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Mayberry County [Released]


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#21 Rascle_08

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Geschrieben 31 Oktober 2014 - 10:18

No Ladder truck or squad?


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#22 ENG51INE

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Geschrieben 31 Oktober 2014 - 10:21

The ladder and heavy rescue are part of the Mayberry County Fire Protection District

#23 tft.cf

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Geschrieben 31 Oktober 2014 - 10:30

What ? no Ladder truck in this mod ? 

 

if you have multi-story buildings, you must have a ladder truck, this is rule.


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#24 ENG51INE

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Geschrieben 31 Oktober 2014 - 10:33

What ? no Ladder truck in this mod ?

if you have multi-story buildings, you must have a ladder truck, this is rule.

As I just answered, yes there is. It is on the 2nd Alarm assignment available from the menu or using the special call command on the chief

#25 jrff64

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Geschrieben 31 Oktober 2014 - 10:34

What ? no Ladder truck in this mod ? 
 .
if you have multi-story buildings, you must have a ladder truck, this is rule.

on their Facebook page they said it will be off map.

#26 tft.cf

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Geschrieben 31 Oktober 2014 - 10:42

Mayberry is unlike any mod you have played before. Limited water resources, limited personnel, and rough terrain will test your abilities. If you have what it takes, then dive in!

 
I playing some mod like this descriptions. Funny :happy:

 

As I just answered, yes there is. It is on the 2nd Alarm assignment available from the menu or using the special call command on the chief

 
Please show me photo.

 

 

 

last question, can I testing ?


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#27 ENG51INE

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Geschrieben 31 Oktober 2014 - 11:08

Mayberry County Ladder 10-

2013 Pierce 100' RMA

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#28 CFDDIVE11

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Geschrieben 01 November 2014 - 01:56

tft you usually don't ask to test and they said they already have a selected group of testers.


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#29 PFD Emergency Reasponder

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Geschrieben 01 November 2014 - 05:58

This Mod has gotten me very very excited, it looks absoulutely superb, thankyou for creating this mod!!! :D



#30 rcmp123

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Geschrieben 01 November 2014 - 01:23

Two questions:
1. Will the units be in station when you start freeplay?
2. Are the golf carts in the pictures on the FB page drivable?

#31 tft.cf

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Geschrieben 01 November 2014 - 02:17

2. Are the golf carts in the pictures on the FB page drivable?

Probably not, wheels looks original.


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#32 itchboy

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Geschrieben 01 November 2014 - 02:38

Probably not, wheels looks original.

Unless they removed the wheels from the original model and put them back on as separate and working wheels.



#33 tft.cf

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Geschrieben 01 November 2014 - 02:52

Unless they removed the wheels from the original model and put them back on as separate and working wheels.

Golf car is object not vehicle and wheels not full, look this.

 

f6008c460ca4e7d3d110630d3cb819ba.png


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#34 itchboy

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Geschrieben 01 November 2014 - 03:08

Well.....they couldve modified the .v3o and then put it to use as a vehicle in the prototype editor. Just wait for the authors to answer your question.



#35 ENG51INE

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Geschrieben 01 November 2014 - 04:11

Two questions:
1. Will the units be in station when you start freeplay?
2. Are the golf carts in the pictures on the FB page drivable?


Yes the stations are full and come with only a certain number or personnel.
Yes the golf carts are drive able.

#36 ENG51INE

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Geschrieben 01 November 2014 - 04:15

Probably not, wheels looks original.

Do you understand that you could turn a tree or even a basketball hoop into a vehicle as long as you point the prototype to the said .v3o file? Everything is useable in this mod as shown.

#37 tft.cf

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Geschrieben 01 November 2014 - 04:26

Show me video. 

 

In my mod I use this golf car to make Pumper 1.


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#38 ENG51INE

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Geschrieben 01 November 2014 - 04:31

Show me video.

In my mod I use this golf car to make Pumper 1.


You have been awfully demanding. You can see it when the mod is released.

#39 Handsup!

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Geschrieben 01 November 2014 - 04:53

Show me video. 

 

In my mod I use this golf car to make Pumper 1.

 

Could you please stop being demanding and very, very, rude, your opinion is not always correct and you need to learn that, from which your previous encounters you clearly haven't.

 

Looks great! Isn't Bama making a volly script you could use?


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#40 itchboy

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Geschrieben 01 November 2014 - 05:04

Could you please stop being demanding and very, very, rude, your opinion is not always correct and you need to learn that, from which your previous encounters you clearly haven't.

 

Looks great! Isn't Bama making a volly script you could use?

He is. Well....technically I'm the one making it but it will be in Montana v2.