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[RELEASED][v2.0.5]Northview: South County


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#141 MichaelAngelo

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Geschrieben 30 Januar 2015 - 12:53

Hey guys

This has been a great mod to play with and I've played for years! Great job! However I am having trouble with the save feature being disabled. I tried creating a save folder in the main mod directory but no luck.

Any ideas? Thanks everyone!

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#142 Chris07

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Geschrieben 30 Januar 2015 - 01:00

Some people are able to save and a minority are not. I don't know how the save mechanism works in freeplay so I wouldn't even know where to begin in investigating this issue. Sorry for being absolutely useless in this case.



#143 anttcortez

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Geschrieben 30 Januar 2015 - 03:03

Is there any way we can change the intensity of the lights on the patrol cars? They're just a bit too much for me, just a personal thing.



#144 Chris07

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Geschrieben 30 Januar 2015 - 03:46

The intensity is low...there are just a bunch of them and get a stacking effect. I'm not maintaining this mod right now since I'm working on a different mod, but if you want to reduce them you can in the editor and lower the intensity or even remove some of the lights.

#145 gunswat

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Geschrieben 31 Januar 2015 - 08:54

Hey guys

This has been a great mod to play with and I've played for years! Great job! However I am having trouble with the save feature being disabled. I tried creating a save folder in the main mod directory but no luck.

Any ideas? Thanks everyone!

when playing free play press esc on your keyboard then main menu and go to save/load click on the save tab and save and that should work hopefully


Gunswat

#146 jonasz11

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Geschrieben 01 Februar 2015 - 06:42

I think we cannot save, because fire/emt/police is in challenge mode.


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#147 itfosho

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Geschrieben 24 Februar 2015 - 12:27

If you change the endless parameters file you can play just the ems/fire calls and save it :) 



#148 Chris07

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Geschrieben 12 April 2015 - 09:24

It's been awhile, but I put together a little maintenance + minor feature release today. While there is not too much different, I thinks its a decent update given the few hours it took to put it all together. Unfortunately many hours were wasted trying to make apartment buildings enterable, so I couldn't get more done. There is more to come, so please post any suggestions and bugs!

 

Changes since v2.0.4

 

 

Bug Fix: Station 82 (Upper Right) units no longer take a stupid detour to the back of their station when responding to calls. While sending station 82 units to the far right end of the hospital property may still produce this issue, it is overall rate of occurrence is vastly reduced.

Bug Fix: Emergency vehicles can no longer enter the park from the northern pedestrian walk way.

Optimization: A gate has been added to the west side of the park to allow emergency vehicles to easily enter the park.

Optimization: A small area of the park has been cleared of debris to that it could be used as a Helicopter landing zone for those times you want to role play a bit.

Addition: Narco's light pack/coronas are now bundled with the mod. Manual installation of the light pack is no longer required.

Addition: Paramedics and EMS Supervisors can now change into High Visibility jackets for use on traffic accidents or other hazardous conditions. (Blue helmets coming soon!)

Addition: New Flight Medic personnel added. Flight medics have same abilities as regular paramedics, however they have a completely different skin.

 

This puts us at v2.0.5

 

There are a few outstanding bugs I want to tackle so stay tuned for the next release. As always there is no ETA. I do have plans on creating a "Special Edition" version of this mod which replaces the tiller-based Quint with a ladder truck and removes the Heavy Rescue Crane. If you notice any bugs please post them here so I can look into them.

 

Download is available on the first page.



#149 Tevion2GO

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Geschrieben 12 April 2015 - 12:40

Sounds very much for a small maintanance update. wow. I'm glad you fixed the path issues with firestation 82. Your other tweks seem well considered.

I always enjoy playing your modification and I'am happy that you decided to focus on fixing bugs while still adding little new features.

good work! :holdglass:



#150 BeastyBill88

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Geschrieben 12 April 2015 - 02:36

Thanks for the update :D the station 82 bug was driving me mad lol. I'll download it and give it a try expect to see a YouTUbe video up soon.


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#151 koval

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Geschrieben 13 April 2015 - 09:56

It's been awhile, but I put together a little maintenance + minor feature release today. While there is not too much different, I thinks its a decent update given the few hours it took to put it all together. Unfortunately many hours were wasted trying to make apartment buildings enterable, so I couldn't get more done. There is more to come, so please post any suggestions and bugs!

 

Changes since v2.0.4

 

 

Bug Fix: Station 82 (Upper Right) units no longer take a stupid detour to the back of their station when responding to calls. While sending station 82 units to the far right end of the hospital property may still produce this issue, it is overall rate of occurrence is vastly reduced.

Bug Fix: Emergency vehicles can no longer enter the park from the northern pedestrian walk way.

Optimization: A gate has been added to the west side of the park to allow emergency vehicles to easily enter the park.

Optimization: A small area of the park has been cleared of debris to that it could be used as a Helicopter landing zone for those times you want to role play a bit.

Addition: Narco's light pack/coronas are now bundled with the mod. Manual installation of the light pack is no longer required.

Addition: Paramedics and EMS Supervisors can now change into High Visibility jackets for use on traffic accidents or other hazardous conditions. (Blue helmets coming soon!)

Addition: New Flight Medic personnel added. Flight medics have same abilities as regular paramedics, however they have a completely different skin.

 

This puts us at v2.0.5

 

There are a few outstanding bugs I want to tackle so stay tuned for the next release. As always there is no ETA. I do have plans on creating a "Special Edition" version of this mod which replaces the tiller-based Quint with a ladder truck and removes the Heavy Rescue Crane. If you notice any bugs please post them here so I can look into them.

 

Download is available on the first page.

 

Hey Chris, do you plan on adding the limited water supply script at any time?!

 

Thanks for the update!



#152 Chris07

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Geschrieben 13 April 2015 - 11:22

Eventually. Most likely in a 2.1 release since that's a big feature.



#153 Terrow

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Geschrieben 15 April 2015 - 03:07

Nice job! :) This is one of my favorite mods so far 



#154 Terrow

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Geschrieben 17 April 2015 - 06:09

Only bug I've had is when the ambulances try to return to the south station or any units respond down there, they get stuck near the hotel on the main road and return back to HQ. Some path issue

#155 Corsair

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Geschrieben 18 Mai 2015 - 05:29

Is their any way we can make the firetrucks appear at the stations instead of just calling them in?


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#156 lapdlafd

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Geschrieben 18 Mai 2015 - 05:43

Is their any way we can make the firetrucks appear at the stations instead of just calling them in?

The mod is design for multi players, which firedtationstart would mess up the game in multi players.

#157 Alexavalanch

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Geschrieben 18 Mai 2015 - 10:51

looks good



#158 bossman

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Geschrieben 03 Juli 2015 - 02:07

This mod  works great!!!    You did a great job on it!!    I play it a lot



#159 Heapbigchief

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Geschrieben 07 Juli 2015 - 06:20

Just had to add my 2 cents and say "great work!" on this mod.  Right now it's my go-to for long play sessions and for me, provides enough of a challenge without being tedious or frustrating (except for exploding cars, which is the game's issue, not the mod's).

 

I am using your mod to teach myself how to re-skin and change units for my own use in the mod.  Not that the units aren't detailed nice in the release version, but I'm a little bit traditional west coast so the black over red is not my personal preference.

 

Thanks for the hard work!



#160 Dexter

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Geschrieben 07 September 2015 - 06:23

I think this is what I was looking for, thanks, I'm downloading it right now.


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