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Kent (UK) Mod (Dev Release)


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#1621 Handsup!

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Posted 08 August 2015 - 04:09 PM

Looks cool!


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#1622 TACRfan

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Posted 08 August 2015 - 04:35 PM

PSU Officers - Making a new Riot Shield texture so when that is done I'll try to get some "Action" shots in :)

rAShKK.png
*Mintcake69


Can't wait to see them in game

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#1623 Pottyscotty

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Posted 08 August 2015 - 05:11 PM

Riot shield is a bit rough and the texture isn't great but I have since removed that grey strip and smoothed the model..

 

Person reported to have been aggressively beat up in the street by two men wielding baseball bats who were still at the scene when officers arrived.

 

QTZcyw.png


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#1624 RookHavoc

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Posted 08 August 2015 - 05:57 PM

I've played this mod and I really do like it :)

 

I really hope someone such as Hoppah can help you out by turning the lights off on the vehicles, making the units already in the cars and make it so the vehicles can be dis-patched through the menu. Good luck!


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#1625 Pottyscotty

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Posted 08 August 2015 - 06:04 PM

I really hope someone such as Hoppah can help you out by turning the lights off on the vehicles, making the units already in the cars and make it so the vehicles can be dis-patched through the menu. 

Vehicles will start without lights on with the new map, the script used needs a lot of work done for it to work with mods and I haven't had the time to do it yet - The same two scripts control the units in vehicles on start.

 

As for vehicles being called out I have already started doing them but once again I didn't do it for the releases because it will take a long time to do (As it's not just adding them to the list but also making all the images for them and the same for all the personnel). :)


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#1626 TACRfan

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Posted 08 August 2015 - 06:41 PM

I like them riot shields

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#1627 BeastyBill88

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Posted 08 August 2015 - 06:42 PM

Vehicles will start without lights on with the new map, the script used needs a lot of work done for it to work with mods and I haven't had the time to do it yet - The same two scripts control the units in vehicles on start.

As for vehicles being called out I have already started doing them but once again I didn't do it for the releases because it will take a long time to do (As it's not just adding them to the list but also making all the images for them and the same for all the personnel). :)

Easiest way to do it is to name all of the vehicles on the map and put them into the free play script which turns off all of the lights on start of gameplay.

I was going to tinker with it myself but I've not got around to it yet.

If you would like I can give it ago and post it here when it's working, until you release it officially.

f5dd2821-ad8f-4055-8fb2-55438566e217.jpg

 

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#1628 Pottyscotty

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Posted 08 August 2015 - 07:59 PM

Easiest way to do it is to name all of the vehicles on the map and put them into the free play script which turns off all of the lights on start of gameplay.

I was going to tinker with it myself but I've not got around to it yet.

If you would like I can give it ago and post it here when it's working, until you release it officially.

PM'd.


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#1629 TWMCPE

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Posted 08 August 2015 - 08:24 PM

The riot police look awesome!

Untitled_1.jpgLMM.jpg

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#1630 RookHavoc

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Posted 09 August 2015 - 01:11 PM

By the way I found a bug:

 

I know you have to have units in a vehicle to move it. But after I finished a Kent Fire Service task (on endless freeplay) when I put all my units back into the fire truck I couldn't move it and nothing would appear where the buttons usually are (i.e. siren, lights, engine on/off) there just would be nothing there and I wouldn't be able to move it at all.


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#1631 TACRfan

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Posted 09 August 2015 - 01:26 PM

By the way I found a bug:

I know you have to have units in a vehicle to move it. But after I finished a Kent Fire Service task (on endless freeplay) when I put all my units back into the fire truck I couldn't move it and nothing would appear where the buttons usually are (i.e. siren, lights, engine on/off) there just would be nothing there and I wouldn't be able to move it at all.


Remove everyone from the vehicle and then it should fix it

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#1632 Pottyscotty

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Posted 09 August 2015 - 01:36 PM

By the way I found a bug:

 

I know you have to have units in a vehicle to move it. But after I finished a Kent Fire Service task (on endless freeplay) when I put all my units back into the fire truck I couldn't move it and nothing would appear where the buttons usually are (i.e. siren, lights, engine on/off) there just would be nothing there and I wouldn't be able to move it at all.

This can be caused by a number of things. First try TACR's suggestion though.

 

One thing that cause cause a vehicle to be immovable is attaching a firehose to it while using it to change clothes.

 

Another thing is it will be immovable while somebody is using it to chnage clothes, commands will come back when the person has finished. However if you got, say, 4 Firefighters to change clothes on it all at once, it will be immovable for 4x as long.


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#1633 DaviesCreations

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Posted 09 August 2015 - 03:59 PM

Hi, what are your current open positions for developers, if any. I have lots of game development experience with graphics design.

 

The mod is looking amazing keep up the good work.



#1634 Thomas James Peter Cox

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Posted 09 August 2015 - 04:16 PM

can we have more vehicles to kent mod plz

 



#1635 Steven Dang

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Posted 09 August 2015 - 04:16 PM

Looks great! But how do you set the alarm button at the fire station and get the fire mans changing their clothes?


Fire fighting is an art and the Firefighters are artists!!

Supporting firefighters is fine, but the size 36 font was ridiculous.


#1636 TACRfan

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Posted 09 August 2015 - 04:57 PM

Looks great! But how do you set the alarm button at the fire station and get the fire mans changing their clothes?


Click on the computer and there are two alarms, retained and turnout. To get gear on right click the suit racks with a firefighter

8202526697_750685e818_m.jpgUK-Air-Force-Chief-RAF-Missions.gif

 

Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

YouTube channel https://www.youtube...._KhWmq-grZd6ZeA


#1637 Handsup!

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Posted 09 August 2015 - 05:25 PM

Click on the computer and there are two alarms, retained and turnout. To get gear on right click the suit racks with a firefighter

 

What does retained mean? Retained firefighters to be called out?


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#1638 Rubuter1

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Posted 09 August 2015 - 05:38 PM

What does retained mean? Retained firefighters to be called out?

Retained firefighters are the equivalent to American Volunteer firefighters. people who work within a 5 minute (at least in my county) radius of their Retained firestation drive to the station when there is a call and reslond.

#1639 Handsup!

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Posted 09 August 2015 - 05:58 PM

Retained firefighters are the equivalent to American Volunteer firefighters. people who work within a 5 minute (at least in my county) radius of their Retained firestation drive to the station when there is a call and reslond.

 

Yeah I knew they were volunteers, I'm guessing that alarm is their pager of sorts?


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#1640 slinkierbus268

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Posted 09 August 2015 - 06:15 PM

Yeah I knew they were volunteers, I'm guessing that alarm is their pager of sorts?


Yes the alarm is a pager and I believe retained firefighters get paid for the time called out, how long they are on a shout for