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Mayberry County [Released]


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#641 MikeyPI

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Geschrieben 10 Juli 2015 - 06:01

Even in the default game in my experience the plane would have a habit of "missing" the mark if it were close to the edge of the map.  I think it has to do with how the plane does it's "pass" that when it's on the edge it'll drop too soon or too late.  Not much they can do for that other than to limit the fire activity from going to the outer edges.


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#642 jamnj88

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Geschrieben 11 Juli 2015 - 03:11

I have not had an issue with it nor has anyone I have played multiplayer with...  I will look at it again on a different computer and see if I can recreate it.

It is an issue we have ran into during clan play it only happens on the outer edges of the map so on the clan side we don't have them call it out anymore.



#643 res4cue

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Geschrieben 07 August 2015 - 06:19

Does anyone know where the speed is defined when adding new units to the map, it's not the unit folder because there placed in the editor.


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#644 BeastyBill88

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Geschrieben 07 August 2015 - 06:36

Does anyone know where the speed is defined when adding new units to the map, it's not the unit folder because there placed in the editor.


Go to scrpits/game/mission then open the free play.xml the speeds of the on map vehicles are in there. Make a back up copy of that file though in case it doesn't work.

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#645 ENG51INE

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Geschrieben 07 August 2015 - 08:39

Does anyone know where the speed is defined when adding new units to the map, it's not the unit folder because there placed in the editor.

Yes... It is in the unit's folder and also in the editor under traits I believe.


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#646 MisterGermanAidan

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Geschrieben 18 August 2015 - 08:10

Why is your facebook page down?


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#647 jacob18

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Geschrieben 19 August 2015 - 01:09

how do you get this mod I like the look of this

 



#648 ENG51INE

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Geschrieben 19 August 2015 - 04:59

Why is your facebook page down?

I wasn't aware that it was??


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#649 MisterGermanAidan

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Geschrieben 19 August 2015 - 11:54

Yeah I click the link and it says not found I am trying to look you guys up in the Search box but not there.


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#650 jamnj88

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Geschrieben 22 August 2015 - 03:48

From the looks of it the facebook page is gone completly



#651 gunswat

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Geschrieben 22 August 2015 - 07:38

Hold on I'll get you the links.

CORONA UPDATE!! (You need this to fix the "white boxes" on all of our mods)
mega.co.nz/#!e5AHTCBC!co4BZLLGwHb_BokJCH9GYthpJQMw2mYnGjh-sg_u0mc

Mayberry Mod V1.5
mega.co.nz/#!qhwTEKYL!hJrWcIPmZSEWkCmhGs5ntFcESnhLgGMHW1thd_-WjnQ

Mayberry Mod PATCH V1.5.1 (requires V1.5, this IS NOT a stand alone mod)
mega.co.nz/#!X05zBKLL!STWaWi-rdsKfIirof5s0-WsGH2dnTyLcxfFroJIH4uY

Manchester, NH Mod SINGLE PLAYER
mega.co.nz/#!yhoR1TbR!o3LTPgWftzZzAUsTlW4Kajs7tkmYBKqJAHVfBiFxNEw

Manchester, NH Mod MULTIPLAYER
mega.co.nz/#!q1ZjAaRZ!0tV-Nl2vmczP1U_d6p5rFOkyjjUasDlP4rUK8OBIYWA

Boston Mod 2014 (Version 2.5)
mega.co.nz/#!nsZ1zLhA!Ca_DSglcsHhIRdyjYop5kx71QcNkrtJyXC0N549tMPk

Copied and pasted from there emergency Europe page. Let me know if any of them dontwork.

#652 ENG51INE

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Geschrieben 22 August 2015 - 07:43

Works fine for me


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#653 YukonRob

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Geschrieben 22 August 2015 - 09:02

Back up for me now too. Was down for some days however. Thanks.



#654 Ryan Wainwright

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Geschrieben 24 August 2015 - 08:36

if I could get a bit of help here how do I make a extra parking space in mayberry mod?


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#655 urbestro

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Geschrieben 25 August 2015 - 06:27

Hi, where is link to functional fb profile ? Link in first post is no active.

#656 camhesse1

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Geschrieben 03 September 2015 - 04:03

For what ever reason the 1.5 download link isn't working anymore and either is the corona link(the mega website says download is gone or whatever). Sorry for the inconvenience.



#657 Yohji

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Geschrieben 03 September 2015 - 06:30

I Don't Really Think It's A Sub-Mod


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#658 Newfoundking

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Geschrieben 03 September 2015 - 05:22

Mods that do not meet the requirements for full mod status, which include mods that do not have an original file structure, or greater than 25% original content included are considered sub mods. Looking at several folders in this mod, I see the obvious use of the LA mod as a base, therefore this mod is a submod of the Los Angeles mod. Folders such as Models/Personnel contain the original LA structure (completely unedited) as is the same with Prototypes/Objects and many other instances. 

 

If the creator of this mod wishes to discuss further the status of this mod, they may, otherwise there's no discussion needed


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#659 Mindcat

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Geschrieben 03 September 2015 - 10:09

Let us just enjoy this beautiful mod! 


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#660 jrff64

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Geschrieben 04 September 2015 - 10:24

None of the links work for me they all say the file isn't available