I'm no expert at scripting... So were abouts in the move to script do I need to put this? Thanks in advance.
It has already been fixed in the coming update
Geschrieben 31 Dezember 2014 - 10:04
I'm no expert at scripting... So were abouts in the move to script do I need to put this? Thanks in advance.
It has already been fixed in the coming update
Geschrieben 31 Dezember 2014 - 10:05
It has already been fixed in the coming update
Ah ok, thanks for letting me know
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Geschrieben 31 Dezember 2014 - 11:22
Dont know if this has been mentioned but the units at station one don't like to park in there bays. They like the park outside horizontally
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Geschrieben 01 Januar 2015 - 03:08
I noticed that too
Do you enjoy text based role-play? Well if you do come visit ERT and take on the role of a Firefighter, EMT (or Paramedic) or a Police officer. Its a great community with a great group of people!
http://www.ertrpg.com/
Geschrieben 01 Januar 2015 - 03:32
I'm no expert at scripting... So were abouts in the move to script do I need to put this? Thanks in advance.
Somewhere in CheckPossible and CheckTarget
Or you could wait for the patch of this mod.
Geschrieben 01 Januar 2015 - 03:59
Geschrieben 01 Januar 2015 - 06:13
Somewhere in CheckPossible and CheckTarget
Or you could wait for the patch of this mod.
Lol already got the patch. Thanks though Itchboy.
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Geschrieben 01 Januar 2015 - 12:38
Just posting to report a bug...
When hovering over objects/vehicles, things on fire using a vol FF the command is ALWAYS "put on turnout gear" even though they are already wearing it. And because I have gone to extinguish fires using a vol and that command comes up and he runs off and bugs out any vehicle he was attached to with a hose. The vehicle is then bugged completely i.e. It will not return to station, it will not move or go back to HQ. Don't get me wrong this is a great mod but the commands for vols need to be tweaked a bit more.
This is in version 1.4 and 1.4.1
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Geschrieben 01 Januar 2015 - 01:02
That's an issue with the volunteer script. I am going to try and add a different script for the volunteers.Just posting to report a bug...
When hovering over objects/vehicles, things on fire using a vol FF the command is ALWAYS "put on turnout gear" even though they are already wearing it. And because I have gone to extinguish fires using a vol and that command comes up and he runs off and bugs out any vehicle he was attached to with a hose. The vehicle is then bugged completely i.e. It will not return to station, it will not move or go back to HQ. Don't get me wrong this is a great mod but the commands for vols need to be tweaked a bit more.
This is in version 1.4 and 1.4.1
Geschrieben 01 Januar 2015 - 01:07
That's an issue with the volunteer script. I am going to try and add a different script for the volunteers.
Oh really? Bugger, everything else works great its just that one bug which then in turn bugs out vehicles. Maybe changing the priority of the "put on turnout gear" command would fix it. If that is possible of course.
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Geschrieben 01 Januar 2015 - 01:08
Yeah I'll look at it. Every time I try to move on to something else, Mayberry draws me back in, hahaOh really? Bugger, everything else works great its just that one bug which then in turn bugs out vehicles. Maybe changing the priority of the "put on turnout gear" command would fix it. If that is possible of course.
Geschrieben 01 Januar 2015 - 01:34
Yeah I'll look at it. Every time I try to move on to something else, Mayberry draws me back in, haha
If you can that would be great, lol it only wants a hug and told that its a good mod
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Geschrieben 01 Januar 2015 - 05:05
everytime you guys update game I see less hydrant so everytime I have to update the map by adding hydrant. The Fire fighting Airplane doesn't extinguish some fire in some of the corner of the map like the upper corners of the map.
Geschrieben 01 Januar 2015 - 05:10
We haven't changed any hydrants so there are no less than other versions. It is hard to get into the corners on any map.everytime you guys update game I see less hydrant so everytime I have to update the map by adding hydrant. The Fire fighting Airplane doesn't extinguish some fire in some of the corner of the map like the upper corners of the map.
Geschrieben 01 Januar 2015 - 08:14
I find it great to see this mod being updated constantly. Thank You!
Peace is constructed, not fought for.
~Brent Davis
Geschrieben 02 Januar 2015 - 03:17
For some reason all of the Ambulances refuse to transport to the hospital. I click the command, but they never move. There's no error, they don't get stuck, they just stay in one place. I'm assuming this has to be a problem on my end since no one else is reporting it, but do you have any idea what it could be?
Geschrieben 02 Januar 2015 - 04:08
I might be stating the obvious.... but re-install the mod.For some reason all of the Ambulances refuse to transport to the hospital. I click the command, but they never move. There's no error, they don't get stuck, they just stay in one place. I'm assuming this has to be a problem on my end since no one else is reporting it, but do you have any idea what it could be?
Didn't think ti was large compared to most peoples sig.... But alrightly then
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Geschrieben 02 Januar 2015 - 04:23
I might be stating the obvious.... but re-install the mod.
Tried that. I also had the same problem with the previous version of the mod
Geschrieben 02 Januar 2015 - 08:53
Everytime the Canadian Airplane flights above Emergency vehicles, they get damage.