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Mayberry County [Released]


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#501 quasar3210

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Gepost 26 maart 2015 - 02:35

Wow, I have no words..


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#502 Newfoundking

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Gepost 26 maart 2015 - 02:52

Wow, okay, so let's see. Brandon32, you're actually being a dickhead, kinda ironic. Now I could be toyish with you however quite frankly, I don't have the time or patience, so I'll publicly announce it and leave it. Brandon32, you've received a warning for abusive behaviour in this topic, a separate warning for the report you sent on randomperson139 calling him a dickhead, and a suspension for two weeks for your attitude, as well as a moderator preview for two weeks after. As always, if you attempt to evade our ban, you will receive a permanent IP ban, and you'll never see the light of this site again. Quite frankly, we don't want you on our site. You're not welcome here. 

 

If anyone else would like to join in, I've got 47 ban points waiting for you too ;)


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#503 iWonderPets

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Gepost 27 maart 2015 - 01:17

That was nice. Anyway, I have an issue that I need help with. I installed the update patch and the firehouses are missing their models :( 



#504 quasar3210

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Gepost 27 maart 2015 - 01:20

I think u will have to reinstall the mod from scratch. It sounds like something ended up in a wrong folder to me


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#505 iWonderPets

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Gepost 27 maart 2015 - 01:21

I think u will have to reinstall the mod from scratch. It sounds like something ended up in a wrong folder to me


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I did that 3 times lol it says Prototype Model or something with like a 3D house 



#506 quasar3210

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Gepost 27 maart 2015 - 01:46

Someone earlier had a similar problem and i think they had to reinstall the whole game. As somehow the main files got messed up. Im not 100% sure thats what happened though


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#507 Newfoundking

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Gepost 27 maart 2015 - 03:42

The problem lies within the prototype pointing to an invalid model file. Open up the prototype in the editor and see where it points to and first if in fact there is a file, and secondly, if that file is in fact valid


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#508 iWonderPets

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Gepost 27 maart 2015 - 05:06

The problem lies within the prototype pointing to an invalid model file. Open up the prototype in the editor and see where it points to and first if in fact there is a file, and secondly, if that file is in fact valid

Ok. Im going to apologize in advance, I am sorry that I am slow with this kind of stuff but uh, what editor? e_e



#509 RangerConlin

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Gepost 27 maart 2015 - 06:12

The Emergency 4 editor.  Go here http://forum.emergen...gory/1-english/ for some good tutorials on how to do everything.


 


#510 iWonderPets

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Gepost 27 maart 2015 - 09:37

The Emergency 4 editor.  Go here http://forum.emergen...gory/1-english/ for some good tutorials on how to do everything.

Much appreciated. Um I saw nothing there that could help me to be honest.

Like I said, I am slow. I realized that v1.5 was a TOTALLY DIFFERENT thing so I downloaded the v1.5.1 patch and put it in v1.4 .. >_> That is why it didn't work. But now the emergency vehicles are like .. green see through models when I look at them from the other side of a wall or building/solid surface.



#511 theparanoid

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Gepost 28 maart 2015 - 01:50

Much appreciated. Um I saw nothing there that could help me to be honest.
Like I said, I am slow. I realized that v1.5 was a TOTALLY DIFFERENT thing so I downloaded the v1.5.1 patch and put it in v1.4 .. >_> That is why it didn't work. But now the emergency vehicles are like .. green see through models when I look at them from the other side of a wall or building/solid surface.

Well delete the mod. Download 1.5 and then install patch 1.5.1.

#512 iWonderPets

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Gepost 28 maart 2015 - 04:45

Well delete the mod. Download 1.5 and then install patch 1.5.1.

*facepalm* I did .. now I have a completely different problem. When I look at vehicles or the characters through a wall or building I see them as green 3D models. 



#513 TheHockeydude39

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Gepost 28 maart 2015 - 04:47

*facepalm* I did .. now I have a completely different problem. When I look at vehicles or the characters through a wall or building I see them as green 3D models. 

 

 

What you can do is disable that in the settings. That is a game thing, not a mod thing.


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#514 theparanoid

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Gepost 28 maart 2015 - 05:09

*facepalm* I did .. now I have a completely different problem. When I look at vehicles or the characters through a wall or building I see them as green 3D models.

Then maybe you should say so. Instead copping and attidute with people trying to help. Go fix it your self then. And stop asking for help. If you going to be rude!

#515 willowfork fire capt

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Gepost 28 maart 2015 - 09:29

Then maybe you should say so. Instead copping and attidute with people trying to help. Go fix it your self then. And stop asking for help. If you going to be rude!

Exactly



#516 iWonderPets

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Gepost 28 maart 2015 - 10:07

What you can do is disable that in the settings. That is a game thing, not a mod thing.

._. I swear Im such a newbie. Where is that found in the settings?



#517 TheForceRD

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Gepost 29 maart 2015 - 02:28

I think the facebook link is broken...


                                                                                   Kmpjq5P.gif

                                                                     NYCFire-sig-3.gif


#518 Turk_WLF

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Gepost 29 maart 2015 - 04:27

Here is the working link...

 

https://www.facebook.com/bostonmodguys

 

then click on the Notes tab to get to the downloads

 

I think there is an error in the hyperlink on the first link on the front page.



#519 iWonderPets

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Gepost 29 maart 2015 - 05:07

Then maybe you should say so. Instead copping and attidute with people trying to help. Go fix it your self then. And stop asking for help. If you going to be rude!

I just realized what you said, what attitude ._. what are you talking about? I was facepalming cause I was dumb and installed the wrong thing.. 

?????????????????



#520 YukonRob

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Gepost 30 maart 2015 - 10:23

I can't figure out how to call the first alarm (I can call a 2nd alarm or extras resources) or to get the doors to open or the crews into the trucks. I'm obviously missing something.