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Kent (UK) Mod (Dev Release)


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#1521 BeastyBill88

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Gepost 03 augustus 2015 - 04:39

An idea I had for editing mods was combining this mod with the Welfordshire mod, the Police officers look more high quality and I love the ambulance command system, never seen it before. I'm also thinking about replacing the lockers for the fire department and replacing a few textures. One problem with welfordshire was that none of the Police events apart from (rarely) pickpocketing and rabies alert worked, so I would have to add a few events lol.

I had the same idea (sort of) which was to use the London mod map and then use the Welfordshire vehicles, but I could never get them to work properly, I used to have problems with the personnel disappearing when they would change clothes or connect a hose to the engine :/ which is why I did my Blues & Twos mod lol.


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#1522 londonmedic

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Gepost 03 augustus 2015 - 04:50

I could be wrong, but I'm not aware of other trusts having a similar team. It would make more sense for something like this to be present in the London mod, rather than this one.

The kit is national (all under the auspices of NARU). I'm reasonably certain that SECAMB HART have it.


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#1523 TACRfan

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Gepost 03 augustus 2015 - 07:13

Is there a way to change how many types of calls you get because I would like more fire ones.

As you can see in this video I mainly only get police and ems


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Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#1524 TWMCPE

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Gepost 03 augustus 2015 - 07:38

Is there a way to change how many types of calls you get because I would like more fire ones.


I'm pretty sure you have to change some numers in xparamsendless or something like that but I can't remember what sry

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#1525 gunswat

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Gepost 03 augustus 2015 - 09:52

If you place cones with crew manager do tabard it turns them into cops.

#1526 Pottyscotty

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Gepost 03 augustus 2015 - 10:06

Would you consider down the line adding different ppe to fire fighters and hart, i know LAS HART have some gear which consists of a bulletproof helmet and vest, and obviously both services have chemical incident clothing

Firefighters and HART will be gaining Chemical suits but I am unsure about ballistic clothing as of yet.

 

I could be wrong, but I'm not aware of other trusts having a similar team. It would make more sense for something like this to be present in the London mod, rather than this one.

I would also think this but what happens if something like this happens elsewhere? Or would normal HART/Paramedics have to attend?

 

Is there a way to change how many types of calls you get because I would like more fire ones.

Kent Mod v0.4/Specs/fp_params_endless - Fiddle around with the <AverageFrequency value = "--" /> Values :)

 

If you place cones with crew manager do tabard it turns them into cops.

I know it still needs fixing.

 

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Back from London, bit later then hoped (Got stuck at the Blackwall tunnel after a collision) so I shall start the patch tomorrow.


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#1527 TACRfan

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Gepost 03 augustus 2015 - 10:11

Firefighters and HART will be gaining Chemical suits but I am unsure about ballistic clothing as of yet.

 

I would also think this but what happens if something like this happens elsewhere? Or would normal HART/Paramedics have to attend?

 

Kent Mod v0.4/Specs/fp_params_endless - Fiddle around with the <AverageFrequency value = "--" /> Values :)

 

I know it still needs fixing.

 

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Back from London, bit later then hoped (Got stuck at the Blackwall tunnel after a collision) so I shall start the patch tomorrow.

Oh god, blackwall tunnel can be a night mare


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#1528 CFDDIVE11

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Gepost 03 augustus 2015 - 10:51

What will be in the patch?

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#1529 Pottyscotty

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Gepost 03 augustus 2015 - 11:39

Oh god, blackwall tunnel can be a night mare

It was! Never had a problem there before too: 

 

What will be in the patch?

Fixes to different bugs.

 

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Quickly drew up this random map layout that popped into my head. Do you like it? Would you change it in any way? Be aware it's a VERY rough plan.

 

U5kU7E.png


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#1530 XTXTactics

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Gepost 04 augustus 2015 - 12:08

....Quickly drew up this random map layout that popped into my head. Do you like it? Would you change it in any way? Be aware it's a VERY rough plan.

U5kU7E.png

I'm unable to see the image, it's just a box for me well the post but with a small black outline in the bottom corner, I tried to copy it to the URL and search but it wouldn't have it
CdG8XW.png

#1531 gunswat

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Gepost 04 augustus 2015 - 12:15

I was told by a sort member who set up London Hart that only sort have balstic capabilities and can go in shooter area's. I don't know how true this is however.

#1532 UKModMan

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Gepost 04 augustus 2015 - 12:27

It was! Never had a problem there before too: 

 

Fixes to different bugs.
 
---------------------------------------------------------------------------------------------
 
Quickly drew up this random map layout that popped into my head. Do you like it? Would you change it in any way? Be aware it's a VERY rough plan.
 
U5kU7E.png


The thing I would do is have the motorway cut through the centre of the map, maybe not directly over the centre but it does need more space allocated to it as it would be interesting having RTCs there as you could make the traffic denser than the rest of the road.

#1533 rcmp123

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Gepost 04 augustus 2015 - 01:59

It almost looks like the LA mod map, and will you fix the fire units not able to go to the station in the patch?

#1534 patvmru

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Gepost 04 augustus 2015 - 02:21

It was! Never had a problem there before too:


Fixes to different bugs.

---------------------------------------------------------------------------------------------

Quickly drew up this random map layout that popped into my head. Do you like it? Would you change it in any way? Be aware it's a VERY rough plan.

U5kU7E.png


Yeah I agree bring motorway through centre maybe on a diagonal through also can you give any idea where different stations would be


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#1535 TACRfan

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Gepost 04 augustus 2015 - 02:38

It was! Never had a problem there before too:


Fixes to different bugs.

---------------------------------------------------------------------------------------------

Quickly drew up this random map layout that popped into my head. Do you like it? Would you change it in any way? Be aware it's a VERY rough plan.

U5kU7E.png


Looks good I like the motorway, that FRU had some major problems there

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Editing lights for the West midlands mod V2-submod http://forum.emergen...od/#entry305864

 

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#1536 n0de101

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Gepost 04 augustus 2015 - 03:14

Thanks for all the replies, been away so only just seen them. Did someone upload a save with the units in the cars or?

In response to it being a hardware issue, I don't understand why although EM4 can be a pain sometimes... I have: AMD FX 8350, MSI R9 290 and 16GB of RAM. **Note I am on windows 10

#1537 randomperson139

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Gepost 04 augustus 2015 - 07:16

What I meant in regards to ballistic stuff is that LAS have central ops as a separate part of the EPRR provision. I've come across more central ops vehicles than I have HART. I imagine other trusts would simply have HART who respond to everything as opposed to having HART and central ops.

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#1538 TWMCPE

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Gepost 04 augustus 2015 - 07:46

Can't wait for patch :) - will this be a proper patch or will I need to re download everything?
Yea, I think the map looks fab! The port should be interesting, but +1 on the central motorway idea as having a motorway will be awesome so it needs focusing on! ;) nice to know you have a plan
A train station with transport police and a beach with rnli will be very interesting! Can't wait! ;) Will these have there own new incidents like you said on one of the first pages or not, as that would be awesome!

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#1539 Pottyscotty

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Gepost 04 augustus 2015 - 11:00

will you fix the fire units not able to go to the station in the patch?

This is not a bug and therefore cannot be "fixed" - It's just something I haven't done yet. I will probably not do this as as soon as this patch it out I am going to start with the new map so there is no point in me doing it. I have been able to maneuver vehicles back into the Station so it isn't a huge problem.

 

Can't wait for patch :) - will this be a proper patch or will I need to re download everything?

Will these have there own new incidents like you said on one of the first pages or not, as that would be awesome!

You would have to re-download everything because it's more an update - I have changed, removed and added things and a couple will conflict with others so I'd have to upload the whole mod.

 

Back then I wasn't super sure how EM4 modding works but know I know extra events is a very difficult task and would probably need to reply on a mission script so no I don't think I will be added custom events. Of course with all the people on the beach and in the train station you are bound to get some criminals or people ill!


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#1540 matthew

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Gepost 04 augustus 2015 - 11:32

Will the open able boots be added in this update/patch???