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Kent (UK) Mod (Dev Release)


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#1341 Pottyscotty

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Geschrieben 28 Juli 2015 - 01:24

And some more (Also...Purple gloves!  :prop: )

 

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#1342 Xynox

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Geschrieben 28 Juli 2015 - 02:01

Very nice! I love the roof codes which make every unit feel unique :laugh:



#1343 patvmru

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Geschrieben 28 Juli 2015 - 03:22

Are the ambulance units going to get roof codes too?


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#1344 randomperson139

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Geschrieben 28 Juli 2015 - 03:29

Are the ambulance units going to get roof codes too?


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Ambulance units don't have roof codes. Certainly ours don't, I assume the same would apply to other trusts.


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#1345 Pottyscotty

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Geschrieben 28 Juli 2015 - 03:29

Are the ambulance units going to get roof codes too?


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SECamb and KFRS (Apart from the IRU) don't use roof codes so no :)


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#1346 patvmru

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Geschrieben 28 Juli 2015 - 03:36

Sorry didn't mean roof wasn't thinking ambulance trusts put theirs on back corner window area on rrvs and front above windscreen and rear doors on dma's


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#1347 randomperson139

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Geschrieben 28 Juli 2015 - 03:43

Just a quick note regarding the roof markings. To the front of the lightbar, you have the star to show it's an ARV and then the number next to it. To my knowledge that number should show the force code, so in the case of Kent Police, it should show 46 there, next to the shape. Like it does on the BMW traffic car.

 

Again, can't speak for SECAmb, but our fleet numbers on the cars are on the boot, the bonnet, and towards the front, almost above the wheel. Fleet numbers don't mean call sign for LAS, the two are different.


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#1348 Pottyscotty

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Geschrieben 28 Juli 2015 - 03:50

Just a quick note regarding the roof markings. To the front of the lightbar, you have the star to show it's an ARV and then the number next to it. To my knowledge that number should show the force code, so in the case of Kent Police, it should show 46 there, next to the shape. Like it does on the BMW traffic car.

I don't know much about the roof codes so with the BMW I copied it from a picture but with these I couldn't find any pictures of the roofs so I made it up, thanks for that I'll change it soon.

 

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Some more incident pictures - New script edit is being used which allows more than one paramedic to treat a patient (This doesn't speed up the process but is more for looks and realism). After a bit of editing, the ford ranger is also back!

 

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#1349 tbone1fire

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Geschrieben 28 Juli 2015 - 06:08

this mod looks amazing i can't wait to play it


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#1350 Rubuter1

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Geschrieben 28 Juli 2015 - 06:15

Argh stop teasing us! I want to play it noooooow because it looks SO GOOD! xD



#1351 patvmru

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Geschrieben 28 Juli 2015 - 08:02

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#1352 patvmru

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Geschrieben 28 Juli 2015 - 08:10

Amazing loving the new script for us medics to play realism has to be said I feel the same way I know there's lots more to be done in later releases but does look like it's already well and truly playable and worthy of an initial alpha phase well hell even good enough to be called a beta or full version 1.0 with later patches because Scott and TACRfan you have done an amazing job with this mod


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Argh stop teasing us! I want to play it noooooow because it looks SO GOOD! xD



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#1353 Pottyscotty

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Geschrieben 28 Juli 2015 - 08:14

Amazing loving the new script for us medics to play realism has to be said I feel the same way I know there's lots more to be done in later releases but does look like it's already well and truly playable and worthy of an initial alpha phase well hell even good enough to be called a beta or full version 1.0 with later patches because Scott and TACRfan you have done an amazing job with this mod

Definitely playable and I can't stress enough how super soon release is but after that there is a lot to add so this is definitely not Beta/1.0!


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#1354 patvmru

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Geschrieben 28 Juli 2015 - 08:17

Definitely playable and I can't stress enough how super soon release is but after that there is a lot to add so this is definitely not Beta/1.0!

Ah I don't know Scott you done a great job mate I wholeheartedly believe that and just wish I could do more on the modding side to help you but as i said pretty good at bug finding and solving so will help with that one I'll obviously report any I find but if I can do I will simply send ya the files back already fixed to save you time and hassle


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#1355 Kieran Townsley

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Geschrieben 28 Juli 2015 - 08:26

oh god! you are gonna release it when i am on holiday! if you need any help with the map always happy to help


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#1356 Pottyscotty

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Geschrieben 28 Juli 2015 - 11:29

New lighting for the helicopters.

 


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#1357 XTXTactics

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Geschrieben 29 Juli 2015 - 12:56

New lighting for the helicopters.
 

wow, that's so good both the skin and the lighting
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#1358 TACRfan

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Geschrieben 29 Juli 2015 - 02:33

Looking good

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Editing lights for the Kent (UK) Mod http://forum.emergen...0-kent-uk-mod/ 

 

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#1359 TWMCPE

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Geschrieben 29 Juli 2015 - 09:53

Sorry about that admin
That would be great as I've never seen one before (didn't know it was in welfordshire mod)
No problem Bill
Love all the new additions to the cop cars
Didn't know that about roof codes :)
All those vehicles look awesome! What's new with the Ranger - saw one yesterday for the first time :)
I must admit that it looks pretty cool having multiple paramedics on a patient - nice idea!
Wow! Awesome to hear your releasing fairly soon! ;)
Really like the heli skin up close and the lighting is great as always! Why are the blades moving so slow?

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#1360 Pottyscotty

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Geschrieben 29 Juli 2015 - 10:14

All those vehicles look awesome! What's new with the Ranger - saw one yesterday for the first time :)

Why are the blades moving so slow?

Great vehicles aren't they :P Seen them four times and three times they were on blues! I have added Grille and side lights as well as update part of the skin and fixed the wheels. 

 

The helicopter blades are a bit glitched (I'll try to fix it at some point if I can) so continue spinning when on the ground (They spin at a normal speed when flying) - It's the same helicopter used in Welfordshire I think.


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