Well yeah, they are ingame. But probably just made with special effects, annd hard to get it like that ingame. But yes it is ingame i think, but with special effects etc.
New Pictures From Emergency 5
#61
Gepost 22 oktober 2014 - 08:55
#62
Gepost 22 oktober 2014 - 12:26
Well yeah, they are ingame. But probably just made with special effects, annd hard to get it like that ingame. But yes it is ingame i think, but with special effects etc.
the effects on the flashing lights are ingame to, was watching the gamescom and saw that effect.
#63
Gepost 22 oktober 2014 - 01:23
i hope vehicles dont go through each other in the full game
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#64
Gepost 22 oktober 2014 - 02:54
i hope vehicles dont go through each other in the full game
They said themselves this was still a development stage of the game, a lot has probably been changed since. I think in an interview somewhere they said something's were disabled due to them still being in development... if I am remembering correctly of course.
I don't think any effects are used, although I think like you said RangerDog they're just taking up close images of the game - a view that most of the time players don't tend to see, there are many screenshots showing the view that's more standard, the game looks as beautiful. With the graphics being phenomenally improved on their new engine, perspective of the game looks to be closer and at a better angle, being able to see and witness many more details.
#65
Gepost 22 oktober 2014 - 04:24
Still looks impressive, the date is so close. It's nearly here.
#66
Gepost 22 oktober 2014 - 05:50
They said themselves this was still a development stage of the game, a lot has probably been changed since. I think in an interview somewhere they said something's were disabled due to them still being in development... if I am remembering correctly of course.
I don't think any effects are used, although I think like you said RangerDog they're just taking up close images of the game - a view that most of the time players don't tend to see, there are many screenshots showing the view that's more standard, the game looks as beautiful. With the graphics being phenomenally improved on their new engine, perspective of the game looks to be closer and at a better angle, being able to see and witness many more details.
Well, i don't know that ofcourse. But even if they used special effects, it still looks great if you imagine it some uglier
#67
Gepost 27 oktober 2014 - 04:09
The modding community will have a blast with this, even new editors will hopefully have fun with this new engine editor.
I found Emergency 4 editor extremely hard to figure out properly.
#68
Gepost 28 oktober 2014 - 02:00
It will be awesome if it can be moded
#69
Gepost 28 oktober 2014 - 03:36
I know for a fact I'm not going to be able to run this on my system :/ so I think I will stick to EM4.
Private Projects & Contributions
-Blues & Twos Mod-
-Tri-County Mod-
-Fairfax County Mod-
You can watch gameplay of my projects here on my YouTube Channel
#70
Gepost 29 oktober 2014 - 07:53
Preorder with digital bonus.
tft.cf - Zachranari Pisek
only Czech pls
sry for not very good english
#71
Gepost 29 oktober 2014 - 10:04
Preorder with digital bonus.
Where is this?
And is it the English version?
Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/
Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864
YouTube channel https://www.youtube...._KhWmq-grZd6ZeA
#72
Gepost 30 oktober 2014 - 01:38
#74
Gepost 05 november 2014 - 01:31
Preorder with digital bonus.
Oh sweet! the bottom part of that image(the map of Colon part) was covered up by a read more link in my steam client, I thought we were only just getting the old fire truck!
#75
Gepost 05 november 2014 - 11:39
Colon.. interesting map! Will we fight infections? Will we fight bacteria? Let's wait and see!
Jokes aside, obviously they mean Cologne Looks very unprofessional now though
#76
Gepost 06 november 2014 - 07:42
speaking of colons, does anyone else have a super fast one or am i dying?
ok, im done being off topic
#77
Gepost 06 november 2014 - 03:59
I preordered but its really tough playing the wait game -_-.I just hope this will run well on low settings and if they dont fix the matter of the vehicles going through each other....I wont really know how to feel about it anymore XD
Anime....that is all.
#78
Gepost 14 november 2014 - 01:24
#79
Gepost 14 november 2014 - 01:45
I already started modding for this one. Make models and such. My sojrces tell me it can handle upwards of 15k polys on a vehicle and scripting is still in c+ but there is a script editor in the main editor. And you can test it in the editor before you load the game
That would be HUGE... We can get so much more work done now :3. I remember playing a cards game on my phone when I was modding for EM4, while the game (and mod) was loading, so I could test my changes. Can't wait!
[LA Mod] A Police Station that functions like a Fire Station, check it out!
Some scripting I could use some help with:
#80
Gepost 14 november 2014 - 01:45
Damned, only got samsung, no apple :/.
But the vid looks great O.o