Go into the mod folder and delete all county units from the units folderI downloaded the Singleplayer version. For some reason, when I call out the Mayberry County Commisioner, the game crashes. The editor will crash as well when I select the unit. Has anyone else had this issue? If so, how do you fix it?
Mayberry County [Released]
#301
Geschrieben 22 Dezember 2014 - 12:07
#302
Geschrieben 22 Dezember 2014 - 01:12
So the "County C1- County C3", right?
#303
Geschrieben 22 Dezember 2014 - 01:14
Quite a good mod, got to play it just this morning.
#304
Geschrieben 23 Dezember 2014 - 02:06
Can someone help me, I downloaded the mod a couple days ago and everytime I try to load it, it crashes, like when I am loading it from the modification menu, it crashes to the desktop with no error.
Please help me
EDIT: Found out it was MCC1 model so I replaced it with MCC2 and it is fixed
#305
Geschrieben 23 Dezember 2014 - 09:51
It did the same for me. Try going into the editor and see if it works (load up the mod) then try again in-gameCan someone help me, I downloaded the mod a couple days ago and everytime I try to load it, it crashes, like when I am loading it from the modification menu, it crashes to the desktop with no error.
Please help me
http://www.youtube.com/user/999madtom
St John Ambulance Cadet
Volunteer Police Cadet
Emergency Service enthusiast, PM me if any questions about English Emergency Services.
#306
Geschrieben 23 Dezember 2014 - 11:48
And even before you do that, try reading the other posts above because it has been answered 3 times already.It did the same for me. Try going into the editor and see if it works (load up the mod) then try again in-game
#307
Geschrieben 23 Dezember 2014 - 11:52
And even before you do that, try reading the other posts above because it has been answered 3 times already.
It doesn't crash the game when I call the Commissioner. But I do that and it works perfectly.
http://www.youtube.com/user/999madtom
St John Ambulance Cadet
Volunteer Police Cadet
Emergency Service enthusiast, PM me if any questions about English Emergency Services.
#308
Geschrieben 23 Dezember 2014 - 11:53
For some people it works, others it doesn't.It doesn't crash the game when I call the Commissioner. But I do that and it works perfectly.
#309
Geschrieben 24 Dezember 2014 - 01:57
I downloaded the mod today, installed it, and ran it. Everything works fine except.... all emergency lights and the street sign lights are all white squares instead of the actual lights flashing. Maybe I didn't install something right?
#310
Geschrieben 24 Dezember 2014 - 01:58
Corona Update..... Look up about 20 posts...I downloaded the mod today, installed it, and ran it. Everything works fine except.... all emergency lights and the street sign lights are all white squares instead of the actual lights flashing. Maybe I didn't install something right?
#311
Geschrieben 24 Dezember 2014 - 02:05
I thought I scanned all the posts but I guess I over looked that one. Thank you.
#312
Geschrieben 24 Dezember 2014 - 04:21
Love the mod, having a bit of an issue with 1.3 though. Hopefully I can make it work. On a side note it wont let me view the FB page?
Do you enjoy text based role-play? Well if you do come visit ERT and take on the role of a Firefighter, EMT (or Paramedic) or a Police officer. Its a great community with a great group of people!
http://www.ertrpg.com/
#313
Geschrieben 26 Dezember 2014 - 06:26
Love the mod, having a bit of an issue with 1.3 though. Hopefully I can make it work. On a side note it wont let me view the FB page?
What issue are you having with it so I can try and help you with it
Jamnj88
Mayberry Chief of Operations
#314
Geschrieben 26 Dezember 2014 - 08:39
#315
Geschrieben 26 Dezember 2014 - 08:45
We have added the volunteer script thanks to NYCERU. There are also a lot of other additions that have been added. All vehicles crashes have been redone and moved around. Stay tuned!
Montana volunteer script? Or your own volunteer script.
If you are using mine, I would like to ask if it was easy to add it in.
#316
Geschrieben 26 Dezember 2014 - 08:48
It's the one by BMA with some minor edits, not sure about the Montana Script as I don't play a lot of other mods. It's fairly easy to add.Montana volunteer script? Or your own volunteer script.
If you are using mine, I would like to ask if it was easy to add it in.
#317
Geschrieben 26 Dezember 2014 - 08:51
It's the one by BMA with some minor edits, not sure about the Montana Script as I don't play a lot of other mods. It's fairly easy to add.
Oh. Okay. BMA made his own volunteer script, and so did I. Montana mod uses mine. His volunteers are on map (I think) whereas mine are off map.
This explains his comments on the Montana mod topic. I understand it now that there are actually two of these available. Your reply has given me an answer to my question.
#318
Geschrieben 26 Dezember 2014 - 09:20
What issue are you having with it so I can try and help you with it
Jamnj88
Mayberry Chief of Operations
I get that a message saying that the destination path is too long the the E350 lights, when I went in and shortened them it still didnt work
Do you enjoy text based role-play? Well if you do come visit ERT and take on the role of a Firefighter, EMT (or Paramedic) or a Police officer. Its a great community with a great group of people!
http://www.ertrpg.com/
#319
Geschrieben 26 Dezember 2014 - 11:56
Make sure that you only have the folder containing the mod files in your mods folder. Sometimes it shows up as inside a second folder.I get that a message saying that the destination path is too long the the E350 lights, when I went in and shortened them it still didnt work
#320
Geschrieben 26 Dezember 2014 - 12:03
Make sure that you only have the folder containing the mod files in your mods folder. Sometimes it shows up as inside a second folder.
like elsewhere on my computer?
Do you enjoy text based role-play? Well if you do come visit ERT and take on the role of a Firefighter, EMT (or Paramedic) or a Police officer. Its a great community with a great group of people!
http://www.ertrpg.com/