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Creating a mod


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#1 Blackout

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Geschrieben 29 November 2014 - 07:11

So, as far as I know, to make a mod your either:

 

A) create a new map, which will have all of your work saved to it. The problem with that is how do you get other people your files?

 

B) you create a new project. You can do this by going to View -> prefab browser -> right click on any prefab there and select "show in asset browser" Then in the bottom left corner you can select "Create new project (TODO)". How ever when I attempt this i get an error saying [QSF error] QSF asset browser dialog failed to create the project "insertnamehere".   I am wondering if this is because I am not running the game as an admin (which I don't know how to do with it being in steam)

 

any one have any insight?


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#2 theparanoid

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Geschrieben 29 November 2014 - 07:23

To run as an admin

 

../SteamLibrary\SteamApps\common\Emergency 5\bin 

 

then I have a x64r folder in that is Emergency5 application.  right click. Properties  > Compatibility  check run as administrator  you can also do the same for em_laucher app.   in folder above.

 

you might have a different folder in bin if your on 32 bit system. 



#3 Blackout

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Geschrieben 29 November 2014 - 07:29

Running is as an admin now, still unable to create a project.. same error as before:

 

"[QSF error] QSF asset browser dialog failed to create the project "insertnamehere""


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#4 Chris07

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Geschrieben 29 November 2014 - 07:35

If the option says "ToDo" it might mean that STE hasn't implemented it yet.