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New Pictures From Emergency 5


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#41 The Loot

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Gepost 11 oktober 2014 - 02:54

Is that orange traffic car missing wheels in the first pic?
And its cool that the ASF tow truck can now lift cars like that instead of just making the vehicle dissappear.

 

Might be the angle, but it does look like it. And the tow truck looks pretty great, hopefully the car doesn't change to a tarp covered hunk when it gets placed on, and that we might have larger trucks for larger vehicles/debris.



#42 Hastings

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Gepost 11 oktober 2014 - 09:30

Ow-wow-ow

 

So there are barriers for crowd control! Though they could be just a mission prop...

The stretcher looks like one from NY mod lol, hope they gave the credit to the modding community ^_^

 

I wonder how the big rigs are towed. Maybe we'll see a large towtruck like that:

 

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#43 FinalRule

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Gepost 11 oktober 2014 - 09:58

Ow-wow-ow

 

So there are barriers for crowd control! Though they could be just a mission prop...

The stretcher looks like one from NY mod lol, hope they gave the credit to the modding community ^_^

 

I wonder how the big rigs are towed. Maybe we'll see a large towtruck like that:

 

[Image]

 

I highly doubt that they used the actual New York mod model, it would have been too low poly and yes, it looks similar but its not exactly the same. It looks similar because they are both based on stryker stretchers, plus Sixteen Tons always thank and acknowledge their large modding community.

 

As for the images, it seems there's two types of tow truck, could be a third for large trucks who knows. As well as there's two types of police car. The paramedic behind the doctors car LOOKS like he's got that girl in a wheelchair, could just be perspective. The tactical police officers look great, especially like the guy in the right hand corner who looks like he's aiming and moving toward a suspect. Also you can see what seems to be a tactical SUV for the drone there as well. Graphics are stunning, models of the vehicles, people, buildings, props all look absolutely beautiful, animations shadows and effects look brilliant, I absolutely love the trees. All round a monumental step up from Emergency 4 and really a game that this series community deserved, I can say that this is most likely my game of the year and probably for the new few years running. 

 

Well done Sixteen Tons.



#44 ilkanmutlu

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Gepost 11 oktober 2014 - 10:09

10659344_343186972527857_513544765423518

 

 

 

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#45 Hastings

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Gepost 11 oktober 2014 - 12:49

I highly doubt that they used the actual New York mod model, it would have been too low poly and yes, it looks similar but its not exactly the same. It looks similar because they are both based on stryker stretchers, plus Sixteen Tons always thank and acknowledge their large modding community.

Hey, I was joking actually, sorry for not stating that clearly) However, I don't doubt that the modding community had influenced this progress a lot. 

 

BTW, I don't see any blood on the picture... Maybe all those people have light injuries? 



#46 FinalRule

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Gepost 12 oktober 2014 - 01:07

Hey, I was joking actually, sorry for not stating that clearly) However, I don't doubt that the modding community had influenced this progress a lot. 

 

BTW, I don't see any blood on the picture... Maybe all those people have light injuries? 

Of course they have, they've influenced a lot, and not just the modding community, just the community in total have likely influenced many decisions in this game. 

 

Also its been stated that the reason there are two of a few vehicles is because some of the images are in alpha stage when they were using the models from EM2012 for testing purposes. 



#47 ilkanmutlu

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Gepost 13 oktober 2014 - 04:34

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#48 itchboy

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Gepost 13 oktober 2014 - 04:45

Interesting....the base has a functional purpose. I'm curious if that means we can like upgrade it to get more personell or units...



#49 theparanoid

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Gepost 13 oktober 2014 - 05:56

Interesting....the base has a functional purpose. I'm curious if that means we can like upgrade it to get more personell or units...

Translation as follows

Kommandozentrale - Command Center

FunkTurm - Radio Tower

Satelliten-Ueberwachungssystem - Surveillance satellite system. 

Erweiterte Mitabeiter  Bueros - Expanded or additional Worker's offices

Solar-Kraftwerk - Solar Power systems. 



#50 itchboy

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Gepost 13 oktober 2014 - 07:21

Thanks for translating.
This is really interesting..

What if these blocks of the base can be upgraded to say give a bigger radar, or command more units at once, or ability to call more numbers of units.
We can only speculate.



#51 BeastyBill88

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Gepost 13 oktober 2014 - 07:36

Thanks for translating.
This is really interesting..

What if these blocks of the base can be upgraded to say give a bigger radar, or command more units at once, or ability to call more numbers of units.
We can only speculate.

That is more than likely what they will do, but we will find out in a few weeks :D


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#52 Hastings

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Gepost 15 oktober 2014 - 03:32

Still, looks like they employ the same concept of one base for all services.



#53 ilkanmutlu

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Gepost 15 oktober 2014 - 09:12

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#54 bama1234

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Gepost 16 oktober 2014 - 01:21

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#55 gunswat

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Gepost 16 oktober 2014 - 11:36

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Aint that from prototype?



#56 C.F.D

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Gepost 17 oktober 2014 - 09:00

Looks like HAZ-MAT to me ...

KLl2svz.png

 


#57 ilkanmutlu

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Gepost 20 oktober 2014 - 07:51

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#58 Moofers

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Gepost 21 oktober 2014 - 05:50

Oh man this is getting me all impatient, I seriously can't wait any longer =D



#59 RangerDog

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Gepost 21 oktober 2014 - 05:53

Looks great, just curios how it looks really ingame.


<p>How about being dead?

#60 FinalRule

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Gepost 22 oktober 2014 - 03:35

These screenshots are in-game.... are they not? I don't see Sixteen tons the type of company to waste time on rendering images. All the screenshots so far look on par with each other, I think the new engine is absolutely stunning.