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Mayberry County [Released]


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#321 ENG51INE

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Geschrieben 26 Dezember 2014 - 12:13

like elsewhere on my computer?

In your mods folder. The issue many people have been having is that when they "install" the mod, they don't realize that it is inside another folder, which causes the issues with the statement being too long. Try deleting the entire mod and redone loading it.

#322 Firefighter5

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Geschrieben 26 Dezember 2014 - 02:02

I got it to work now haha, but it crashed when I sent one of my police units to the station. I am not sure which one though. Also, in V 1.2 I could use the tanker as a relay pumper from the hydrant, now I cant do that anymore in 1.3 will that be changed in 1.4 or no? I feel like it would be pretty nice with long lays like that if you could use an engine or tanker to relay water


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#323 CFDDIVE11

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Geschrieben 29 Dezember 2014 - 11:32

Version 1.4 has been released. It's on there facebook page.


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#324 EmergencyFan97

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Geschrieben 30 Dezember 2014 - 05:10

1.4 is pretty nice, and I've only found one bug so far--the master stream on the aerial doesn't work. FF operating the aerial doesn't do anything, and I can't tell him to extinguish.
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#325 CFDDIVE11

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Geschrieben 30 Dezember 2014 - 05:32

It works for me


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#326 TheHockeydude39

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Geschrieben 30 Dezember 2014 - 05:32

1.4 is pretty nice, and I've only found one bug so far--the master stream on the aerial doesn't work. FF operating the aerial doesn't do anything, and I can't tell him to extinguish.

1. Which ladder?

2. It works like a charm for me. Did you have it hooked up to a hydrant/tanker? Because if the water tank ran out, it will not work anymore.

Didn't think ti was large compared to most peoples sig.... But alrightly then

 

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#327 TheForceRD

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Geschrieben 30 Dezember 2014 - 03:32

Everytime the Canadian Airplane flights above Emergency vehicles, they get damage. 


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#328 itchboy

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Geschrieben 30 Dezember 2014 - 03:53

Everytime the Canadian Airplane flights above Emergency vehicles, they get damage. 

Thats a feature in EM4, not the mod



#329 rescue_nerd

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Geschrieben 30 Dezember 2014 - 04:15

Version 1.4 has been released. It's on there facebook page.

Thanks for telling us I'm downloading it right now. :xmas:


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#330 999madtom

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Geschrieben 30 Dezember 2014 - 04:28

Is there a way you can get firefighters in normal turnout gear not in SCUBA? Because mine can only go from station t-shirt to SCUBA gear.


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#331 Mrtucker555

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Geschrieben 30 Dezember 2014 - 04:36

i cant get on to the facebook page does anyone have a better link?



#332 ENG51INE

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Geschrieben 30 Dezember 2014 - 04:39

Is there a way you can get firefighters in normal turnout gear not in SCUBA? Because mine can only go from station t-shirt to SCUBA gear.

That's all that I put in the mod

 

The Facebook page which has been posted many times already is https://www.facebook.com/bostonmodguys



#333 Mrtucker555

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Geschrieben 30 Dezember 2014 - 04:42

my apologies i tried using the link on the first page and got an error thats the only reason i asked



#334 999madtom

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Geschrieben 30 Dezember 2014 - 04:50

That's all that I put in the mod

 

The Facebook page which has been posted many times already is https://www.facebook.com/bostonmodguys

Ok, sorry about that.


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#335 EmergencyFan97

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Geschrieben 30 Dezember 2014 - 05:11

The ladder in Station 1. And yeah, I had it connected to a hydrant. I'll try again later, see if it replicates.
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#336 TheForceRD

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Geschrieben 30 Dezember 2014 - 05:11

Thats a feature in EM4, not the mod

is it possible to disable that?


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#337 ENG51INE

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Geschrieben 30 Dezember 2014 - 05:14

is it possible to disable that?

No. It is not possible to alter the way the game operates.
Let me ask you this... What happens in real life when you drop thousands of gallons of water onto people and vehicles from a plane traveling at 200 miles per hour and from 1,000 +/- feet?

#338 TheForceRD

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Geschrieben 30 Dezember 2014 - 05:20

No. It is not possible to alter the way the game operates.
Let me ask you this... What happens in real life when you drop thousands of gallons of water onto people and vehicles from a plane traveling at 200 miles per hour and from 1,000 +/- feet?

lol you right... but is really annoying that you have half of the town on fire and all your vehicles are blowing up. 


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#339 Ace

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Geschrieben 30 Dezember 2014 - 05:49

1.4 with black/orange rigs


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#340 ENG51INE

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Geschrieben 30 Dezember 2014 - 05:59

The dispatcher in station 1 can open any bay door from the buttons on the wall. The buttons are color coded for each station according to the districts's color