Zum Inhalt wechseln


Foto

Anyone tinkered in the Editor yet?


  • Please log in to reply
15 replies to this topic

#1 heyjoojoo

heyjoojoo

    Battalion Chief

  • Members
  • 640 Beiträge:
  • Gender:Male
  • Location:United States, Sacramento, California

Geschrieben 28 November 2014 - 09:14

Just wondering if anyone has messed around in the Editor yet.


Kareem

Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2

#2 BeastyBill88

BeastyBill88

    District Chief

  • Members
  • 1.097 Beiträge:
  • Gender:Male
  • Location:South Humberside, UK

Geschrieben 28 November 2014 - 09:17

A few people have, from what I've read the user face isn't very good and its difficult to find things. The guys over on the Emergency fan forums are working things out. I think there is a link in one of the other topics for it.


f5dd2821-ad8f-4055-8fb2-55438566e217.jpg

 

Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-

You can watch gameplay of my projects here on my YouTube Channel


#3 jonasz11

jonasz11

    Firefighter

  • Members
  • 10 Beiträge:

Geschrieben 28 November 2014 - 11:34

do they have any documentations for modding?


ZOlZdCQ.gif


#4 RichardsD

RichardsD

    Firefighter

  • Members
  • 19 Beiträge:
  • Gender:Male
  • Location:Canada

Geschrieben 29 November 2014 - 01:57

No docs yet, did some preliminary examination. 

 

You can spawn "prefabs", assets such as the game vehicles.  From there you can "detach" lights and other effects from it.

 

No idea how to spawn in models, but when you use the object properties you can see the properties for say, a police car.

 

All of the scripts are JSON files, easy to edit / open with Notepad ++.  

 

UI seems alright, buttons are basic but seem similar to programs like Max.



#5 Greglh

Greglh

    Lieutenant

  • Members
  • 37 Beiträge:

Geschrieben 29 November 2014 - 06:26

I wonder if you need the same requirements to work in the editor as you do the game?
 



#6 Chris07

Chris07

    Senior Captain

  • Member
  • 292 Beiträge:
  • Gender:Male
  • Location:Los Angeles, CA, USA
  • Interests:Medicine & Computer Science...what a combo!

Geschrieben 29 November 2014 - 08:08

I wonder if you need the same requirements to work in the editor as you do the game?


Yes

#7 Ghost Graphic Designs

Ghost Graphic Designs

    Battalion Chief

  • European Modding
  • 797 Beiträge:
  • Gender:Male
  • Location:Lisbon, Portugal
  • Interests:Aviation, EMS and Photography. Currently taking an Airline Pilot Course, so I'll be less active.

Geschrieben 29 November 2014 - 06:08

I'm having some trouble importing the .mesh models in ZMod2... Any ideas? ^^


Sent from my iPhone 4 using Tapatalk.

Check out my latest:


#8 rafaelmfernandez

rafaelmfernandez

    District Chief

  • Members
  • 1.121 Beiträge:
  • Gender:Male
  • Location:ATL
  • Interests:Women

Geschrieben 29 November 2014 - 06:59

I'm having some trouble importing the .mesh models in ZMod2... Any ideas? ^^


Sent from my iPhone 4 using Tapatalk.

 

Theyre probably locked like EM4's model, best bet is trying to import a model instead.



#9 Ghost Graphic Designs

Ghost Graphic Designs

    Battalion Chief

  • European Modding
  • 797 Beiträge:
  • Gender:Male
  • Location:Lisbon, Portugal
  • Interests:Aviation, EMS and Photography. Currently taking an Airline Pilot Course, so I'll be less active.

Geschrieben 29 November 2014 - 07:14

Theyre probably locked like EM4's model, best bet is trying to import a model instead.

Yeah... I'll try to do it. :)


Check out my latest:


#10 Dosedmonkey

Dosedmonkey

    Senior Captain

  • Members
  • 375 Beiträge:
  • Location:Dorset/Hampshire, UK
  • Interests:Billy Talent - The Navy Song

Geschrieben 29 November 2014 - 08:32

I hope they release a small tutorial soon for the editor! I want to quickly make some things to try it out, which out having to play for hours to figure one small known thing out!


Eingefügtes Bild
Mod Leader
Click linked banner for mod thread!!

#11 theparanoid

theparanoid

    Battalion Chief

  • Members
  • 672 Beiträge:
  • Gender:Male
  • Location:Planet Earth
  • Interests:HO Model Traings
    Emergency!
    CHiPS
    Star Trek
    Star Wars
    Computers
    Electronics
    Star Trek Online

Geschrieben 02 Dezember 2014 - 04:03

Looks like the Mod folder tucked in strange location

c:\Users\%username%\AppData\Roaming\Promotion Software GmbH\EMERGENCY 5\mods\

Also tucked in near by folder
c:\Users\%username%\AppData\Roaming\Promotion Software GmbH\EMERGENCY 5 Offline Editor\
is file called

qsf_editor_qt_settings.ini

In is this bit
[ConnectDialog]Hostname=offlinePort=4242History=offline, offline, localhost:4042
So it appear the online editor part not set up currently. Which I think some already suspected.

#12 Dosedmonkey

Dosedmonkey

    Senior Captain

  • Members
  • 375 Beiträge:
  • Location:Dorset/Hampshire, UK
  • Interests:Billy Talent - The Navy Song

Geschrieben 04 Dezember 2014 - 04:08

Thanks for that theparanoid. I wondered where it was. Yeah it seems strange, but actually a few games of late have used that part of directory, not sure why, I guess there is a reason to do with the engine.


Eingefügtes Bild
Mod Leader
Click linked banner for mod thread!!

#13 heyjoojoo

heyjoojoo

    Battalion Chief

  • Members
  • 640 Beiträge:
  • Gender:Male
  • Location:United States, Sacramento, California

Geschrieben 04 Dezember 2014 - 06:31

I hope they release a small tutorial soon for the editor! I want to quickly make some things to try it out, which out having to play for hours to figure one small known thing out!

Yeah, I would like too as well. Did they ever officially release a tutorial or was it just those of us here in this forum?


Kareem

Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2

#14 Dosedmonkey

Dosedmonkey

    Senior Captain

  • Members
  • 375 Beiträge:
  • Location:Dorset/Hampshire, UK
  • Interests:Billy Talent - The Navy Song

Geschrieben 05 Dezember 2014 - 01:41

No tutorial yet. I just put up some bits i figured in another thread. And some other people have done the same.


Eingefügtes Bild
Mod Leader
Click linked banner for mod thread!!

#15 Moofers

Moofers

    Lieutenant

  • Members
  • 30 Beiträge:

Geschrieben 06 Dezember 2014 - 12:09

I figured how to draw roads, draw decals and place buildings. But other than that I'm confused by the how it's laid out.



#16 Greglh

Greglh

    Lieutenant

  • Members
  • 37 Beiträge:

Geschrieben 11 Dezember 2014 - 11:55

The street editor seems simple. I placed some intersections and from there you link them and the road is done. This was a quick look. I didn't try to link different types of intersections to see how it would handle it.

 

I'm looking for a command to level the streets automatically rather than having to manually set it to the grid.

 

Once I had it linked I could move the intersections and the road path would bend/curve with it.

But if I tried adjusting the path between the link would break.

 

I want to create bridge/overpass and ramps.