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Mayberry County [Released]


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#461 The Loot

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Geschrieben 26 Februar 2015 - 12:17

 

I tried my own method. Its a bit intrusive though.

  • Normal method of placing wye/water supply BUT
    • Only the FF who set up the supply/wye/extension can remove it
    • If you select the wrong FF, the game will script the right one for you
    • The problem lies here. It isn't obvious that another FF has been selected, so he may be in the middle of doing something else important when you send him to remove the thing
    • Also, the FF would have to be on the map in the first place. Can't send him away otherwise -GAME CRASH-

 

I'd suggest going back to the original way, and then adding the ChangePrototype line in the appropriate places. Other than the invisible firehose, I've never run in to any issues.



#462 jamnj88

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Geschrieben 03 März 2015 - 02:49

If there is coming new version, please change fire spreading speed, and remove all gas explosion events, or less them..

The fire spread is already turned down in the mod. If the fires get out of control you need to use some better unit managment



#463 noahb18

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Geschrieben 07 März 2015 - 10:29

I love the new changes in 1.5, but Rescue 4 and Tanker 1 (forestry tanker) get stuck in the station. Any fix? Thank you for your hard work



#464 Ace

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Geschrieben 08 März 2015 - 12:21

So far so good. The water bomber doesn't drop water and is way off course.


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#465 Tevion2GO

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Geschrieben 08 März 2015 - 01:05

I just feel that Mayberry is getting more bugs with each version the team release. Another thing that annoys me is: Why isn't the modder able to include those two Corona files in his mod folder from the beginning?

Instead they tell you to change your main game files.

Rule nr.1 never change your main game files without backup. The white squares will also be gone if you include the coronas in your modfolder in the right directionary.

One thing I do like is the new main firestation although I will need to play a little with the physics and collisions to get squad 4 out of its bay.



#466 The Loot

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Geschrieben 08 März 2015 - 08:59

Why isn't the modder able to include those two Corona files in his mod folder from the beginning?

Because they might not be allowed to?

The white squares will also be gone if you include the coronas in your modfolder in the right directionary.

Never worked for me.

Instead they tell you to change your main game files. Rule nr.1 never change your main game files without backup.

In this case, these are NEW files, as far as I remember.



#467 Tevion2GO

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Geschrieben 08 März 2015 - 09:17


 

 

 

Never worked for me.

 

 

 

Really? Hmm that's odd. I just created a Coronas folder inside the Textures folder and it worked brilliant. If I remember correctly Montana has an extra Coronas folder, too.

Well I am just very carefull with my main files but it's a completely different story if those are new files.



#468 Mentor1159

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Geschrieben 08 März 2015 - 09:21

Really? Hmm that's odd. I just created a Coronas folder inside the Textures folder and it worked brilliant. If I remember correctly Montana has an extra Coronas folder, too.
Well I am just very carefull with my main files but it's a completely different story if those are new files.

The problem with that though, for those of us that actually mod, adding that into there creates duplicates inside the editor when creating lights. Its a real pain in the butt!

#469 Tevion2GO

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Geschrieben 08 März 2015 - 09:32

The problem with that though, for those of us that actually mod, adding that into there creates duplicates inside the editor when creating lights. Its a real pain in the butt!

Ah This makes sense. I found that out once while adding different equpment.



#470 Blake Miller

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Geschrieben 09 März 2015 - 02:50

It's like the modder has said before if you don't like what he has made or continues to update then don't play his mods. He does all the work on his own. Give him the credit he deserves for all the hard work he has done.

#471 BeastyBill88

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Geschrieben 09 März 2015 - 03:23

It's like the modder has said before if you don't like what he has made or continues to update then don't play his mods. He does all the work on his own. Give him the credit he deserves for all the hard work he has done.

Agreed, people seem to forget (or don't understand) how much time and work go into making mods for EM4.


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#472 msduncan96@yahoo.com

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Geschrieben 09 März 2015 - 12:56

I downloaded the mod but can't find a folder to put it in. Every time I put it in the em 4 mod editor it says fatal error. Please advise?

#473 itfosho

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Geschrieben 09 März 2015 - 01:09

mods go under sixteentons\em4\mods  when you launch the game and go in to the mods tab it will find them



#474 TheNorthernAlex

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Geschrieben 09 März 2015 - 06:00

I am not changing the fire spread or the explosions.  It all depends on your system which events you get when.  When I play personally, I rarely get any fires and get all car accidents and medical calls, and my fires do not spread very quickly.

and than there is me, that starts out with a Appliance Fire and ends up with a 7 Alarm half the city burned down and MCU working overtime. except for the Engine Pumper getting stuck in the bay I do love 1.5.0

 

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#475 msduncan96@yahoo.com

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Geschrieben 09 März 2015 - 07:30

does anyone know how to fix the white blocks over the lights. Although great mod love the little details.



#476 Newfoundking

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Geschrieben 09 März 2015 - 07:36

Coronas. They're called coronas. You need to install the correct ones. Search "Coronas" in this topic up top


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#477 fattboi94

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Geschrieben 09 März 2015 - 10:24

After playing for a while, I get this script error. "LAPoliceToStation" Illegal Pointer". It happens after playing for about 10 mins, and it also did it in v1.4.1.



#478 mcgillicuddy

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Geschrieben 10 März 2015 - 05:59

So I love this mod but I am a bit of a newbie to anything other than LA vanilla so my question is regards to the stryker stretcher.  When I start my game I typically have an emergency medical call and my ambo responds with two paramedics.  I am able to get the backboard out and get the patient stabilized but for the life of me I can't figure out how to get the stretcher out!  When I click on a paramedic and hit the retrieve equipment button the backboard icon has a red X through it.  What am I doing wrong?



#479 Codz

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Geschrieben 10 März 2015 - 07:19

So I love this mod but I am a bit of a newbie to anything other than LA vanilla so my question is regards to the stryker stretcher.  When I start my game I typically have an emergency medical call and my ambo responds with two paramedics.  I am able to get the backboard out and get the patient stabilized but for the life of me I can't figure out how to get the stretcher out!  When I click on a paramedic and hit the retrieve equipment button the backboard icon has a red X through it.  What am I doing wrong?


I believe this mod still uses the two man stretcher.

#480 quasar3210

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Geschrieben 10 März 2015 - 07:58

I believe this mod still uses the two man stretcher.

Correct,  Highlight both medics and then the stretcher command is available.