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Mayberry County [Released]


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#81 CFDDIVE11

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Geschrieben 05 November 2014 - 03:09

Yeah if we could slow down the incidents a tad it would be good lol but other than that this mod is awesome!


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#82 ENG51INE

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Geschrieben 05 November 2014 - 03:11

Yeah if we could slow down the incidents a tad it would be good lol but other than that this mod is awesome!

Working on it

#83 jamnj88

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Geschrieben 05 November 2014 - 03:25

Yeah if we could slow down the incidents a tad it would be good lol but other than that this mod is awesome!

You can do that yourself in the mod file. It is not that hard I can walk you through it.



#84 Unit 42

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Geschrieben 05 November 2014 - 05:43

Hey great mod!! Only problem I had was that I tried to relay from one Engine to another then couldn't disconnect one of the suply lines and forevermore got those two engines out of service because of it...idk -_-


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#85 ENG51INE

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Geschrieben 05 November 2014 - 05:50

Hey great mod!! Only problem I had was that I tried to relay from one Engine to another then couldn't disconnect one of the suply lines and forevermore got those two engines out of service because of it...idk -_-


You can not pump from one engine to another... I am not aware of a script that currently allows that otherwise it would be done

#86 matthew

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Geschrieben 05 November 2014 - 07:14

Can anyone post a good rar converter thing please Winrar is not working. Thanks!



#87 THVFD

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Geschrieben 05 November 2014 - 07:16

Can anyone post a good rar converter thing please Winrar is not working. Thanks!

I use 7zip

sent from my Samsung Galaxy S4 mini

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#88 thorax181

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Geschrieben 05 November 2014 - 07:26

You can not pump from one engine to another... I am not aware of a script that currently allows that otherwise it would be done

Would it be possible to add a button like install for a ladder that would covert the engine to a tanker basically? Then use the tanker scripts when it is in tanker mode?

#89 ENG51INE

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Geschrieben 05 November 2014 - 07:28

Would it be possible to add a button like install for a ladder that would covert the engine to a tanker basically? Then use the tanker scripts when it is in tanker mode?

That would require the tanker script to accept more than one prototype which we currently have not been able to accomplish... And requires more scripting knowledge than I have

#90 Handsup!

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Geschrieben 05 November 2014 - 08:01

This is really good! Nice one!


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#91 Quincy

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Geschrieben 05 November 2014 - 11:24

Can anyone tell me how to setup the water supply to the aerial?

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#92 Reaper

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Geschrieben 06 November 2014 - 12:53

Can anyone tell me how to setup the water supply to the aerial?

Grab a hose connect to a hydrant then to the ladder 



#93 Fred03

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Geschrieben 06 November 2014 - 01:19

How's uploading this to EMP going?


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#94 ENG51INE

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Geschrieben 06 November 2014 - 01:25

How's uploading this to EMP going?

Wouldn't let me this far. There is an update coming out tomorrow night anyways

#95 jamnj88

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Geschrieben 06 November 2014 - 05:09

You can not pump from one engine to another... I am not aware of a script that currently allows that otherwise it would be done

There is a script that allows you to pump engine to engine or engine to ladder. The only problem is he never released it to the public but i can see what i can do to maybe have him release it.



#96 jrff64

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Geschrieben 06 November 2014 - 05:35

What all is going to be in the update?

#97 thorax181

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Geschrieben 06 November 2014 - 07:42

There is a script that allows you to pump engine to engine or engine to ladder. The only problem is he never released it to the public but i can see what i can do to maybe have him release it.

That would be awsome!!

#98 ENG51INE

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Geschrieben 06 November 2014 - 07:43

There is a script that allows you to pump engine to engine or engine to ladder. The only problem is he never released it to the public but i can see what i can do to maybe have him release it.

If you can find it, I will add it

#99 squamishfire

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Geschrieben 06 November 2014 - 07:32

Hey man I gotta say I am absolutely floored by your mod.  For the amount of work you did it is amazing!!!

 

There are a few bugs that I have noticed that I am sure you are aware of but I am just gonna say them.

 

I have noticed that there is some pathing issues.  Emergency vehicles go in the opposite traffic or on side walks or just cut across the map all together.

I am curious are you putting any more hydrants up by where the Emergency Vehicle Factory?  I have had a few fires up there where it is really limited hydrant access.

The K9 unit and SWAT truck sirens do not work.  I am not sure if you didn't attach the sirens in the script file or not.

 

Those were the main issues.  I did have a questions though.

 

In Hall 01... Is it all Career. I noticed that Engine 1 isn't staffed right off the bat and was confused with that.  The same with Engine 2.

Is Engine 03 getting replaced somewhere down the line.  I thought I read somewhere that it was but I don't remember.  Was it getting replaced with another Engine or were the Council thinking of going with a Ladder Truck.  I know no where in the NFPA (that I know of) does it say that you have to have a Ladder truck for multi story buildings.  But I do know that Fire Insurance does tend to go down if you have one.

 

Thanks!!!


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#100 Unit 42

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Geschrieben 06 November 2014 - 08:31

To add to the last commenter, when using the Tanker to act as a hydrant, my Engine was unable to detach its supply line. Now I know you guys said you cant do Engine to Engine but Engine to Tanker, is that the same rule? I thought it wasnt.


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