cheers it downloaded right then it just went down hill from there
Huh?
Geschrieben 16 März 2015 - 10:34
cheers it downloaded right then it just went down hill from there
Huh?
Geschrieben 16 März 2015 - 11:39
is this mod just a reskin of mayberry with a Few new units?
Geschrieben 16 März 2015 - 11:49
is this mod just a reskin of mayberry with a Few new units?
no if you notice, the map has been edited alot....the mini map issue is one of the bugs to be fixed.
Geschrieben 18 März 2015 - 01:54
! C:\Users\Julian\Downloads\Nazareth TWP mod V1.rar: Unexpected end of archive this is what happens everytime i try and load it into my game
Geschrieben 18 März 2015 - 08:45
! C:\Users\Julian\Downloads\Nazareth TWP mod V1.rar: Unexpected end of archive this is what happens everytime i try and load it into my game
the file may have been corrupted during the download.
Geschrieben 18 März 2015 - 09:10
oki i'll try and re download see if that works
working now cheer for the help
Geschrieben 19 März 2015 - 11:16
oki i'll try and re download see if that works
working now cheer for the help
no problem
Geschrieben 21 März 2015 - 12:46
Engine 5212 credits to itchboy from the KME cab and Boston mod guys for the rear this model was mashed and heavily edited by me and medicalbyte
blender-app 2015-03-20 19-41-44-31.png 402,68K 38 Anzahl der Downloads blender-app 2015-03-20 19-41-53-34.png 421K 39 Anzahl der Downloads blender-app 2015-03-20 19-42-04-04.png 483,33K 38 Anzahl der Downloads blender-app 2015-03-20 19-42-08-42.png 460,41K 36 Anzahl der Downloads blender-app 2015-03-20 19-42-11-71.png 436,5K 36 Anzahl der Downloads
Geschrieben 21 März 2015 - 12:50
Engine 5212 credits to itchboy from the KME cab and Boston mod guys for the rear this model was mashed and heavily edited by me and medicalbyte
blender-app 2015-03-20 19-41-44-31.pngblender-app 2015-03-20 19-41-53-34.pngblender-app 2015-03-20 19-42-04-04.pngblender-app 2015-03-20 19-42-08-42.pngblender-app 2015-03-20 19-42-11-71.png
Looks great. Firs time seeing someone make anything out of my KME model.
Geschrieben 21 März 2015 - 01:01
Looks great. Firs time seeing someone make anything out of my KME model.
thanks and seriously? with how good it is i would've thought someone got to it before me lol
Geschrieben 21 März 2015 - 02:30
Geschrieben 21 März 2015 - 02:40
You're going to have to work harder than that to figure out the credits if you want to use that in a mod that is going to be released... If there is one thing we're sticklers about around these parts it is properly crediting the people who created what you're going to use and following their terms of usage. Considering you can't even state who made the cab, you're going to have a hard time verifying that you're permitted under that author(s) Terms. Imo it isnt a difficult task to message the author(s) where you've taken content from and query them as to where the content came from and who to credit.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
Geschrieben 21 März 2015 - 02:53
You're going to have to work harder than that to figure out the credits if you want to use that in a mod that is going to be released... If there is one thing we're sticklers about around these parts it is properly crediting the people who created what you're going to use and following their terms of usage. Considering you can't even state who made the cab, you're going to have a hard time verifying that you're permitted under that author(s) Terms. Imo it isnt a difficult task to message the author(s) where you've taken content from and query them as to where the content came from and who to credit
i did find out who made the cab and edited the post to give them proper credit
Geschrieben 22 März 2015 - 11:29
5212 Lights
Geschrieben 23 März 2015 - 04:50
is this mod just a reskin of mayberry with a Few new units?
Yes it is mostly..... only a few differences
Geschrieben 23 März 2015 - 08:33
Yes it is mostly..... only a few differences
no it really it isnt there a quite a few differences within the mod that arent noticed due to bugs once i fixed all of them you'll see what i mean
Geschrieben 23 März 2015 - 10:49
no it really it isnt there a quite a few differences within the mod that arent noticed due to bugs once i fixed all of them you'll see what i mean
That's kind of the problem though, you've released the mod as V1 according to your first post in this topic, when most things are released as a non-beta (IE V1.0) they tend to be functioning as intended, later versions fix bug issues and add more features, but from what you're saying it sounds more like the mod's features are largely disabled/missing as of right now. That would have made it more proper to call this a beta probably instead of stating that it is V1 of a mod when most of the features intended to be in it are not functional at this time.
Your mod may be different in the version you intend to be, but you opted to release it in it's current state which makes sense for people to review based upon what they've got now, not what you promise will be in the mod later. If you want your mod to be viewed differently the end-users have to have access to what differentiates it from other mods, if they don't have that it would be unfair for them to state anything other than the truth of their experience. You might not like it, but if that is genuinely their experience with the mod thus far, then what choice do they have but to opine regarding what they've experienced, they are not privy to any further version than what you've provided.... Bear this in mind when trying to push a release date just to release, instead of waiting to have your mod in the state you want people to view it in and make comments about it.
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
Geschrieben 24 März 2015 - 03:23
That's kind of the problem though, you've released the mod as V1 according to your first post in this topic, when most things are released as a non-beta (IE V1.0) they tend to be functioning as intended, later versions fix bug issues and add more features, but from what you're saying it sounds more like the mod's features are largely disabled/missing as of right now. That would have made it more proper to call this a beta probably instead of stating that it is V1 of a mod when most of the features intended to be in it are not functional at this time.
Your mod may be different in the version you intend to be, but you opted to release it in it's current state which makes sense for people to review based upon what they've got now, not what you promise will be in the mod later. If you want your mod to be viewed differently the end-users have to have access to what differentiates it from other mods, if they don't have that it would be unfair for them to state anything other than the truth of their experience. You might not like it, but if that is genuinely their experience with the mod thus far, then what choice do they have but to opine regarding what they've experienced, they are not privy to any further version than what you've provided.... Bear this in mind when trying to push a release date just to release, instead of waiting to have your mod in the state you want people to view it in and make comments about it.
and mikey your right it shouldve been a beta thats my fault so yes it tectonically is V0.5......anyway little update i am working on a new map from scratch with the help from tyler ross(OCMD Mod) and Jamjn88(Boston Mod Guys) and a new ladder truck from 5021
Geschrieben 24 März 2015 - 01:46
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