Mayberry County [Released]
#61
Geschrieben 04 November 2014 - 04:26
#62
Geschrieben 04 November 2014 - 04:27
Where will you be uploading this mod to for download?
Mega and I will attempt to upload it to the downloads section here on Emergency Planet
#63
Geschrieben 04 November 2014 - 04:46
Good. I saw on the FB page your going to uplode it. Do it early tommarow morning because I'm faking illness for the secound day tomorrow so I could stay home from school and play your mod.Mega and I will attempt to upload it to the downloads section here on Emergency Planet
#64
Geschrieben 04 November 2014 - 04:51
Bless you!Good. I saw on the FB page your going to uplode it. Do it early tommarow morning because I'm faking illness for the secound day tomorrow so I could stay home from school and play your mod.
#65
Geschrieben 04 November 2014 - 01:28
#66
Geschrieben 04 November 2014 - 02:04
Sweet mother of Jesus! I was expecting it until the end of the week thanks guys!
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#67
Geschrieben 04 November 2014 - 02:15
#68
Geschrieben 04 November 2014 - 02:19
#69
Geschrieben 04 November 2014 - 02:24
#70
Geschrieben 04 November 2014 - 10:55
This mod is AMAZING. One question though, has anyone else every single time they load a fire and EMS only freeplay get several medical calls and then a rather large underground pipe explosion? This has happened to me about six times in the past 5 times i have loaded a freeplay (which is every time i have played). Anyone else know anything about fixing this?
#71
Geschrieben 04 November 2014 - 11:22
Enviado desde mi LG-E610v mediante Tapatalk
Creator of the MadridCity Mod --> madridcitymod.jimdo.com
------------------------------------------------
Lead developer of the Ocean City MD Modification
Skin maker for: South Yorkshire Mod
Mapper for: Miranda del Ebro Mod (Spain)
#72
Geschrieben 04 November 2014 - 11:25
The readme specifically answers this question. You must use the rapid deploy button otherwise the hose connections get stuckThis mod it's absolutelly amazing!! But I just have a question, how can I disconnect an engine from the tanker? lol
Enviado desde mi LG-E610v mediante Tapatalk
#73
Geschrieben 04 November 2014 - 11:30
Yes, but if I click the tanker's rapid deployment button nothing happens. If I click engine's button they get in the truck without removing the hoseThe readme specifically answers this question. You must use the rapid deploy button otherwise the hose connections get stuck
Enviado desde mi LG-E610v mediante Tapatalk
Creator of the MadridCity Mod --> madridcitymod.jimdo.com
------------------------------------------------
Lead developer of the Ocean City MD Modification
Skin maker for: South Yorkshire Mod
Mapper for: Miranda del Ebro Mod (Spain)
#74
Geschrieben 04 November 2014 - 11:33
#75
Geschrieben 04 November 2014 - 11:37
Enviado desde mi LG-E610v mediante Tapatalk
Creator of the MadridCity Mod --> madridcitymod.jimdo.com
------------------------------------------------
Lead developer of the Ocean City MD Modification
Skin maker for: South Yorkshire Mod
Mapper for: Miranda del Ebro Mod (Spain)
#76
Geschrieben 05 November 2014 - 12:21
Those ALS/BLS ambos....
omg.
#77
Geschrieben 05 November 2014 - 01:44
So many fires! and is it just me or do the vehicles seem slower compared to other mods? It seems like they go the same speed as units that are set to patrol.
Signature Removed due to size
#78
Geschrieben 05 November 2014 - 02:46
#79
Geschrieben 05 November 2014 - 02:50
yeah I have to turn it down. I used the same file from the Manchester amid when everyone was complaining that there was too much time between incidents.So many fires! and is it just me or do the vehicles seem slower compared to other mods? It seems like they go the same speed as units that are set to patrol.
#80
Geschrieben 05 November 2014 - 02:51