Yup that's what I meant
It will be in German because it's being made in Germany. They'll probably make French, English, etc. versions as well, but, at least for sure, German.
Geschrieben 11 August 2014 - 03:32
What are the system requirements?
Coder, GFX, & Movie Maker
Geschrieben 11 August 2014 - 04:56
Wow. Totally cool. The screenshots look great but would love to see what the actual gameplay images look like.
Geschrieben 12 August 2014 - 05:28
im hoping there will be a digital download option for buying the game and I hope its stable for windows 8.. although nothing really is stable on windows 8
Let me know if anyone has heard anything more on this
Geschrieben 13 August 2014 - 12:12
First time logging in in months and my first positive vote and it says I've reached my quota for the day.
I was trying to like heyjoojoo post. I agree 100%
Nice images, but are the the cut scene movie images or are they gameplay images???
All in all from what I've read and seen it looks great.
The road builder will be awesome and will be interesting to see if there are any limitations. Nothing crazy. I wonder will the roads account for inclines the vehicles run into problems with on mods and won't allow them. It will be interesting to see how the lane markup variety offered. We have that shared turn lane, so I wonder if they already have it. Also would the traffic be able to handle that as well. You guys know the middle lane that you can drive into from either direction to make a turn? That's what I'm talking about. The initial selling point when they announced the game in 2013 was a bigger map so I will assume this is so even though no mention of it. I would have thought they would have shown a little bit of that aspect that it is bigger. I like the weather conditions feedback I heard. I hope issues related to those conditions will be part of the game as well. The same with some public works. Can't have snow and no snow plow truck right???!!!
Buildings...
I see tall buildings in some pics, but are the accessible? And with more than one entrance!!!
Path intelligence...
Nice feedback on that, but I too wonder how much smarter will it be in some aspects. Will cars move over for vehicles intelligently?? I'm not talking sidewalks. We all know people don't drive on sidewalks to move for emergency vehicles. At least not in the USA. Sometimes they don't move at all. Lol! Not really funny, but you get the point. Will cars redirect intelligently such as when a lane is blocked will it change lanes when directed by police, police car, flares, cones accident? The same when redirected to turn around for road closed, etc...
The same goes for people redirection. EM4 we had to keep revisiting our police because people kept finding away to get around them. I'd like it to be more realistic with redirecting them. It would be nice to have a block command and a scatter command. This way blocking would mean people would simply not pass a point. Scatter would be more for dangerous situations that involve shooting or possible explosions. But I shouldn't have to come back to that command.
Will cars have smarter AI for various intersections?
Not just stop lights, but stop signs, yield signs, not jamming up intersections needlessly. I know it can happen, but many times the lights would stop cycling because of the "zone" so the traffic stopped in all directions.
Will the vehicles travel in the road and not across sidewalks and various areas that really was not realistic. Oh... and please no stuck ambulances where the paramedics get out and cart the victim to the hospital. / 8
Got off track. Building roofs. Accessible?
More control over fire truck ladders to determine where they reach. Fireman ladders for house fires. Is this part of the game?
Will there be ground events? sink holes, manholes, basements of buildings, etc... just you know like the cars under water in EM4? Smarter pointers for elevated roads? There appeared to be a problem with EM4 and overpasses. Not sure if that was because of Mod design.
I see more vehicles..
Hopefully a separate police chopper from swat chopper. / 8
Smarter K9 and search dogs that don't get lost or detached from the unit that we can no longer interact with. The same with the bomb squad.
Hopefully more equipment... not endless. Make this part of our budget too.
More command options per vehicle..
Since vehicles have radios we should be able to issue radio commands/communications from the vehicle and not just from a police, fire, ems. Public works should be able to provide general calls too: Police, Fire, Ems for what's in their range.
More command options per entity...
Again based off La 1.9 style. Police should be able to call all police specifically except swat or FBI. There you might limit to a captain which there was none in EM4 like they did fire and ems. Police can call for tow trucks. Fire trucks for fire or accident so they get the right people there. This is much more fun and realistic for me rather than going back to the station to call someone out. Same with fire. They should be able to call the light and heavy weight vehicles and specify the need. Fire chief and ems captain should be able to call the ambulance for multiple victims. I know this can be coded, but really it should already be there.
It sounded as if I might get my wish of mixing in the missions with everyday freeplay. If so that will make it more interesting as well.
I hope they have done away with the exaggeration of easily exploding vehicles. That was wildly overdone in my opinion previously. The same with the fires that sometimes spread way too fast. Now... if they have seasons of drought then that is different and can be implemented into the game as well. So much that can be added.
Also not all car accidents or rescues require ambulance transport. Not everyone should be down in a pool of blood. That should mean a serious injury. Getting shoot multiple times should require quick emergency service, but in EM4 it did not. I would also like to be able to exam vehicles for number of victims in a vehicle rather than depending on carcutter highlighting a vehicle.
Finally... the editor and SDK...
The editor sounds nice, but as someone said I hope the file types allow for modelers to use their preferred app. Z Modeler worked and then it didn't work and there were the locked files, etc... Open up the how-to rather than limit it to a select few. The same with the SDK. I couldn't get info on that for nothing and finally got it, but by then new version was talked about so I just limited my time to doing some minor stuff to extend the life of EM4 and prepare for EM5.
The game is nice, but I'd like to believe having the information for Modding more out in the open will increase revenue. Making it easier to build Mods should do the same. Consistency as well. I created accidents. No problem. As soon as I created a big bus accident with 15-20 victims things didn't work right. Debris would not disappear sometimes. Not just on the what I created, but what came from the actual Mod builder as well. Rotation of vehicles could be painful too. Well until you knew the trick which seems like no trick at all once you know it right?
In any case I will buy the new version when it comes out and hopefully run my house even crazier with more than just "resist! resist!" chants. Lol! And hopefully in 2015 I can get my first Mod out with most of whatever I'm talking about that might not be included in the game... in it.
n00bingtarget... I wanted to like that poster too, but for some reason the forum said I've exceed my maximum even though I haven't been here for months. But your post speaks to my feels exactly!!!!!
Geschrieben 14 August 2014 - 07:51
A small gameplay from the German-website 'Emergency Newstime'.
Geschrieben 14 August 2014 - 01:54
i hope we can make em5 mods because i saw they said that we could make maps but they did not say anything about new mods like la for example
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
Geschrieben 14 August 2014 - 03:27
It looks nice, BUT I don't plan on buying it until their is an English version released.
Geschrieben 14 August 2014 - 09:13
It looks nice, BUT I don't plan on buying it until their is an English version released.
Same
'Murica!!
Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod, Rockport mod.
State & National Park enthusiast can help modders in park related issues.
My statements in no way respect the views of any agency I am or was formerly associated with.
Geschrieben 14 August 2014 - 11:26
One thing for sure is that you can't enable/disable lights or any other vehicle features based on the HUD in the video.
When he clicks on the fire truck, the menu blows to "HQ" and " Disembark" buttons. I don't see any icon or buttons that would indicate vehicle features like turn signals, blue lights, special lights, etc.
Another concern of mine is that when the ambulance (?) pulled up behind the fire truck at the accident, if you look closely you will see impressive radiation glowing off the rear of the truck from the ambulance's light source. This might also indicate that the lights in the game engine comes like that, and might not be customizable in the editor. I don't really see that kind of correlation in the video atm.
However everything else is really sweet, especially the ped animations. I'm looking forward to better quality videos in the future.
Geschrieben 15 August 2014 - 12:44
Geschrieben 15 August 2014 - 04:28
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
Geschrieben 15 August 2014 - 04:40
First time logging in in months and my first positive vote and it says I've reached my quota for the day.
n00bingtarget... I wanted to like that poster too, but for some reason the forum said I've exceed my maximum even though I haven't been here for months. But your post speaks to my feels exactly!!!!!
I believe the option to like a post was disabled for standard users, hence it not working.
But if you get it via steam it's unlikely you can mod it
Why? Current games available via steam can still be modded (provided there are mods available in the first place). The main game files can still be accessed too, if you know where to look.
Geschrieben 15 August 2014 - 08:46
Alot of games i have downloaded haven't allowed me access to the files
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
Geschrieben 15 August 2014 - 11:22
Well I now for fact I got gtaiv from steam and I have mod it. Replaced cars, installed els8 and lcpdfr and other modsAlot of games i have downloaded haven't allowed me access to the files
Geschrieben 16 August 2014 - 01:53
A few games that are modifiable on steam: L4D2, Portal, Arma 2, Arma 3, Civilazation 5, ect.
Coder, GFX, & Movie Maker
Geschrieben 16 August 2014 - 02:28
Scotland, the only country in the world where our national animal doesn't exist and our national flower is a weed...
Geschrieben 16 August 2014 - 02:03
Oh, here is a list of all modifiable games on steam currently. http://store.steampo...ag/en/Moddable/
Coder, GFX, & Movie Maker
Geschrieben 28 August 2014 - 07:13
Emergency 5 is available via an Dutch supplier, im waiting on the admin for an reaction.
Geschrieben 01 September 2014 - 07:27
I have to say the graphics are intentness the map work is looking incredible. The game play looks awesome with the add on's.
The lights on the units not bad much better from the pass. The light issue could be fake volume causing the lights to glare up! my guess.
What is Steam out there. I bought a a pc Call of Duty Black Ops 2. i could not install it because of Steam which I think is a loaded of crap!. When you punches a game you should be able to play it without having to sing up for anything unless is to stop illegal pirating. Thanks for sharing the video.
Whats up!