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Mayberry County [Released]


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#41 BeastyBill88

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Geschrieben 01 November 2014 - 05:53

I see you have got the Mack pumper in the mod, just wondering did you add the Dodge squad aswell?

http://nrw-modificat...SA-Dodge-Squad/

 

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#42 ENG51INE

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Geschrieben 01 November 2014 - 05:55

Yup. That is squad 3
The volunteers are in personal vehicles which are located at specific houses and apartment buildings throughout the map. Each of their buildings it set up as a station

#43 rcmp123

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Geschrieben 01 November 2014 - 06:16

On the FB page you guys said there were some minor bugs, what kind of bugs are you guys working out?

#44 ENG51INE

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Geschrieben 01 November 2014 - 06:22

On the FB page you guys said there were some minor bugs, what kind of bugs are you guys working out?

Minor issues with a few parking spots saying there is not enough room or vehicles parking sideways. Also adding a few more hydrants to the map and making some changes to the sheriff units

#45 BeastyBill88

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Geschrieben 01 November 2014 - 06:24

Yup. That is squad 3
The volunteers are in personal vehicles which are located at specific houses and apartment buildings throughout the map. Each of their buildings it set up as a station

Sweet :D I was hoping you did. So when you sound the main alarm will they automatically go to the station or will you have to manually do it for each volunteer?


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#46 ENG51INE

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Geschrieben 01 November 2014 - 06:25

Sweet :D I was hoping you did. So when you sound the main alarm will they automatically go to the station or will you have to manually do it for each volunteer?


All the personnel automatically deploy to their assigned vehicles.

#47 rcmp123

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Geschrieben 01 November 2014 - 06:46

Sounds good, glad to see the release date is in a few days (stated on FB page) I'm excited!!

#48 ENG51INE

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Geschrieben 01 November 2014 - 06:47

Sounds good, glad to see the release date is in a few days (stated on FB page) I'm excited!!

Yup, should be sometime this week

#49 Tevion2GO

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Geschrieben 01 November 2014 - 07:13

I'm following this project on facebook for a while now.

Your concet sounds well-considered, the media you show is great and makes me exited on the release.

Personally I would like to see the Mack Engine in same paintsheme as all other Mayberry on map fireappatuses but that choice is up to you.



#50 rcmp123

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Geschrieben 01 November 2014 - 07:57

I'm following this project on facebook for a while now.
Your concet sounds well-considered, the media you show is great and makes me exited on the release.
Personally I would like to see the Mack Engine in same paintsheme as all other Mayberry on map fireappatuses but that choice is up to you.

Well it's a little too late to add more units since there just touching up on the mod and are about to release it in a few days.

#51 ENG51INE

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Geschrieben 02 November 2014 - 09:07

I'm following this project on facebook for a while now.
Your concet sounds well-considered, the media you show is great and makes me exited on the release.
Personally I would like to see the Mack Engine in same paintsheme as all other Mayberry on map fireappatuses but that choice is up to you.


It's painted like that because it's set up as if that were the paint scheme when the town purchased it. If you look closely you will understand..... No I'm not changing it just for you.

#52 Tevion2GO

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Geschrieben 02 November 2014 - 10:33

It's painted like that because it's set up as if that were the paint scheme when the town purchased it. If you look closely you will understand..... No I'm not changing it just for you.

Ah now I understand the background of that engine. Thank you for your statement! :happy:

That's another thing I like about this project. You don't just put vehicles on the map but you have a story in mind for each of them.



#53 Handsup!

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Geschrieben 02 November 2014 - 01:12

He is. Well....technically I'm the one making it but it will be in Montana v2.

 

Crap, sorry! I can't wait for it.


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#54 BeastyBill88

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Geschrieben 02 November 2014 - 07:55

All the personnel automatically deploy to their assigned vehicles.

:D thanks for the info. Looking forward to the release this month.


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#55 rcmp123

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Geschrieben 02 November 2014 - 11:00

Will you guys have any American Medical Response ambulances in this mod

#56 ENG51INE

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Geschrieben 02 November 2014 - 11:09

Will you guys have any American Medical Response ambulances in this mod

Yes, there are two.  AMR Medic 675 and AMR Medic 676

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#57 ENG51INE

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Geschrieben 02 November 2014 - 11:16

Engine 3, Rescue 1, Car 1 and MCSO Special Operations Unit operating at a small fire outside a restaurant.

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Engine 3 with a crew of 2 and MCSO Spec Ops working the scene of a shooting.  Ambulance 2 was responding from station 2, and Medic 1 responding from the hospital.

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Rescue 1, Ambulance 1, Medic 1, and MSCO Unit 001 at the scene of a man down having a possible stroke.

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#58 CFDDIVE11

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Geschrieben 02 November 2014 - 11:30

Can't wait for this week!


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#59 rcmp123

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Geschrieben 03 November 2014 - 02:25

I am so excited for this!! It looks amazing!!

#60 Handsup!

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Geschrieben 03 November 2014 - 12:31

Gimme gimme!


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