31 März 2015 - 09:27
Station 52
ahhhhh im with Monroe County Station 23
#125
Geschrieben 31 März 2015 - 10:57
so there is no link anymore?
#126
Geschrieben 01 April 2015 - 02:46
so there is no link anymore?
not at the moment....i'm working on a update to the mod right now.
#127
Geschrieben 03 April 2015 - 02:03
sooo i will not be able to work on the mod until Monday, because im going to visit family in Florida for the weekend
#128
Geschrieben 09 April 2015 - 11:47
MAJOR UPDATE:
all of the fire skins have been redone, all the new sirens are done and 95% of the map issues have been fixed including the bridge, the mini map, and terrain have been fixed
STILL TO BE DONE
-police skins
-adding PSP
-EMS skins
-adding 2 fire units
-new scripts
-new map
-new calls
#129
Geschrieben 09 April 2015 - 11:48
Looking forward to the next release if you need any help PM me
#130
Geschrieben 11 April 2015 - 12:35
#131
Geschrieben 11 April 2015 - 01:13
Nice work. Just warning(this is a rule in the forums) but don't keep double posting. Edit your previous post.
Mod creators are given a bit of lee-way on that rule when it comes to updating their mods within reason. Someone who is "bumping" their topic is counted different than someone who's waited a few days (figure give or take a week) and nobody else has posted before they re-post we don't enforce against meaningful updates of topics. Someone who on the other hand 2-3 days later "more to come soon!" type of posts will garner our attention, but meaningful updates after a reasonable time are allowed to be in a new post in spite of it technically being a double posting.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#132
Geschrieben 11 April 2015 - 01:19
Mod creators are given a bit of lee-way on that rule when it comes to updating their mods within reason. Someone who is "bumping" their topic is counted different than someone who's waited a few days (figure give or take a week) and nobody else has posted before they re-post we don't enforce against meaningful updates of topics. Someone who on the other hand 2-3 days later "more to come soon!" type of posts will garner our attention, but meaningful updates after a reasonable time are allowed to be in a new post in spite of it technically being a double posting.
How much would be reasonable? If I have some updates to my LA vehicles and would like to post again, but no one else has posted yet, how much time would be reasonable between making a new post or just an edit?
Mod looks great so far. What new callouts are planned by you guys?
#133
Geschrieben 11 April 2015 - 01:31
Meaningful content is new toys things like that... If you've got new pictures of additional content added and it's been 2-3 days it is reasonable in my eyes to bump with a new post. But if it's been less than that an edit should suffice, in your topic it's rarely an issue since you usually get comments pretty fast, and you're pretty reasonable about bumping your topic from my viewpoint anyway, you tend to use common sense when editing vs bumping with a new post, and that's about all we ask of modders. If they get unreasonable with bumping the topic, particularly with no meaningful new content then we'll remind them verbally, if they continue the trend then we'll go further than that. We try to be reasonable with mod creators in regards to that rule when they are reasonable themselves and use common sense.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#134
Geschrieben 11 April 2015 - 03:12
How much would be reasonable? If I have some updates to my LA vehicles and would like to post again, but no one else has posted yet, how much time would be reasonable between making a new post or just an edit?
Mod looks great so far. What new callouts are planned by you guys?
i have planned some new PD calls such as domestic disturbance calls, and stabbings, also some new fire and ems calls, like wire down calls odor investigations and few more i want to leave as a surprise
#135
Geschrieben 12 April 2015 - 11:34
In Game screenshots of what ive got so far!
Em4 2015-04-12 16-48-45-07.png 908,15K 6 Anzahl der Downloads Em4 2015-04-12 16-48-52-74.png 685,08K 6 Anzahl der Downloads Em4 2015-04-12 16-53-35-75.png 946,82K 6 Anzahl der Downloads Em4 2015-04-12 16-55-35-05.png 888,39K 6 Anzahl der Downloads Em4 2015-04-12 17-06-22-36.png 1,22MB 6 Anzahl der Downloads Em4 2015-04-12 17-07-31-95.png 829,84K 6 Anzahl der Downloads Em4 2015-04-12 17-34-20-66.png 798,07K 6 Anzahl der Downloads Em4 2015-04-12 17-39-14-62.png 1,08MB 6 Anzahl der Downloads Em4 2015-04-12 18-06-01-52.png 694,17K 6 Anzahl der Downloads
#136
Geschrieben 13 April 2015 - 12:57
Nazerath Mod V1.5 Preview Video
Video Made By Me
Mod Made By North East Modding(Dennis,Medicalbyte,Willowfork Fire Capt)
#137
Geschrieben 13 April 2015 - 01:43
#138
Geschrieben 13 April 2015 - 03:03
The 3 mutual aid units have been added one is finished..the 2 ladders need to be finished. also the 1 new on map units for station 52(bushkill twp.) is being started now. Pennsylvania State Police (PSP) is being started tonight or tomorrow.
heres the new mutual aid engine from station 14(Nancy Run)
#139
Geschrieben 14 April 2015 - 02:14
#140
Geschrieben 14 April 2015 - 02:36
Hopefully I will get the fix I was looking for in this mod I think it is where the units when you call them on map in game go half way up the freeway and then turn around and go back and do not even make it to station all the way. Please let me know about this for I think I have the right one where I experienced it. Thanks a lot!