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Emergency 5: worse than I thought.


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#41 Dosedmonkey

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Geschrieben 30 November 2014 - 01:21

I am not sure how many of the problems are just people not having gaming spec PCs with latest drivers or not currently. Seems to work fine on my almost 6 years old Gaming PC, which has an older Nvidia card then they claim it supports. So bit mythed.

 

The game editor is brilliant, much better then EM4 btw.

 

Exactly! I actually think on the outside it looks like a very well done up to date EM4, but in the bones of the engine it has been designed better for modding this time. So actually I think we should all be very happy!

 

 

10fps. I get 50 in GTA IV, gg

 

See its these confusing comments, which are why people are being disappointed.

Of course it is lower FPS then GTA IV.

GTA IV came out in 2008. 6 years ago! And even then GTA IV wasn't a very computer heavy game, it doesn't calculate traffic all over the map, only spawns it on the edge of your view line, in fact sometimes spawns it in your view line if your speeding a long very fast in a open area, which looks embarrasing.

 

Emergency 5 is a game running 2014 graphics with a lot of effects GTA IV never had, and GTA V only just has now. And it still calculates and draws up a lot of stuff extra then GTA V would, the games aren't really comparable.

Sure they can improve Emergency 5 I reckon, but currently it should work on any half descent gaming PC, if it works on mine, and mines almost 6 years old, then it should work on most peoples. I haven't got no fancy liquid cooled bits or anything, just a descent gaming machine from Christmas 2008.

 

 


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#42 Naked Viking

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Geschrieben 30 November 2014 - 02:42

Emergency 5 is a game running 2014 graphics

 

To be honest I don't think it looks that good. At least not to justify the performance issues. They should have fixed this before launch. There's no way they didn't know about this if they properly tested the game. I'm very disappointed in how the launch turned out. Hope they fix this soon. Personally I won't play it until it's in a playable state, and 10 - 20 FPS is absolutely not playable.



#43 BeastyBill88

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Geschrieben 30 November 2014 - 08:47

You people really need to calm down. This game is almost EXACTLY like EM4 when it was first released. They've added a few commands and animations but overall this is the same. The mods made all of the other stuff possible. This game is exactly as I suspected it would be upon release. Wait for mods if you want all the extra stuff.

I agree with you, because every Emergency game has been like that, people expected too much from it because of all the mods for EM4 and are disappointed with it. The dev's for EM5 have done the same and just given us the base game and left it to the modding community to add to it and like you said in the other topic, its only been out for 2 days and its a new game, new editor and a new learning curve so its gonna take a while before mods like LA, London, NYC, etc start coming out. 


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#44 bama1234

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Geschrieben 30 November 2014 - 09:48

 

Of course it is lower FPS then GTA IV.

GTA IV came out in 2008. 6 years ago! And even then GTA IV wasn't a very computer heavy game, it doesn't calculate traffic all over the map, only spawns it on the edge of your view line, in fact sometimes spawns it in your view line if your speeding a long very fast in a open area, which looks embarrasing.

 

Emergency 5 is a game running 2014 graphics with a lot of effects GTA IV never had, and GTA V only just has now. And it still calculates and draws up a lot of stuff extra then GTA V would, the games aren't really comparable.

 

I think the point Ace was trying to make is that it is well known that GTA IV was a terrible PC port, and even those with top-end gaming PCs experience issues with performance; so the fact that he gets more FPS in GTA IV than in EM5 is a bit of embarrassment. 

 

For me, I only get decent FPS in Em5 on low settings and a low resolution. The Low settings look terrible in this game. I have a mid-end gaming PC, even in today's standards, so I'm a bit disappointed at the performance. If they can patch it, or if I eventually get a PC that can run it, I feel like it would be an enjoyable experience. But from what I've heard, even the users with high-end PCs are having trouble getting decent performance out of the game.


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#45 Unit 42

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Geschrieben 30 November 2014 - 10:41

The textures look so horrible. I really wish that they at least mad3e it look halfway decent for the low end computers


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#46 losangelesi

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Geschrieben 01 Dezember 2014 - 01:25

Some of you mod, some of you don't. almost no one understands. EM5 was a huge step for the companies that worked on this game. A literal start from scratch to create something we've never seen before, and they achieved it. If you feel the need to say its disappointing or mad please, step up and create your own game from scratch with 0 bugs, 0 issues. Its why patching systems exist. When a large product is made, it's very rarely going to be flawless.

 

Tl;dr: give it time


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#47 Dosedmonkey

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Geschrieben 01 Dezember 2014 - 01:35

Some of you mod, some of you don't. almost no one understands. EM5 was a huge step for the companies that worked on this game. A literal start from scratch to create something we've never seen before, and they achieved it. If you feel the need to say its disappointing or mad please, step up and create your own game from scratch with 0 bugs, 0 issues. Its why patching systems exist. When a large product is made, it's very rarely going to be flawless.

 

Tl;dr: give it time

Spot on.

 

To be honest I don't think it looks that good. At least not to justify the performance issues. They should have fixed this before launch. There's no way they didn't know about this if they properly tested the game. I'm very disappointed in how the launch turned out. Hope they fix this soon. Personally I won't play it until it's in a playable state, and 10 - 20 FPS is absolutely not playable.

I don't understand how people are getting low FPS if they have the required minimum spec, as my computer is below minimum spec on GFX card as almost 6 years old, but matches all other minimum spec requirements just and it runs fine, on low settings.

But if you have minimum spec of course it will run only on minimum settings.

If your having problems, perhaps look at what else is running on your computer, possible you have background programs gobling your RAM and CPU. But its a  new game, I would expect it to require a top end gaming PC to run on max graphics otherwise they aren't pushing the envelope! Its not only the graphics that take up computer power, its the amount of animations, actions and advanced AI that is in this game. If you look at the AI editor in the game editor, you can see this engine has come a long way from EM4.

 

I think the point Ace was trying to make is that it is well known that GTA IV was a terrible PC port, and even those with top-end gaming PCs experience issues with performance; so the fact that he gets more FPS in GTA IV than in EM5 is a bit of embarrassment. 

 

For me, I only get decent FPS in Em5 on low settings and a low resolution. The Low settings look terrible in this game. I have a mid-end gaming PC, even in today's standards, so I'm a bit disappointed at the performance. If they can patch it, or if I eventually get a PC that can run it, I feel like it would be an enjoyable experience. But from what I've heard, even the users with high-end PCs are having trouble getting decent performance out of the game.

No not really at all.... if he was getting higher FPS in EM5 then in GTA IV, that would be rediculious, as it is a new game. Comparing a game from 6 years ago to a modern one that has completely different shading, lighting etc. effects is just pointless. Compare it to GTA V when its released, then you might be on to a relatively closer comparison, but still the two engines are completely different, one a FPS only loading local data and one an large map RTS loading information and AI from across the map.


What do people want, a game that feels out of date in two years when the larger mods are ready?


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#48 bama1234

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Geschrieben 01 Dezember 2014 - 02:58

No not really at all.... if he was getting higher FPS in EM5 then in GTA IV, that would be ridiculous, as it is a new game. Comparing a game from 6 years ago to a modern one that has completely different shading, lighting etc. effects is just pointless. Compare it to GTA V when its released, then you might be on to a relatively closer comparison, but still the two engines are completely different, one a FPS only loading local data and one an large map RTS loading information and AI from across the map.

What do people want, a game that feels out of date in two years when the larger mods are ready?

 

I meet the recommended requirements for EM5, yet it runs terribly on anything other than Low. & I'm not the only one having this issue. It is poorly optimized. And I believe what people want is a game that they can run, as long as they have the right hardware, like myself.

 

P.S. - GTA IVs graphics still hold up today, especially on high settings. It's a good looking game, especially with mods. It also has a much, much larger map and a lot more going on. 


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#49 Dosedmonkey

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Geschrieben 01 Dezember 2014 - 03:21

P.S. - GTA IVs graphics still hold up today, especially on high settings. It's a good looking game, especially with mods. It also has a much, much larger map and a lot more going on. 

 

Yes GTA IV graphics are acceptable, but nothing compared to GTA V, and GTA V isn't even the best game graphically now, its a year old and didn't go for all out graphics when it was released.

 

The map is a lot bigger, but the way it runs is completely different. That is why you don't get a mini map on GTA showing you the positions of every vehicle on the map. It only loads up said vehicles in eye sight (Or often even less then eye sight, they can appear close to you if your moving at high speed or running on poor computer or a console). Whilst Emergency loads and calculates every vehicle and event on the map constantly, to allow you to jump around on the minimap, hence it being RAM and process hungry. E.g. FPS is a lot different to RTS.

 

I am really enjoying how the vehicles do progressive braking, and take bends and long straights differently, really interesting to watch in Em5. Not seen it in other games like this, not even driving games like Euro trucker.


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#50 Naked Viking

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Geschrieben 01 Dezember 2014 - 03:22

I don't understand how people are getting low FPS if they have the required minimum spec, as my computer is below minimum spec on GFX card as almost 6 years old, but matches all other minimum spec requirements just and it runs fine, on low settings.

But if you have minimum spec of course it will run only on minimum settings.

If your having problems, perhaps look at what else is running on your computer

 

It's not properly optimized. It doesn't matter how good your computer is, it only runs fine on certain cards. I really hope they fix this soon... Everywhere people discuss this game there are tons of people with recommended specs reporting horrible framerates. One of those would be me, I meet or surpass all recommended specs and still get shitty fps.



#51 RichardsD

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Geschrieben 01 Dezember 2014 - 05:25

Dosed Monkey, can you run some diagnostics like GPU utilization, RAM, CPU, average FPS, low FPS and settings etc.  I am just very curious if you are getting better performance how it was achieved. 

 

Also, please no one get the idea that because it doesn't run well that it is a bad game, or a failure.  I do not think that, most people do not.  I don't think anyone believes that there was not hard work put in, but at the same time we cannot be blinded by the obvious deficiencies and examine them for improvement.  



#52 rescue_nerd

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Geschrieben 01 Dezember 2014 - 08:58

Some of you mod, some of you don't. almost no one understands. EM5 was a huge step for the companies that worked on this game. A literal start from scratch to create something we've never seen before, and they achieved it. If you feel the need to say its disappointing or mad please, step up and create your own game from scratch with 0 bugs, 0 issues. Its why patching systems exist. When a large product is made, it's very rarely going to be flawless.

 

Tl;dr: give it time

Only because it's the only game of its kind I'm not allowed to dislike it? And it has nothing to do with hate I have no idea why you came up with that. These are just opinios. Don't get me wrong I'm not angry at your comment or mad at the game. I just think Em5 is not great.


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#53 OrigiHawk

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Geschrieben 01 Dezember 2014 - 02:00

10fps. I get 50 in GTA IV, gg

I think your forgetting that Rockstar games made gta iv with 100 million dollars. Sixteen tons is not a big company. they dont have the funding to create a flawless game. Emergency 5 was probably made with only 1 million dollars. And especially with piracy so huge in 2014, its even harder. 


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#54 momieboy

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Geschrieben 01 Dezember 2014 - 02:59

Having bugs and glitches in the game is one thing but having an unoptimized piece of software that doesn't run properly on high end gaming systems, that's a total different scenario. Seriously guys, people are reporting performance issues with cards like GTX 780ti, 770 (incl myself) and AMD equivalents. And some of you think it's okay for this to happen. If you would purchase a car in real life which is promoted as a total new series, you drive it but immediately the engine stutters, fuel consumption is too high or it stalls in mid drive, would you react the same? I think not. Regardless if your game is a triple A title (i.e. AC: Unity, Watch Dogs) or not, you pay money for it so at least I would expect it to run decently - not perfect, but decent.



#55 NNA

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Geschrieben 01 Dezember 2014 - 03:09

Having bugs and glitches in the game is one thing but having an unoptimized piece of software that doesn't run properly on high end gaming systems, that's a total different scenario. Seriously guys, people are reporting performance issues with cards like GTX 780ti, 770 (incl myself) and AMD equivalents. And some of you think it's okay for this to happen. If you would purchase a car in real life which is promoted as a total new series, you drive it but immediately the engine stutters, fuel consumption is too high or it stalls in mid drive, would you react the same? I think not. Regardless if your game is a triple A title (i.e. AC: Unity, Watch Dogs) or not, you pay money for it so at least I would expect it to run decently - not perfect, but decent.

Running EM5 on a GTX 690 without any mayor performance issues at all. Almost completed the campaign, and I have been enjoying the h*ll out of the game so far.
Had some mayor fps issues at my first run, but after I realized I haven't updated my GPU drivers for the last 6 months everything is running smootly.
Of course there are bugs, and performance needs a bit of work. Vehicles tend to get stuck, and clip through the ground/end up in the water at some points, which I hope they will fix on the next patch. But it's playable.

#56 Miercolini

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Geschrieben 01 Dezember 2014 - 04:46

Of course there are bugs, and performance needs a bit of work. Vehicles tend to get stuck, and clip through the ground/end up in the water at some points, which I hope they will fix on the next patch. But it's playable.

The thing is the "but its playable" in my opinion isn't really an acceptable standard for a published and paid for game like Emergency 5, you can say that about modifications maybe but they are made from others such as myself who do it as a hobby and are free. I don't feel that just because they are a smaller company than most, that it is an excuse for releasing a product that has some major issues. Mikey basically sums up my thoughts on the game in his post http://forum.emergen...e/#entry285459 


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#57 Naked Viking

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Geschrieben 01 Dezember 2014 - 04:51

The thing is the "but its playable" in my opinion isn't really an acceptable standard for a published and paid for game like Emergency 5

 

Imagine if people said the same thing about cars. "It's stuck in first gear but you can totally drive."



#58 MikeyPI

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Geschrieben 01 Dezember 2014 - 05:48

Here is my problem with the sentiment a good deal of steadfast defenders have used in regards to this game, as well as others out there.  Yes, they can and should release patching for their games and yes there is far more variety in configuration options available out there that must be tested for compatibility on a game in order to ensure effective performance with their new wares... However, in the industry as a standard (meaning it is the exception, not the rule) most companies have gotten so bad about pre-release testing that they have massive fatal issues within the game, some to the point that in the release-for-purchase version you can't even progress through the whole storyline out of the box because of a glitch that should've been caught well within testing the software.  Add on top of that the number of games released that simply put cannot run on the top-20 GPU's and CPU's available out there?  Come on now in any other industry this would be considered a defective product.  The sad truth is the gaming community for PC has gotten to the point that they accept this as the normal flow of things for most PC games, so they continue to support the offenders just for the fact that they make a product they could like.

 

This is why the PC gaming field is slowly falling by the wayside, anyone who wishes to argue this point merely needs to look at a game selling store/site and note the fact of how many wares are available for a console vs. PC.  Yes in the console versions you have the same hardware configuration you are working with, but on the same page they can't just drop a product that doesnt work as-promised, turn around 3 months down the line and re-release a patched version and have any confidence the consumer market will re-purchase the game for their patches within it to play the game.  People with consoles KNOW that the product they are going to get for the most part is at least polished enough to call a completed work.  Yes they still have bugs within them, but unlike PC they are rarely fatal bugs that end the experience, nor do they have the spotty coverage of performance issues.  Such is why the console option appeals to so many of the former PC gaming communities, it is just far more stable in the premise that you ARE getting what you paid for.

 

What is extremely sad to me in this instance is the fact that I feel (this is my opinion, I have no idea whether or not it is indeed the case or not)... I feel that with this game they just simply put did not properly test the product at all on any variety of systems out there, even using a few purchased off the market out-the-box computers would've enabled them to see the types of issues people are running into.  It is very sad to me that it appears that mod makers; people doing the work for FREE spend more effort ensuring appropriate performance of their mods than the company did on their for-profit product.  I have been involved in several instances of BETA tests where different rigs were not only desired, but sought out in order to ensure that the mods would work on several varying types of system setups.  On the same flip of the coin though, if one of the mod teams were to release a mod that looked pretty, but doesnt run right and has tons of fatal bugs, everyone gets up in arms for US releasing broken products..  Isnt it a bit unfair to hold the free modders to a higher standard that the people who are actually getting paid, and paid at a certainly professional level for their product?

 

Testing cannot and will not ever ensure that a product is completely flawless, but at the same time when you expect to get paid upper mid to high per copy of your product, you better be matching that level of quality on day 1 if you don't want to have people feeling very much like they were conned.  People forget that patching really was intended when the gaming industry for PC  started as a means to fine-tune the end product, in most instances today patching is done so frequently because of the fact that proper testing and quality assurance was simply overlooked as a cost-saving mechanism in order to make a larger profit.  This of course comes at the peril of making products that simply don't work as intended for a decent base of the consumers out there, which is why the PC gaming industry is in a much lower standing than it once was.

 

I know comparing games generally does not apply, especially when they are from genres that do not share much in common, but if you look at EM5's graphics, they certainly are not at a 2014 level..  A game that looks nice in a screenshot is fine compared to its predecessor, but what about the rest of the games available on the market today and from just a few years ago?  Would you consider EM5's graphics to be on par with some of the other games you also enjoy but are within 3 years of em5's release?  In my opinion the game looks pretty good, but it isnt onto the par of other performance chugging games out there, from racing, to shooters, to even RTS games that are out there, there are many of them that look just as good, in some instances better.  IF you want to look at the appearance of the visuals, in gaming it can be compared in spite of the fact the games are totally different in setup.

 

For me, I feel this game is very similar to emergency 2013 but with the promise that it can be modded (albeit not as easy as advertised).  Ya'll can disagree with me and probably will do so, that is fine.  The graphics are improved over emergency 4, that is undeniable, the gameplay is a bit dumbed down compared to EM4, in some ways this could be good or bad, depends on the user.  But when you have a game that was released in 2005-6 vs a game made in 2014.  One would certainly hope that it looks improved over the previous entry (8 years between them both I believe).  Yes it is an all-new engine that they made for this game, but that's part of game design is that you DO have to make new engines for your wares, esp when you're talking  8 years since the game that is your target for replacement.  

 

I don't see it as any type of favor that they made a new engine for this game, just because an engine is new does not mean that it is always better than the previous generations (IE more stable, better performance, etc.).  Unless they can get the performance issues resolved and fix the fatal bugs, all of the PR touting the benefits of the all-new game simply will fall upon deaf ears.  These guys are getting paid quite well to make a product that is supposed to be on the edge, but also deliver said product in working fashion.  Hopefully their all new engine can be tweaked to fix the fatal issues the game is currently showing on many people's systems.  It ran fine on mine, but given what I paid for this laptop, it autta.


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#59 Miercolini

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Geschrieben 01 Dezember 2014 - 05:59

Damn Mikey, quit your day job and become a professional mind reader. Everything I think about this game is what you just said but I don't have the time to type out, and honestly anyone with a looking at this objectively is going to come to the same conclusion.


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#60 Naked Viking

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Geschrieben 01 Dezember 2014 - 06:02

 I feel that with this game they just simply put did not properly test the product at all on any variety of systems out there, even using a few purchased off the market out-the-box computers would've enabled them to see the types of issues people are running into.

 

I'm pretty sure they knew about the issues. It's impossible they didn't test it. It feels like they rushed the game, even though it's been delayed several times.